Opinion on Fallout 3
I loved Fallout, loved Fallout 2 even more. and i'm sure i will love Fallout 3 even more again. Morrowind was probably one of the best games i ever played, it had an awesome story line/main plot plus a huge range of guild related quests not to mention non guild related ones. Both expansion packs i thought were great and Oblivion was even better, as well as its exp packs. Now i see no reason why bethesda would mess up Fallout 3 after their last two installments were so bloody brilliant. it's my birthday today and my GF is getting me F3 this afternoon and i can't wait.
Anyway, that's my opinion.
Anyway, that's my opinion.
- UncleScratchy
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Toughts
Just finished the main quest, and to my surprise, the entire game. I am glad now that I delayed the main quest just before freeing Fawlks from his cage. I spent the next week of gameplay looking for Bobbleheads and new locations. When I was thoroughly bored with it I finally advanced the main plot only to find it a quick and uneventful ending. I liked pretty much every aspect of the game, it captivated me for three weeks of unending play. There were times I was pissed off at finding my way around DC and all the broken quests and glitches caused by exploring outside the main quest. I suspected it was meant to be a short game when the level ups ended at only 20. Everything followed the classic FO game pattern pretty well and I thought they did a good job adapting repair, lockpicking, sneaking, etc. without making it cheesy (like the old FO games). I could have done with more of the wit and humor of the classic FO games - screwing with jerk NPCs, etc.
Good points:
Choice of shooting styles, Oblivion point and shoot vs VATS. Liked that I could pick off someone at a great distance with a head shot without using VATS.
Repair function was refreshing. Who wants to haul around endless tons of crap only to sell it for caps that won't be spent? I liked the idea of making a really good weapon/armor from a bunch of lousy ones. Cheesy at times (like making better sledges or batons, but overall a good implementation.
Great landscape and terrain, fun to wander and explore.
Decent dialog, but to easy to screw up quests by jumping over the linear plots.
Bad points:
Frustrating travel via the metros in DC. Metro maps and actual locations were poorly related. Spent many frustrating hours trying to find places.
Totally baffled by the radio stations (other than the Enclave and Three Dog) and the power stations. What was that all about? Thought I was onto something important only to realize it was an illusion.
Main quest is way to short and abrupt. Really unbalanced gameplay from that perspective. Get really good at doing somethings only to find out that the ends did not justify the effort. I would have liked better if my efforts to sabotage the Enclave had amounted to anything. Just a lot of meaningless dead ends.
I will probably replay it again in the future as a bad karma character. But I'm bummed, burned out and tired, if not a little dissapointed, for now. I'm afraid, that like FO1 and 2, once you know the layout and plot that replay is pretty much a sham.
Just finished the main quest, and to my surprise, the entire game. I am glad now that I delayed the main quest just before freeing Fawlks from his cage. I spent the next week of gameplay looking for Bobbleheads and new locations. When I was thoroughly bored with it I finally advanced the main plot only to find it a quick and uneventful ending. I liked pretty much every aspect of the game, it captivated me for three weeks of unending play. There were times I was pissed off at finding my way around DC and all the broken quests and glitches caused by exploring outside the main quest. I suspected it was meant to be a short game when the level ups ended at only 20. Everything followed the classic FO game pattern pretty well and I thought they did a good job adapting repair, lockpicking, sneaking, etc. without making it cheesy (like the old FO games). I could have done with more of the wit and humor of the classic FO games - screwing with jerk NPCs, etc.
Good points:
Choice of shooting styles, Oblivion point and shoot vs VATS. Liked that I could pick off someone at a great distance with a head shot without using VATS.
Repair function was refreshing. Who wants to haul around endless tons of crap only to sell it for caps that won't be spent? I liked the idea of making a really good weapon/armor from a bunch of lousy ones. Cheesy at times (like making better sledges or batons, but overall a good implementation.
Great landscape and terrain, fun to wander and explore.
Decent dialog, but to easy to screw up quests by jumping over the linear plots.
Bad points:
Frustrating travel via the metros in DC. Metro maps and actual locations were poorly related. Spent many frustrating hours trying to find places.
Totally baffled by the radio stations (other than the Enclave and Three Dog) and the power stations. What was that all about? Thought I was onto something important only to realize it was an illusion.
Main quest is way to short and abrupt. Really unbalanced gameplay from that perspective. Get really good at doing somethings only to find out that the ends did not justify the effort. I would have liked better if my efforts to sabotage the Enclave had amounted to anything. Just a lot of meaningless dead ends.
I will probably replay it again in the future as a bad karma character. But I'm bummed, burned out and tired, if not a little dissapointed, for now. I'm afraid, that like FO1 and 2, once you know the layout and plot that replay is pretty much a sham.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri
"Fusozay Var Var"
"Fusozay Var Var"
That's true, but even after knowing everything you can from FO2, one still returns to it periodically...UncleScratchy wrote: I will probably replay it again in the future as a bad karma character. But I'm bummed, burned out and tired, if not a little dissapointed, for now. I'm afraid, that like FO1 and 2, once you know the layout and plot that replay is pretty much a sham.
How I see the game is that the game is short if you stick to quests and character developing, but if you just find it fun to explore the world without bothering about level caps and quests, the game is very huge.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- UncleScratchy
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Exploring the world was fun while I was under the impression that turning on the power to radio towers and such had some point to it but, alas, nothing happens. Just static and maybe a barely intelligible, cryptic and vague SOS signal - but mostly static. I thought I'd at least have a BOS quest to help them fix the giant robot. Stumbling upon random buildings like Chryslus or the Abraxo soap or the packaged food place quickly made me realize that there was nothing special there. I even used the noclip mode to go thru some locked gates and such only to find nothing beyond them - nothing more than red herrings. I feel like the game is only half finished and quite empty inside.Kipi wrote:How I see the game is that the game is short if you stick to quests and character developing, but if you just find it fun to explore the world without bothering about level caps and quests, the game is very huge.
"The Khajiit mind is not engineered for self-reflection. We simply do what we do and let the world be damned." Quote from the Ahziirr Traajijazeri
"Fusozay Var Var"
"Fusozay Var Var"
OK that would be me, I've already posted early in this thread, but I'll give a go as to what makes a "Fallout" title for me.Lady Dragonfly wrote:That's a great question for a "true" Fallout fan.
-RPG. First and foremost it has to be this. To me an RPG means that I have a character that interacts with the world and the world reacts to my choices, I really don't feel there's enough of this in FO3 with a "good" path and a "bad" path that just lead you to the same conclusion. Also, RPG's rely on your characters' statistics to determine what you can and cannot do, something which is fairly absent from this Fallout (FO3 barely notices your stats, checks them, or limits them, especially when it comes to combat).
-Limitations. FO1-2 has them, in the form of restricting your choices based on your initial character creation. You just aren't effective in FO 1-2 as a brawler if you "roll" your character to be expert in guns, and vice-versa. Taking a low intelligence in FO1-2 had an entirely different dialogue throughout the entire game as a character with high Int, ditto Speech skill and Charisma. There were a few things you could do to change this, late in the game, but for the most part, your character felt like a SPECIALized wasteland wanderer, not so much in FO3 where you can have 20 perks and +27 Attribute points by mid-game.
-Difficulty. While I hated getting killed by ants for an hour in the starter dungeon in FO2, the whole game felt balanced towards the difficult in FO1-2, and struggling along with a sharpened spear or a pipegun for the first few hours made you respect the wasteland. Whereas FO3 lets you get a laser pistol almost instantly... for 20 caps FO3 also has a much faster levelling curve and the addition of perks every level (as opposed to every 3 levels in the originals) makes your character seem overpowered quickly. FO3 might have a level cap, but you hit it halfway through the game, with the perks that a level 60 character wouldn't have in FO1-2, and I think I never won FO1-2 with a character being more than level 24 anyway (8 perks).
Dialogue depth. FO1-2 had it, FO3 doesn't. It's not just more dialogue either (it was), but it's better dialogue: Discovering your NPC's motivations and backstory, finding hidden plot twists through skill checks, having characters realistically respond to actions and dialogue you choose not just with them but with other NPCs are all hallmarks of the Fallout series that I think FO3 just drops the ball on.
A good plot. FO1-2 both had similar "save the village" plots, but they both felt engaging to me in a way that FO3 just doesn't. I just don't care about vault 101, or my "father" in the same way I cared about Arroyo or Vault 13, probably because of the inane way the main storyline is written in FO3, with terrible plot holes and recycled material from the previous 2 Fallouts: Fallout 3 has water, mutants, brotherhood and enclave in some sort of mashup of the plots of the first two fallouts in what I consider to be not just lazy writing, but boring writing.
Aethetics. This is a toughie, since it tends to be subjective, and it's one place that FO3 actually approaches the previous titles. For me, what makes a Fallout is not just that it is set in a post-apocalyptic milieu, which FO3 pulls off in spades, but that it is a retro-futuristic vision of that landscape, which FO3 is clearly not, or not consistently. One example: FO3 gets the robots right, they look like retro-50's futuristic robots from Lost In Space... but the landscape looks like actual 1950's clapboard houses, and that's just wrong. You need Buckminster Fuller homes of the future there, you need Frank Lloyd Wright taken to the nth degree, or pulp fiction rocket sci-fi accoutrements and it's just missing. There are Popular Science issues from the 1950's that "predict" what this future should look like, and they do a better job explaining what's wrong here than I can, go check em out on google.
Finally, there was much more humor in the Fallout series, sometimes too much according to the diehards, but it was always there and always lively, and that's not here anymore, not enough of it anyway. FO3 is too bleak and trying too hard to be "edgy", it misses the mordant black humor of wasteland life that FO fans came to love, and which you cannot replace by having NPCs just say "**** You!" as every other dialogue option.
I hope that clears it up for you, there's plenty more about Fallout I could say as a fan, but those are the main points for me, you notice I don't care so much about GUI, isometric view or Turn-based, I think you can have an RPG that changes those and still keeps the fallout flavor, I just don't think Beth pulls that off.
I agree with your assessment of what an RPG is. You have a classic thinking that I search for as well. Honestly this is an Action/Adventure FPS or Third person exlporer, rather then as ROLE playing game. Sure you play a role, but in must cases you can save and retry a conversation if you didn't like the turn out. Stats where used but not in the great desires of each player. Someone mentioned in other posts no factions and I sorta went off. Having been trying to find and join other factions on my second and third play threw there really are only the two. BoS and Enclave, and joining enclave isn't very full filling. This supports weak writing.deadsanta wrote: -RPG. First and foremost it has to be this. To me an RPG means that I have a character that interacts with the world and the world reacts to my choices, I really don't feel there's enough of this in FO3 with a "good" path and a "bad" path that just lead you to the same conclusion. Also, RPG's rely on your characters' statistics to determine what you can and cannot do, something which is fairly absent from this Fallout (FO3 barely notices your stats, checks them, or limits them, especially when it comes to combat).
deadsanta wrote:-Difficulty. While I hated getting killed by ants for an hour in the starter dungeon in FO2, the whole game felt balanced towards the difficult in FO1-2, and struggling along with a sharpened spear or a pipegun for the first few hours made you respect the wasteland. Whereas FO3 lets you get a laser pistol almost instantly... for 20 caps FO3 also has a much faster levelling curve and the addition of perks every level (as opposed to every 3 levels in the originals) makes your character seem overpowered quickly. FO3 might have a level cap, but you hit it halfway through the game, with the perks that a level 60 character wouldn't have in FO1-2, and I think I never won FO1-2 with a character being more than level 24 anyway (8 perks).
There isn't enough of a "Caps sink" a reason to have all the caps to buy what ever you want, but as I remember my plays through on FO1&2 there wasn't much in the way of a money sink in them either past a point. Once I reached a point in FO1 for sure money was no longer an issue, you know.... right after you get your power armor and upgraded plamsa rifle.
There did seem to be more long term thought in the writing of the first two, although it was still pretty liniar thinking and didn't give much in the way of alternitive endings in the first two either, but the endings were better. And the dialog was far more in depth and fun to read. But more people you might have wanted to drop a grenade in their pocket as apposed to helping them. The people that get crappy with you in FO3 you can completely avoid and not worry about them ever again, while in the first two there were those you still had to deal with to get plot hooks from or give them too them to progress the story line.deadsanta wrote:Dialogue depth. FO1-2 had it, FO3 doesn't. It's not just more dialogue either (it was), but it's better dialogue: Discovering your NPC's motivations and backstory, finding hidden plot twists through skill checks, having characters realistically respond to actions and dialogue you choose not just with them but with other NPCs are all hallmarks of the Fallout series that I think FO3 just drops the ball on.
So did FO3, but it doesn't do as much for you to save them. There is likely going to be more in the DLC coming with the new year. It will be interesting to see if they fix some of our gripes with the DLC.deadsanta wrote:A good plot. FO1-2 both had similar "save the village" plots, but they both felt engaging to me in a way that FO3 just doesn't. I just don't care about vault 101, or my "father" in the same way I cared about Arroyo or Vault 13, probably because of the inane way the main storyline is written in FO3, with terrible plot holes and recycled material from the previous 2 Fallouts: Fallout 3 has water, mutants, brotherhood and enclave in some sort of mashup of the plots of the first two fallouts in what I consider to be not just lazy writing, but boring writing.
After playing through once, You struck upon the cord I had the second issue with, The Ending. The Ending(and reason I held back posting before) Lacks on a huge level! There is a potential solution standing next to you when you reach the end you could make use of in Fawkes, but no way to make use of it. This would have given a different ending, and could have given the player the option to continue to play in the world. This I think helps support your thoughts on the halfass writing. They did get lazy on their writing and that is obvious with some of the conversations. You can tell where they spent more time and effort while letting side quest conversations fall short and letting you know this doesn't matter and wont ever come up again, other then in passing mention.
I agree with you on all your points. it would have been more interesting to see more of the 1950's purposed future, then the pockets of "see it's in the future, kinda." Bathrooms don't look like Pop-sci 1950's neither do the kitchens or a lot of the buildings dwellings included(those places you can see remains of houses.) Too few people in Village PoI's Nothing telling me yes, I buy it thats a village and not just a couple of families living in the same place. Truly there are more people in the Citadel then in 80% of the other "towns"deadsanta wrote:Aethetics. This is a toughie, since it tends to be subjective, and it's one place that FO3 actually approaches the previous titles. For me, what makes a Fallout is not just that it is set in a post-apocalyptic milieu, which FO3 pulls off in spades, but that it is a retro-futuristic vision of that landscape, which FO3 is clearly not, or not consistently. One example: FO3 gets the robots right, they look like retro-50's futuristic robots from Lost In Space... but the landscape looks like actual 1950's clapboard houses, and that's just wrong. You need Buckminster Fuller homes of the future there, you need Frank Lloyd Wright taken to the nth degree, or pulp fiction rocket sci-fi accoutrements and it's just missing. There are Popular Science issues from the 1950's that "predict" what this future should look like, and they do a better job explaining what's wrong here than I can, go check em out on google.
I still enjoy the Game a lot. It has the feel of Fallout which is keeping me from chewing off a leg or something for a new Fallout game. The DLC needs to take Fallout to the next step as well and have an option to play multiplayer. My roommate and I are both deeply hoping for some Multiplayer oppertunities within the DLC. G.E.C.K. has more potential of getting more players to play if we can special make multiplayer maps and not just another FPS battleground fighting like Halo, Battlefield 1942 and 2142, among the many other FPS type games. It would be nice to get some good co-op play out of a Fallout Game, that would take fallout to the next level. But it has to be done right and not rushed.
Bethesda spent their money on this, so they didn't have money for that... What budget did Black Isle have back when they were making Fallout and Fallout 2? :laugh: By Gamers For Gamers!! It saddens me when I see they sold 5 million copies without much effort (they already had ready engine from Oblivion) and that Fallout 3 got so much praise from magazines and everyone. Sad in the way when I think in what miserable numbers the originals were sold and that the games are becoming dumber and dumber... Because of the mass popularity of today's video games and availability. I miss the days when games were harshly judged and only geeks were gamers...
I hope I made sense... :laugh:
I hope I made sense... :laugh:
Pink
Hear ye.Aerosmith wrote:I miss the days when games were harshly judged and only geeks were gamers...
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
- feenicks007
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I enjoyed this game, although it really didn't live up the the Fallout standard. Quite a few of you have already touched on some of the points, but I enjoy hearing my own opinon so I'll reiterate.
In FO2, there were 3 basic character models that I'd play as: Combat specialist, Stealth guy, or diplomat. There were multiple ways to play those types of characters, but any character I made fell into one of those roles. When faced with an obstacle, I'd either blast it, sneak around it, or talk my way through it. It all depended on which skills I took and what my stats were.
A great example would be getting the information out of Vault City (I don't remember it actual name). The leader of the city denies you entry into the vault to get the info you need. You can solve it a few different ways. You can take her quest and kill the ghouls. You can charm her (and her cronies) and get accepted as a citizen, allowing you access to the vault, or you can sneak in there on your own.
FO3 doesn't really give me those types of options. You don't need to be a diplomat at all, in fact there are very few dialogue options and the people don't show you their emotions to your responses. Most of the options fall directly into the good (sure I'll help you) evil (stay away from me and die) or neutral (I'll help for caps). I don't find that a lot of the back stories are all that compelling either.
By the time I was lvl 20, most of my skills were maxed out (between books and bobbleheads it was easy). There was no need to choose a path to follow, when all my skills were at 100%. You don't need the medicins skill or barter skills at all because you find more than enough stimpacks and can trade ANYTHING in for money. I ended the game with 30000 caps and I never put a single point in barter (other than books).
In FO2 there were warring groups in most towns, and you could decide to side with either of them or try and make them work together (which gave you a different "ending") There's only 2 options for that in 3, and neither is very flushed out as a story.
There were some great improvements as well. I loved having multiple sidekicks in FO2, but it was always dangerous because they didn't care who they shot. I don't know how many times I had to reload because Marcus would gun down Sulik and Vic. I couldn't even let him hold a rocket launcher!!. In FO3 sidekicks are actually useful, and don't shoot me, although they will run into my line of fire from time to time.
The Fatman was a great weapon, but it was overkill for most situations. The same goes for mines and grenades. I took out all of Paradise Falls with just bottlecap mines and 1 grenade. I'm glad they were improved from FO2, where they weren't nearly as prevalent.
In FO2, there were 3 basic character models that I'd play as: Combat specialist, Stealth guy, or diplomat. There were multiple ways to play those types of characters, but any character I made fell into one of those roles. When faced with an obstacle, I'd either blast it, sneak around it, or talk my way through it. It all depended on which skills I took and what my stats were.
A great example would be getting the information out of Vault City (I don't remember it actual name). The leader of the city denies you entry into the vault to get the info you need. You can solve it a few different ways. You can take her quest and kill the ghouls. You can charm her (and her cronies) and get accepted as a citizen, allowing you access to the vault, or you can sneak in there on your own.
FO3 doesn't really give me those types of options. You don't need to be a diplomat at all, in fact there are very few dialogue options and the people don't show you their emotions to your responses. Most of the options fall directly into the good (sure I'll help you) evil (stay away from me and die) or neutral (I'll help for caps). I don't find that a lot of the back stories are all that compelling either.
By the time I was lvl 20, most of my skills were maxed out (between books and bobbleheads it was easy). There was no need to choose a path to follow, when all my skills were at 100%. You don't need the medicins skill or barter skills at all because you find more than enough stimpacks and can trade ANYTHING in for money. I ended the game with 30000 caps and I never put a single point in barter (other than books).
In FO2 there were warring groups in most towns, and you could decide to side with either of them or try and make them work together (which gave you a different "ending") There's only 2 options for that in 3, and neither is very flushed out as a story.
There were some great improvements as well. I loved having multiple sidekicks in FO2, but it was always dangerous because they didn't care who they shot. I don't know how many times I had to reload because Marcus would gun down Sulik and Vic. I couldn't even let him hold a rocket launcher!!. In FO3 sidekicks are actually useful, and don't shoot me, although they will run into my line of fire from time to time.
The Fatman was a great weapon, but it was overkill for most situations. The same goes for mines and grenades. I took out all of Paradise Falls with just bottlecap mines and 1 grenade. I'm glad they were improved from FO2, where they weren't nearly as prevalent.
Just completed F3 after a long play through
Did not play Oblivion, so cannot make comparison there.
I'd like to say that my previous attempts to first-person RPG (really olde titles of more than 5 years back) was not what I found particularly pleasant (Until VtM:Bloodlines). I was not very happy in the initial F3 announcement/news, nor thought that VATS would work. I was proved incorrect on both accounts.
Fallout 3 on it's own:
Is a good title and worthwhile. It does capture the bleakness of a post-apocalyptic world and introduces strange and interesting ideas and concepts, if you take the time to deviate from the main plot to explore. The main plot is rather short and very fast paced, almost hurrying the player beyond the initial starting... one would be quite willful to ignore the core story and pursue the (rather rewarding) side quests. I took the time to access every corner of the map (quite literally) and am, in overall, satisfied.
RPG elements are acceptably balanced and variously used in the game's many side quests. The skills do play in favor to those spending levels and points into raising successful %. To argue that one can save-load to make low % check successful is a moot argument, because you're not supposed to abuse the save-load in that way.
Most of skill check results however do not make too much difference as the designers of the game appear to have the following objective: "Do not punish players for any option they may choose." It is a rather interesting choice since practically everything you do, while it may have some drawbacks, are usually not punished. You cannot choose to use a poorer weapon group because all 4-5 are quite the same overall; you cannot quite choose to fail in most of the quests unless you go out of your way to do so. Small setbacks for failing, small advantages to successes.
In comparison to Fallout 2 (never did play Fallout 1 either):
Fallout 2 is harsh. It penalizes you for being below average. Heck, it penalizes you for not being good. It tells you that you suck right out from the start, and you need to gain XP to simply survive. Some do miss the ruthlessness from F2, and perhaps are the core of the complaints. F3's post-apocalypse wasteland is friendlier than F2. F2 has no qualms killing you for doing anything, even the right thing. F3 tries to allow you stay alive too much, and quite easily.
I do not think F2 quests usually have that many options that F3 is claimed to fail to provide, really; perhaps the nostalgic memory remembers it to be that much better? Perhaps one or two quests, but not that very many; I'm apprehensive to claim since my own recollection of F2 might be rose-tinted as well.
Spoiler:
F3 also tries to be friendly to draw in the crowd. Games have a far more reaching audience range today than it did 10 years ago. To limit this range by recreating F2 gain respect from a small crowd by sacrificing a larger audience (and their $). F3 did a lot of things right for sure, and it could've been better; but that can be said for many good titles out there as well.
Did not play Oblivion, so cannot make comparison there.
I'd like to say that my previous attempts to first-person RPG (really olde titles of more than 5 years back) was not what I found particularly pleasant (Until VtM:Bloodlines). I was not very happy in the initial F3 announcement/news, nor thought that VATS would work. I was proved incorrect on both accounts.
Fallout 3 on it's own:
Is a good title and worthwhile. It does capture the bleakness of a post-apocalyptic world and introduces strange and interesting ideas and concepts, if you take the time to deviate from the main plot to explore. The main plot is rather short and very fast paced, almost hurrying the player beyond the initial starting... one would be quite willful to ignore the core story and pursue the (rather rewarding) side quests. I took the time to access every corner of the map (quite literally) and am, in overall, satisfied.
RPG elements are acceptably balanced and variously used in the game's many side quests. The skills do play in favor to those spending levels and points into raising successful %. To argue that one can save-load to make low % check successful is a moot argument, because you're not supposed to abuse the save-load in that way.
Most of skill check results however do not make too much difference as the designers of the game appear to have the following objective: "Do not punish players for any option they may choose." It is a rather interesting choice since practically everything you do, while it may have some drawbacks, are usually not punished. You cannot choose to use a poorer weapon group because all 4-5 are quite the same overall; you cannot quite choose to fail in most of the quests unless you go out of your way to do so. Small setbacks for failing, small advantages to successes.
In comparison to Fallout 2 (never did play Fallout 1 either):
Fallout 2 is harsh. It penalizes you for being below average. Heck, it penalizes you for not being good. It tells you that you suck right out from the start, and you need to gain XP to simply survive. Some do miss the ruthlessness from F2, and perhaps are the core of the complaints. F3's post-apocalypse wasteland is friendlier than F2. F2 has no qualms killing you for doing anything, even the right thing. F3 tries to allow you stay alive too much, and quite easily.
I do not think F2 quests usually have that many options that F3 is claimed to fail to provide, really; perhaps the nostalgic memory remembers it to be that much better? Perhaps one or two quests, but not that very many; I'm apprehensive to claim since my own recollection of F2 might be rose-tinted as well.
Spoiler:
Spoiler
F2 has meaningful side quests that is impacted by your resolution by tying up basically every loose thread in the end. You have an end game mention of the town or individual related to a quest you've undertaken. It's a small thing, but seeing mention of a town surviving because you did the right thing or conversely seeing it be swept away because you did not, makes more than a little difference. Something, which, I most sorely missed in F3. It seems to me, a very little extra effort for all the quests that would've made a much large impact than what needed to be put in. I'd accept it if there was only a screen capture of the town/individual and a paragraph of 20 sentences in text for it, without voice over.
I never expected this game to be anything like the previous Fallout titles so I could not be disappointed.
Taken on it's own, it is a good and absorbing game. biggest disappointment for me is most of the settlements being so small that a raider farting in their general direction would wipe them out. I mean Arefu had what 6 people living in it? the settlements needed to be larger to be believable
Taken on it's own, it is a good and absorbing game. biggest disappointment for me is most of the settlements being so small that a raider farting in their general direction would wipe them out. I mean Arefu had what 6 people living in it? the settlements needed to be larger to be believable
rotten
I've played only a tiny bit of the game (I'm level 2!), but it's already started to disappoint me...
First of all, the main quest isn't immersive for me... And the way "they" came up with to make me get out of the Vault is hilarious... Just because my father escaped, they were after me??
Then in Megaton I noticed that when I sell something to a shopkeeper other than Moira, this thing disappears right away! WTF?
My biggest disappointment so far came when I told the Sheriff that Mr. Burke suggested me to activate the bomb: He tells me to follow him and runs to the saloon where he "arrests" Mr. Burke. But as soon as he turns his back to him, Mr. Burke shoots and kills him inside the saloon... Well, either nobody takes notice, or they just don't care. (That's kinda strange, especially compared to the reaction everyone in town has if I shoot any of them.) I immediately enter VATS and Mr. Burke's head rolls on the floor next to his body... No reaction from anyone at all... Now I'm SURE they just don't care...
Maybe it's true that such games shouldn't be considered RPGs...
Some may say that I've played too little to critisize, but it's like someone that sees a wonderful huge cake and takes a bite of it and it tastes rotten... What would he say?
So, why is it under the "Traditional RPGs" category here...?Gunda wrote:I agree with your assessment of what an RPG is. You have a classic thinking that I search for as well. Honestly this is an Action/Adventure FPS or Third person exlporer, rather then as ROLE playing game.
I've played only a tiny bit of the game (I'm level 2!), but it's already started to disappoint me...
First of all, the main quest isn't immersive for me... And the way "they" came up with to make me get out of the Vault is hilarious... Just because my father escaped, they were after me??
Then in Megaton I noticed that when I sell something to a shopkeeper other than Moira, this thing disappears right away! WTF?
My biggest disappointment so far came when I told the Sheriff that Mr. Burke suggested me to activate the bomb: He tells me to follow him and runs to the saloon where he "arrests" Mr. Burke. But as soon as he turns his back to him, Mr. Burke shoots and kills him inside the saloon... Well, either nobody takes notice, or they just don't care. (That's kinda strange, especially compared to the reaction everyone in town has if I shoot any of them.) I immediately enter VATS and Mr. Burke's head rolls on the floor next to his body... No reaction from anyone at all... Now I'm SURE they just don't care...
Maybe it's true that such games shouldn't be considered RPGs...
Some may say that I've played too little to critisize, but it's like someone that sees a wonderful huge cake and takes a bite of it and it tastes rotten... What would he say?
"The neurosis and the madness of Robespierre or Baudelaire were much more fertile for humanity than the "health" of some "x" shopkeeper of that time." Cornelius Castoriadis(The Imaginary Institution of Society)
Try to eat a little more of that cake and see how the rest tastes like (you've already bought the cake so let's check out the rest).Andurbal wrote:Some may say that I've played too little to critisize, but it's like someone that sees a wonderful huge cake and takes a bite of it and it tastes rotten... What would he say?
The writing is rather full of holes and can really do with much more polish. You will find more problems with the scripting in various other side and even main quests as you go along.
great game, but maybe shouldn't be FO3
It is the best RPG of the year no doubt, but its what RPGs seem to be now, more action'y like the witcher and oblivion. I am really hoping Dragon Age brings back a more classic rpg feel.
yeah but just because someone doesnt like FO3 ( i kinda didnt - not my style ) but that doesn't take away the fact this is an rpg and its the best we got this year according to anyone not desperately wanting fallout to be fallout.
The only issue I have is the patch broke VATS so it misses too much (this has been semi-confirmed). I like seeing my dudes and i like party members who join me and are not created by me.
I'm old school, I don't want cameras to move all around in my isometeric views, i don't need to zoom in. I'd be happy if fallout 3 was literally fallout 2 with new story and better graphics/slightly improved interface maybe. honestly i wish they made fallout 3 the way it looks like blizzard is making D3.
That leads me to a small tangent the people crying over D3 should take a long hard look at what we got for FO3. FO3 is a good game, but its not Fallout - and that is what all the whiners are hoping to goad blizzard into doing with D3.
It is the best RPG of the year no doubt, but its what RPGs seem to be now, more action'y like the witcher and oblivion. I am really hoping Dragon Age brings back a more classic rpg feel.
yeah but just because someone doesnt like FO3 ( i kinda didnt - not my style ) but that doesn't take away the fact this is an rpg and its the best we got this year according to anyone not desperately wanting fallout to be fallout.
The only issue I have is the patch broke VATS so it misses too much (this has been semi-confirmed). I like seeing my dudes and i like party members who join me and are not created by me.
I'm old school, I don't want cameras to move all around in my isometeric views, i don't need to zoom in. I'd be happy if fallout 3 was literally fallout 2 with new story and better graphics/slightly improved interface maybe. honestly i wish they made fallout 3 the way it looks like blizzard is making D3.
That leads me to a small tangent the people crying over D3 should take a long hard look at what we got for FO3. FO3 is a good game, but its not Fallout - and that is what all the whiners are hoping to goad blizzard into doing with D3.
- Fallout skater
- Posts: 38
- Joined: Sun Feb 18, 2007 10:09 am
- Contact:
I totally agree with deadsanta I know exactly what you are talking about. As my friend once said a you dont get fallout after you mix a wasteland with radiation. there are a niumber of thing that I have acknowledged that make the fallout, fallout ( of course there are some things that I cannot point, but feel while playing the older fallouts)
Story line, the battles (turn bassed system), random encounters (which in my opinion are omitted in F3), the angle you seeing you character, the dark humor, skill use and last, but not least the opening with the voice : war , war never changes.
I find F3 like a post apocalyptic elder scrolls, a shooter, not an RPG
The game by itself is probably good, I am just not into shooters.
But the as a fallout game I think is a complete failure. Most key points are omitted only the storyline coincides which I think is not enough to make the game a fallout game.
Another stupid thing abut F3 is that you see all possible enemies in the beginning and the excitement when I see robots is gone, it was cool when I meet new enemies throughout the game
And whats with the stupid races and inaccurate terms Races are Mongoloid, Caucasian, Negroid (NOT AFRICAN AMERICAN, thast the term they taught us in school), Indians (red one I forgot the term) and cross race which I'm not going to list.
I have a friend who has only played F3 and thinks that f3 is a fallout game since the tittle says fallout 3 and the story line is the same. I told him you just don't understand the spirit of fallout and he replied I know more about fallout than you do
PS I am sorry for repeating some(all) of the said before my reply I wanted to say what I had in mind to people that would understand what I mean, again sorry
Story line, the battles (turn bassed system), random encounters (which in my opinion are omitted in F3), the angle you seeing you character, the dark humor, skill use and last, but not least the opening with the voice : war , war never changes.
I find F3 like a post apocalyptic elder scrolls, a shooter, not an RPG
The game by itself is probably good, I am just not into shooters.
But the as a fallout game I think is a complete failure. Most key points are omitted only the storyline coincides which I think is not enough to make the game a fallout game.
Another stupid thing abut F3 is that you see all possible enemies in the beginning and the excitement when I see robots is gone, it was cool when I meet new enemies throughout the game
And whats with the stupid races and inaccurate terms Races are Mongoloid, Caucasian, Negroid (NOT AFRICAN AMERICAN, thast the term they taught us in school), Indians (red one I forgot the term) and cross race which I'm not going to list.
I have a friend who has only played F3 and thinks that f3 is a fallout game since the tittle says fallout 3 and the story line is the same. I told him you just don't understand the spirit of fallout and he replied I know more about fallout than you do
PS I am sorry for repeating some(all) of the said before my reply I wanted to say what I had in mind to people that would understand what I mean, again sorry
Comparing F3 to Oblivion - an insult to Oblivion
Hey! Don't compare F3 to Oblivion... That's an injustice to Oblivion.
For all its faults, Oblivion was innovative, huge, full of eye-candy, and did have a devilishly entertaining long quest chain (Assassins) that some other devs would have released as its own game, or at least as an expansion... True, if you just tried the main plot right away, or worse, the childish PG-rated do-gooder Thieves' Guild, then it could be a little disappointing.
Also, while Oblivion toned down the roleplaying and cut down the number of skills from Morrowind, it at least did have them, and they did work... While F3 is sorta like the Fallout SPECIAL system as retold by a borderline retarded 3rd grader!
In short: Oblivion wasn't everyone's thing, but it was new. F3 *came out dated* and was just a dumbed-down Oblivion masquerading as a dumbed-down Fallout.
PS. oh, and the radio wasn't interesting - IT WAS ANNOYING.
Hey! Don't compare F3 to Oblivion... That's an injustice to Oblivion.
For all its faults, Oblivion was innovative, huge, full of eye-candy, and did have a devilishly entertaining long quest chain (Assassins) that some other devs would have released as its own game, or at least as an expansion... True, if you just tried the main plot right away, or worse, the childish PG-rated do-gooder Thieves' Guild, then it could be a little disappointing.
Also, while Oblivion toned down the roleplaying and cut down the number of skills from Morrowind, it at least did have them, and they did work... While F3 is sorta like the Fallout SPECIAL system as retold by a borderline retarded 3rd grader!
In short: Oblivion wasn't everyone's thing, but it was new. F3 *came out dated* and was just a dumbed-down Oblivion masquerading as a dumbed-down Fallout.
PS. oh, and the radio wasn't interesting - IT WAS ANNOYING.
Okay, now you made me curious. In what way was Oblivion innovative? What new things did it present?Adieu wrote: For all its faults, Oblivion was innovative, huge, full of eye-candy, and did have a devilishly entertaining long quest chain (Assassins) that some other devs would have released as its own game, or at least as an expansion... True, if you just tried the main plot right away, or worse, the childish PG-rated do-gooder Thieves' Guild, then it could be a little disappointing.
It was huge, that's true. So was F3. Full of eye-candy, well, I agree but on the other hand so was F3 in a way. Perhaps F3 didn't have the latest graphics, but at least the one used was fitting to the theme and atmosphere.
Actually, in terms of skills, both F3 and Oblivion was cut down. But in F3 skills were balanced, at least. In Oblivion you were easily able to mess up your character with wrong skill choices, as if you had chosen wrong skills at the beginning, which leveled you up fast but didn't help in combat, you were quite soon less powerful than normal opponents you met, which in turn caused the game to be unplayable as you just weren't able to kill anything anymore. In Fallout 3, this was not the case.Also, while Oblivion toned down the roleplaying and cut down the number of skills from Morrowind, it at least did have them, and they did work... While F3 is sorta like the Fallout SPECIAL system as retold by a borderline retarded 3rd grader!
That's why you could always turn it off and play your own music instead...PS. oh, and the radio wasn't interesting - IT WAS ANNOYING.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
- nawasaki22
- Posts: 10
- Joined: Wed Aug 04, 2010 3:49 am
- Location: in front of my x-box 360
- Contact:
fall out 3
I know how you feel 1st time i got fall out 3 i played it non stop lost most of my friends also cus i was always playing it(so many restlest nights on the game)i know a lot about the game and i also know that fall out 3 has some good music im not a fan of oldy music on GNR in the game but it is rlly good.Over all i like oblivion IV the most from Bethesda but my 2ed fav is fall out 3 glad to hear so many ppl like the same game as me out wear i live no one knows what the games is about or has even played it (Aerosmith wrote:Hi everyone!
I've been lurking on this forum for a very looooooong time, so I decided to register. People seem nice and polite, and moderators do their job for those not so nice people... I like it here...
So, I don't see many people on Fallout 3 section of the forum... Seems it's quite disliked... Or am I wrong? Anyway, I like the game very much. In fact, I decided to buy myself a new computer just to be able to play it. Now it's an old Celeron 2000 with 1 Gb of rambus memory and ATI Radeon 9700 Pro. I cannot even hope to run the game on this old, but faithful bucket... :laugh: It's just that the game thrills me to the core... There are some new nice gameplay videos on Bethseda's web page, in fact five of them, but they have some spoilers there. I've played Fallout, Fallout 2 even Tactics. I didn't like Tactics so much. Fallout and Fallout 2 are my favourite RPGs and I hope 3rd installment will be too. I enjoy postapocaliptic (like Fallout) or futuristic (like KOTOR) RPGs more than classical, although I played both Baldur's Gates, Neverwinter Nights, Planescape torment, a bit of Might And Magic, Elder Scrolls Morrowind and so on.
I've even played the Van Buren tech demo and I can say that I like Bethseda's verion of Fallout 3 much more. Somehow Van Buren made me feel: been there done that. Too much like "old" Fallout's without much change. I just hope Bethseda implements everything like it was in old Fallouts like rich dialogue and dialogue choices, story and everything. To tell you the truth my biggest fear is that it will be a mindless shooter / rpg and that it will be a dumbed down Fallout. But reading interviews and watching gameplay videos seems it will have some nice dialogue so that brings me hope.
So what do you think? Will it turn out crappy or great? Is anyone interested in this game, cause I must admit that no game had this much of mine in a long time...
PS. Sorry about the lenghtness of my post and my english which is not so good as it used to be...
The way i see it only one thing is for sure in this world......every living thing must die at some point
- Lonelypilgrim
- Posts: 347
- Joined: Thu Jul 08, 2004 6:40 am
- Contact:
Been reading trough these posts here, and although I mostly agree with deadsanta, here is my opinion on FO3.
Okay, first of all I need to state that I haven't finished the game yet. I'm around 12 hours into the game and level 8. So I can not comment on the endgame (but from what I've read, it's not something to look forward to). Also, I'll try to take this as unbiased as possible. In other words, even though it is a sequel, I'll try not to compare it to the other games in the FO series but as a game overall. Slight comparison with Oblivion.
The pros
The scenery - it really is stunningly beautiful and the environment seems to suck you in. Really great details, creates a feeling. The starting areas are exeptionally well done. You can explore the whole world when you start the game, close to no restrictions. Radio, audio documents, little details to discover
Combat can be quite fast, but you can also slow it down. You can choose between turn-based and real time action. A good perk in my opinion. Feels like you can manipulate the combat system to your liking. Gives a somewhat strategic element to the game (well, until you discover than you can run to your foes faces and use vats to shotgun their heads off).
Quite interactive environment. You can pick up more stuff (and even shoot it with your gun!), you can shoot down various objects and break some objects. A truly epic feeling when a behemot rushes trough the debris and sends it all flying towards you.
Innovative in some aspects. Some of the usual game problems have been solved well - such as how to deal with carry weight (perks to increase carrying, repairing items with other similar items), how to set the scene in the beginning (starts with your birth, you get a feel into the game - haven't ever seen this before), clever way of drawing the line between turn based and real-time combat (you can't use VATS all the time, you get to aim in VATS).
Voiceacting. More enjoyable than most games, especially Oblivion. It seems like there have been quite a lot of voice actors and they have done a pretty good job! Most crucial characters got an unique voice and the "war. War never changes." is voiced with great impact. Thumbs up - I don't see this ofter for fully voiced-in games.
The cons
Dialong, depth and characters. For me, this is the biggest con of them all. For a RPG, you should have a great story and great agents (characters) to convey it. This seems horribly lacking in FO3. The dialog seems very shallow, you don't get many different options to say nor hear anything remarkably dfferent than with any other dialog option. Although the voices may be good, the character model doesn't seem to react in any way. I haven't yet encountered any anger or true happiness. It all seems too neutral. You still seem to get the same old dialog you got when you met them. This also brings us to the next point. Also, why are all the vault people coming after you in the start? Because your father escaped? They killed a man and now they need to take another life for that? I don't think the rest of the vault citizens would be too happy with that.
Actions and consequences. There are none, or they are minimal. The skills and attriputes don't seem to have much of an effect (especially since even passing the check can end you in the same exact conclusion). Also, I'd like to see that people react to my actions or words. But alas, I don't seem to get any. Saving a town from destruction seems like something worthwhile to mention. Or even fixing their water tanks for good water. But people never seem to care. Clearing out raiders will not have any consequence. Heck, even in the start it doesn't mean absolutely anything (!) what you do or what stats you picks. I don't feel this is right. The players should have been given an option to pick the stats from the start (where you check your appearance) or being forced to stick with the stats you had. Having both seems a bit weak. The choises also seem to be a bit too obvious, as in you choose either good or evil. I'd like to see more choises, where the end results aren't that clear. For me, the only options seems to be: "good", "evil", "no impact". Not to mention, that whatever you do to Amata, she still helps you escape.
Repetition, lack of variety. This is the last big stumblestone of Fallout 3. I'm not trying to say that it should be perfect and every encounter should be unique, but it gets repetative really fast. There aren't many different weapons to choose from. There are those you never use (tire irons, other very weak melee weapons).
Even more, the monster never seem to change. It seems like I've encountered every kind of monster out there quite early in the game. Sure, it seems fun at first, but then you see that there isn't anything new coming up. For example, the difference with super-mutants only seems to be their weapons/armor. A usual supermutant is *always* with a nailboard or a hunting rifle. A brute is somewhat more armored, but with an improved gun. A mutie master is *sometimes* armed with a big gun. But overall, it feels like there is not much diversity in all this. Especially since all of them drop the same items in different amounts, with the diversity of different kind of meat found in their pockets.
Also, the areas can be absolutely amazing at first, but then you start to notice the patterns and everything seems much too alike. The metro is the worst. You can actually remember the previous one you were in and see that they use the same exact one, with differenly placed debris and rubble to guide you to different areas.
Also, everywhere you go it seems to be about more caps and more ammo (and a HUGE bunch of guns you use to repair/get more caps). Where are the unique items?
And lastly, the character system lacks variety. You don't really get a lot of different skills. Lack of options, unable to specialize (because you can almost get all of your attriputes to 10 and nearly all skills to 100). And that means you can choose most perks aswell. There doesn't seem to be any difference to the character you make, since you can do it all.
Recomendations aka small mistakes
i just feel like there is much to improve here. It could come up pretty decent!
Music - I haven't really noticed any. It is much too ambient to notice, doesn't create a sense of danger or anything. Ofcourse, you can play your own music for the background, but I feel that the game should take care of this part.
Fun - There really isn't much fun in here. Maybe adding some witty dialog, fun encounters or suprising consequences would help.
Difficulty - the game doesn't get any harder, atleast aslong as I have played. It seems easy during the whole time, and gets even a bit easier. There doesn't seem to be any challenges. Recomended: make the end areas harder to beat, but don't up the level scaling.
Saving system - why can't i name my saves or see the profiles? This makes it increadibly hard to have anything play the game on the same computer. Say my friend/brother also wanted to start up on fallout. The saves would get mixed up for sure.
Conclusion
Fallout 3 is a good action-oriented game with great visuals. However, the RPG part is really lacking. It has it's cons, but it definately isn't a disgrace or something that is unplayable for FO / RPG fans (I really couldn't play Oblivion). So I suppose it deserves the credit it gets, since it attracts a whole bunch of different people, and offers something to each - shooting fans, RPG fans, FO fans, media-sheep and more.
Right, that's my experience from playing Fallout 3. It appears quite long, but hope I could shed some new insight. Also, open to any comments or discussions!
Okay, first of all I need to state that I haven't finished the game yet. I'm around 12 hours into the game and level 8. So I can not comment on the endgame (but from what I've read, it's not something to look forward to). Also, I'll try to take this as unbiased as possible. In other words, even though it is a sequel, I'll try not to compare it to the other games in the FO series but as a game overall. Slight comparison with Oblivion.
The pros
The scenery - it really is stunningly beautiful and the environment seems to suck you in. Really great details, creates a feeling. The starting areas are exeptionally well done. You can explore the whole world when you start the game, close to no restrictions. Radio, audio documents, little details to discover
Combat can be quite fast, but you can also slow it down. You can choose between turn-based and real time action. A good perk in my opinion. Feels like you can manipulate the combat system to your liking. Gives a somewhat strategic element to the game (well, until you discover than you can run to your foes faces and use vats to shotgun their heads off).
Quite interactive environment. You can pick up more stuff (and even shoot it with your gun!), you can shoot down various objects and break some objects. A truly epic feeling when a behemot rushes trough the debris and sends it all flying towards you.
Innovative in some aspects. Some of the usual game problems have been solved well - such as how to deal with carry weight (perks to increase carrying, repairing items with other similar items), how to set the scene in the beginning (starts with your birth, you get a feel into the game - haven't ever seen this before), clever way of drawing the line between turn based and real-time combat (you can't use VATS all the time, you get to aim in VATS).
Voiceacting. More enjoyable than most games, especially Oblivion. It seems like there have been quite a lot of voice actors and they have done a pretty good job! Most crucial characters got an unique voice and the "war. War never changes." is voiced with great impact. Thumbs up - I don't see this ofter for fully voiced-in games.
The cons
Dialong, depth and characters. For me, this is the biggest con of them all. For a RPG, you should have a great story and great agents (characters) to convey it. This seems horribly lacking in FO3. The dialog seems very shallow, you don't get many different options to say nor hear anything remarkably dfferent than with any other dialog option. Although the voices may be good, the character model doesn't seem to react in any way. I haven't yet encountered any anger or true happiness. It all seems too neutral. You still seem to get the same old dialog you got when you met them. This also brings us to the next point. Also, why are all the vault people coming after you in the start? Because your father escaped? They killed a man and now they need to take another life for that? I don't think the rest of the vault citizens would be too happy with that.
Actions and consequences. There are none, or they are minimal. The skills and attriputes don't seem to have much of an effect (especially since even passing the check can end you in the same exact conclusion). Also, I'd like to see that people react to my actions or words. But alas, I don't seem to get any. Saving a town from destruction seems like something worthwhile to mention. Or even fixing their water tanks for good water. But people never seem to care. Clearing out raiders will not have any consequence. Heck, even in the start it doesn't mean absolutely anything (!) what you do or what stats you picks. I don't feel this is right. The players should have been given an option to pick the stats from the start (where you check your appearance) or being forced to stick with the stats you had. Having both seems a bit weak. The choises also seem to be a bit too obvious, as in you choose either good or evil. I'd like to see more choises, where the end results aren't that clear. For me, the only options seems to be: "good", "evil", "no impact". Not to mention, that whatever you do to Amata, she still helps you escape.
Repetition, lack of variety. This is the last big stumblestone of Fallout 3. I'm not trying to say that it should be perfect and every encounter should be unique, but it gets repetative really fast. There aren't many different weapons to choose from. There are those you never use (tire irons, other very weak melee weapons).
Even more, the monster never seem to change. It seems like I've encountered every kind of monster out there quite early in the game. Sure, it seems fun at first, but then you see that there isn't anything new coming up. For example, the difference with super-mutants only seems to be their weapons/armor. A usual supermutant is *always* with a nailboard or a hunting rifle. A brute is somewhat more armored, but with an improved gun. A mutie master is *sometimes* armed with a big gun. But overall, it feels like there is not much diversity in all this. Especially since all of them drop the same items in different amounts, with the diversity of different kind of meat found in their pockets.
Also, the areas can be absolutely amazing at first, but then you start to notice the patterns and everything seems much too alike. The metro is the worst. You can actually remember the previous one you were in and see that they use the same exact one, with differenly placed debris and rubble to guide you to different areas.
Also, everywhere you go it seems to be about more caps and more ammo (and a HUGE bunch of guns you use to repair/get more caps). Where are the unique items?
And lastly, the character system lacks variety. You don't really get a lot of different skills. Lack of options, unable to specialize (because you can almost get all of your attriputes to 10 and nearly all skills to 100). And that means you can choose most perks aswell. There doesn't seem to be any difference to the character you make, since you can do it all.
Recomendations aka small mistakes
i just feel like there is much to improve here. It could come up pretty decent!
Music - I haven't really noticed any. It is much too ambient to notice, doesn't create a sense of danger or anything. Ofcourse, you can play your own music for the background, but I feel that the game should take care of this part.
Fun - There really isn't much fun in here. Maybe adding some witty dialog, fun encounters or suprising consequences would help.
Difficulty - the game doesn't get any harder, atleast aslong as I have played. It seems easy during the whole time, and gets even a bit easier. There doesn't seem to be any challenges. Recomended: make the end areas harder to beat, but don't up the level scaling.
Saving system - why can't i name my saves or see the profiles? This makes it increadibly hard to have anything play the game on the same computer. Say my friend/brother also wanted to start up on fallout. The saves would get mixed up for sure.
Conclusion
Fallout 3 is a good action-oriented game with great visuals. However, the RPG part is really lacking. It has it's cons, but it definately isn't a disgrace or something that is unplayable for FO / RPG fans (I really couldn't play Oblivion). So I suppose it deserves the credit it gets, since it attracts a whole bunch of different people, and offers something to each - shooting fans, RPG fans, FO fans, media-sheep and more.
Right, that's my experience from playing Fallout 3. It appears quite long, but hope I could shed some new insight. Also, open to any comments or discussions!