The mule or a ranged fighter?
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The mule or a ranged fighter?
Decisions, decisions. I'm on mercenary level, with a combat mage PC specializing in lightning, and the NPC nature mage (name forgotten) whom I'm training in ice magic. I've acquired the dire wolf, which leaves one slot. Should I stick with the mule, or move to a ranged fighter, when one eventually shows up? Thoughts?
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I've been playing with pets in the Veteran difficulty level, but I haven't tried the mule yet. Does it do much (or anything?) in combat? Since you can teleport back to town at any time, mules don't seem a great choice to use in the field. If you're still plugging along in Act 1, then a ranged character named Vix should be coming up, and I'd go with him.
SWC
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
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The mule has quite a kick, long before it gets its Staggering Kick power. I've yet to see if the wolf's bite is as good as the mule's kick. If it is, I suspect the mule will go.
The mule also acquires one additional inventory page per growth level, for a total, apparently, of five--though this doesn't interest me very much, since you can always cast a Summon Teleport spell to sell things. (I like to keep some some extra items around, but I haven't reached a point where I've found so much excellent stuff that I've run out of space.)
There's also the advantage that gained experience is moved from pets to the rest of your party.
To the other side, a party NPC can switch out items and spells, take individual paths of growth, and frequently comes with a special quest. I suppose the poorly written dialog and conversation could be considered a negative, but I'll let that slide.![Wink ;)](./images/smilies/)
The mule also acquires one additional inventory page per growth level, for a total, apparently, of five--though this doesn't interest me very much, since you can always cast a Summon Teleport spell to sell things. (I like to keep some some extra items around, but I haven't reached a point where I've found so much excellent stuff that I've run out of space.)
There's also the advantage that gained experience is moved from pets to the rest of your party.
To the other side, a party NPC can switch out items and spells, take individual paths of growth, and frequently comes with a special quest. I suppose the poorly written dialog and conversation could be considered a negative, but I'll let that slide.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
The dire wolf's bite starts out at 180-300 and then grows a little from there. My wolf is almost mature, and I think its bite is around 200-320 now.
SWC
SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."
Me: "It's a great way to get promoted, I know that much."
- fable
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- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
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I've decided to go with Vix. The damage he does even with a really good bow doesn't seem to come near my combat mage or nature mage (the latter focused on ice), but Aimed Shot is a great power. I expect he'll get better as his weapons do, while we level.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.