I seem to be acculmulating odd items, vials of mercury, Liches skulls. And recently a Circlet with no description and a robe without one either. The Circlet was pinched from Sendai, and the robe from the lich in Amkethren. Oh and lets not forget the heart of the damned.
Any idea what this is all about?
It also grants immunity to these spells, non of which I can find in my override folder...weird.
SPWI509
SPWI508
SPWI104
SPWI316
SPWI943
SPWI401
SPWI411
DEMOCHM
SPWI506
SPWI711
Odd items
That's it in a nutshell.Craig wrote:Unless of course he only triggers the speech on the weapons/armour not the MISC items?
The spells you listed:
SPWI509 = Feeblemind
SPWI508 = Chaos
SPWI104 = Charm Person
SPWI316 = Dire Charm
SPWI943 = Sirine's Dire Charm
SPWI401 = Confusion
SPWI411 = Emotion
DEMOCHM = Domination (Demons)
SPWI506 = Domination (Wizards)
SPWI711 = Sphere of Chaos
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
If the spell protections you are referring to are on the cloak you got from the Lich, then my guess (and that's all it is) is that it's from a mod and it was designed to give the lich the protections a lich should have. The vanilla game has such an item, but it's a ring simply labeled Lich, and it doesn't drop. I suspect the cloak, if it was used for that purpose, shouldn't have dropped either, hence the lack of a description, but the mod maker ticked the 'droppable' box in error. Or maybe used an existing cloak that he/she had cloned and forgot to uncheck the box.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
A question I've been asking myself for some time. The ones, like those we've been discussing I'd say we shouldn't have, they are just game-engine devices to give 'monsters' resistances and powers they should have.Craig wrote:Hmm that sounds about right. Is it ethical to use the items though.....
The difficulty comes when those same items are given to 'monsters' that shouldn't have them, Salamanders aren't undead for example, so why have they got rings that give them undead protections? Why are spiders wearing rings that haste them (and not just the movement boosting haste either)? Some I can understand, like the amulets that most enemy (and potential enemy) mages have that give them stoneskin. Some however are such blatant 'cheats' one really is tempted to use them, so far I've resisted, apart from some experimenting.
Bottom line though is we always win, so why let it bother me; it still does when it causes my character to die when I've been too complacent to save for ages though, that's when temptation really rears it's ugly head.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]