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What Do You Want in KotOR III?

This forum is to be used for all discussions pertaining to LucasArts and BioWare's Star Wars: The Old Republic MMORPG.
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niksa
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Post by niksa »

- More explanation about what happens to Revan & the exile after they go to the outer rim.

- ability to ride/drive in some vehicles (like speeders, and not just swoop stuff)

- more... entertaining and challenging mini-games. :p Pazaak is fun, but man, it's too easy.

- bigger cities/areas.... Telos had like 3 halls with a couple of rooms, 1 shop, nothing really interesting. Nar Shadda was bigger, sort of, but it was still so empty. All of KOTOR 2's cities seemed so small and lifeless.

- dynamic NPCs... make them walk around, make them talk to each other ala Oblivion, make them seem alive.

- more skills, more skill-checks, and harder ones too.

- ability to upgrade the ebon hawk.

- more facial expressions and body movement/action poses, especially in cut-scenes.

- a quicker intro area so it doesn't become tedious like Pegasus when starting a new character.

- ability to kick out some of your cohorts. I'm not saying you should necessarily have the ability to kill them (I guess) but maybe you could kick some of them out in exchange for others.. permanently.

- higher levels.

- more xp situations for LS. I had the impression that DS get more XP because they can opt to kill everyone in some situations.

- more outfits/clothes/armor. I only wore maybe 3 outfits in the games... and 2 were with big baggy cloaks so I saw a head floating on some lightsaber-flashing brown bags. Blah.

- non-human options for the PC race.

- more customizable features, more pleasant-looking bodies (get rid of that absurd female standing pose!), have a beefy body and a lean body for each gender. Maybe based on their constitution/strength scores.

- make it so my dumb cohorts have a "follow me but only attack what I attack" setting, and "do jedi/sith stuff but follow me and only attack what I attack" setting... the jedi setting was auto-aggressive in KOTOR II and I hated it!

- multiplayer support, even if it's just limited - playing a particular non-storyline cohort, or playing your enemy and then linking in to scheduled fights over the LAN... anything Multiplayer!

- possible module creation similar to NWN, for developers. I know this will never be done, but still. Multiplayer ability + mod support? It would be amazing.

- more rooms packed to the brink with gand. :mischief: Oh gand... you are my levelling kobolds, and I would hug each and every one if it gave me xp, which it doesn't, so you have to die.
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Post by DesR85 »

[QUOTE=niksa]
- bigger cities/areas.... Telos had like 3 halls with a couple of rooms, 1 shop, nothing really interesting. Nar Shadda was bigger, sort of, but it was still so empty. All of KOTOR 2's cities seemed so small and lifeless.[/Quote]
Maybe they could make a city in any planet as big as those cities in the GTA (Grand Theft Auto) series. But we also have to face the fact of the loading screen whenever you have to transition from one section of the city to the next. I don't mind loading screens but just make sure its not too long.

[QUOTE=niksa]
- dynamic NPCs... make them walk around, make them talk to each other ala Oblivion, make them seem alive.[/Quote]
Yes, I agree. In both KOTORs, all these NPCs do is walk around. Doesn't give any atmosphere at all whenever you visit a destination.

[QUOTE=niksa]
- ability to upgrade the ebon hawk.[/Quote]
I agree but so far we don't know if the Ebon Hawk's going to be back in service or totally retired from action. About upgrading the ship, it would be a very neat idea.

[QUOTE=niksa]
- more facial expressions and body movement/action poses, especially in cut-scenes. [/Quote]
Agreed. In fact, the Odyssey engine used in both KOTORs 1 & 2 boasts facial expressions and yet it looks stiff and unexpressive. Maybe they couldn't fully utilise the feature but its mere speculation on my part.

Just a thought: What about if they (the developers) used motion capture the facial expression of voice actors to animate the facial expression in the game? Might be expensive but at least the game characters will look realistic when showing signs of expression.

[QUOTE=niksa]
- ability to kick out some of your cohorts. I'm not saying you should necessarily have the ability to kill them (I guess) but maybe you could kick some of them out in exchange for others.. permanently. [/Quote]
I don't really like to kick out characters in the game, in my opinion. Doesn't sit well with me. I did mention this idea a while back but what about this method of playing with only 4 characters (including yourself) and when a new guy wants to join in, sure, go ahead but its only temporary and once you've accomplished his/her mission, (s)he's gone from your party for good and you're back to your 3 buddies. :)

[QUOTE=niksa]
- more customizable features, more pleasant-looking bodies (get rid of that absurd female standing pose!), have a beefy body and a lean body for each gender. Maybe based on their constitution/strength scores.[/QUOTE]
I really dislike that pose in the KOTOR series. :mad: I wonder why the developers didn't make female characters stand normally rather than lean on one leg.

[QUOTE=niksa]
- make it so my dumb cohorts have a "follow me but only attack what I attack" setting, and "do jedi/sith stuff but follow me and only attack what I attack" setting... the jedi setting was auto-aggressive in KOTOR II and I hated it![/QUOTE]
Agreed.

[QUOTE=niksa]
- multiplayer support, even if it's just limited - playing a particular non-storyline cohort, or playing your enemy and then linking in to scheduled fights over the LAN... anything Multiplayer![/QUOTE]
It depends on how the game is made. Some games out in the market like GTA and quite a number of other games aren't suitable candidates for multiplayer.

[QUOTE=niksa]
- possible module creation similar to NWN, for developers. I know this will never be done, but still. Multiplayer ability + mod support? It would be amazing.
[/QUOTE]
That will be a good idea. I'm not a modder so don't expect me to use one of those programs but in my opinion, if the next KOTOR came bundled with the module creation you've mentioned, it will make the game more appealing than the console versions (More likely the next KOTOR will be released for multiple platforms as what the developers have done previously).
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zander811
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Post by zander811 »

I agree about the stances, but why stop at the female stance? Why not have all stances be changible, or at least vary a little. Jedi Academy lets you have 3 different stances, of course, not all at once, you have to choose between fast and strong stances, but still, it varies. How in palpatine's toilet does everyone in the entire galaxy know the same form of fighting, mellee and ranged? I saw no difference in any of the fighting skills I learned, and I also saw no difference from echani to unskilled stances. Why?

Again, limitting the change possible w/ facial expressions. Edittable faces when choosing character. Species, too, why are we always human? It'd change the gameplay slightly if you weren't human the 10th time you played the game.

Agreed on editting your ship. I don't know about making one, as people have voiced earlier, but ya, I'd like to either re-arrange or just edit colors. How about this idea: in a Disney game, "Kingdom Hearts," you can choose from a variety of pieces, like 'cockpit' and 'engine.' Incorperate that into KOTOR III; make the "storage room" have 3 or 4 different shapes or placements, or something like that, and the "cockpit" have 3 or 4 different arrangement of seats, or # of seats, or stuff like that. Wouldn't be TOO hard.

Big cities: I think everyone agrees on that. Just as long as the loading screen doesn't take so long you could do the laundry, go camping, and learn a foreign language.

I don't like the phrase "permenantly" when talking about booting members of your team. I wouldn't mind having certain party members for certain planets, or exchanging one or two on a planet while keeping 8 onboard the ship, that wouldn't be bad.

I for one did not like the "attack what I attack only" thing. I liked attacking weak people when I was all powerfull, and have a real fight. I didn't like getting 1 move in then my buddies hack his back and he goes down before attacking me. I was so strong I didn't care if he attacked me, I could fix it up w/ ease, but I wanted to fight at least 2 moves on both sides, make it seem real. (I fought w/ a lightsaber only, no blasters)

Driving wouldn't be too bad. Actual space fighting, not just from the turret once or twice. Be able to pilot, or at least move when you're fighting, not just be a sitting duck.
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Post by seejai »

u should be able to choose if u wanna swoop race again while u are already loaded to that screen bc i always have to load again and again if im struggling
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Post by Darth Chef »

I like the idea of a larger city. That may give us a chance to rent land speeders to get around instead of walking ALL the time.
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niksa
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Post by niksa »

If there are loading times for areas I wouldn't mind. I had almost no loading times at all for KOTOR 2... in fact I didn't realize we had "tips/hints" on the loading screens until the end of KOTOR 2 because the screens went by so fast. I wouldn't mind giving up some of the speedy loading times for more areas at all. Oblivion had a slightly longer loading time, but it had a massive world.

And I really want to drive a speeder. :P KOTOR: San Andreas anyone? :)
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Post by DesR85 »

Speaking of loading screens, I wonder if having some sort of mini-game implemented in the loading screen would be a good idea? At least you would have something to do aside from staring at the loading bar.

[Quote=Niksa]
And I really want to drive a speeder. :P KOTOR: San Andreas anyone? :)
[/Quote]
Hmm. I don't mind it being a bit like GTA: San Andreas in terms of map size and some other neat features but I don't want the next KOTOR to be a GTA clone or something along the lines.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Post by cosmorolan11 »

New things for New Kotor.

Well, I heard someone talking about having night/day, and I think that would be good, more worlds, more options, etc. When I played the first two, I found it too easy to go dark, so I think that should be more difficult. One of the biggest things that I would like to see is more character creation, possibly at the beginning. I know that you could choose your class, like guardian, consular, stuff like that is fine, but being able to be different races, possibly even in the game getting tattos would be interesting, just more options in the apperance would be nice. As for worlds, I really enjoy worlds like nar shaada, just big city levels, I don't know, that's just my opinion.

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Post by zander811 »

First off, cosmorolan11, welcome to the forums.

Now, you reminded me of something I forgot to mention: light/dark change. I didn't mind being dark, but I'd like to have an actual consequence or something, not just my buddies saying "hey, you creep the living crap outta me" and then nothing, no loss/gain of influence, nothing.

I would like to keep from going pale when I'm dark, too. Maybe have the option to go pale? like if you only venture forth at night, not in broad daylight? (of course, this would mean having night/day in the game) I mean, Anakin wasn't pale, neither was Dooku. Don't mind getting tats when you go dark, like Maul, that would be cool, but pale is unexplained. Cracky face is understandable more, cuz you are evil, but idk why going evil prevents you from getting a tan, even on Tattooine, the planet w/ 2 SUNS! I like going dark, it's a lot more fun, and you get more, but you look so bad it's obvious you're evil.

Speeders would be great if you're gonna have big maps, and I think they should have big maps. Only problem is you miss out on all the work the designers put into the maps, all the detail. And it'll seem small again if you can just pop into the place you wanna go to. So compromise: have SOME worlds have speeders, like KOTOR II. (it had terminals on Telos, which I couldn't stand, and a speeder on Nar Shadaa)
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Post by niksa »

[QUOTE=DesR85]Speaking of loading screens, I wonder if having some sort of mini-game implemented in the loading screen would be a good idea? At least you would have something to do aside from staring at the loading bar.


Hmm. I don't mind it being a bit like GTA: San Andreas in terms of map size and some other neat features but I don't want the next KOTOR to be a GTA clone or something along the lines.[/QUOTE]


I was kidding... ;)

But yeah, a mini-game would be a good distraction if the loading screens are TOO long. Pazaak only takes about 15 seconds, and it's kinda fun... :)
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Post by obrad »

[QUOTE=niksa]If there are loading times for areas I wouldn't mind. I had almost no loading times at all for KOTOR 2... in fact I didn't realize we had "tips/hints" on the loading screens until the end of KOTOR 2 because the screens went by so fast. I wouldn't mind giving up some of the speedy loading times for more areas at all. Oblivion had a slightly longer loading time, but it had a massive world.[/QUOTE]
How fast your computer is? I didn't have too long loading time either, but I was able to read hints and tips no problem. Anyways, if we have more areas that doesn't mean longer loading time, because the game is loading one area at a time, no matter how many of them are there. Loading time would be longer if areas were bigger, but there's really no need for that, just have more than three areas on each planet.
[QUOTE=niksa]And I really want to drive a speeder. :P [/QUOTE]
Actual driving wouldn't be too bad, instead of just teleporting using a speeder.
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Post by Chanak »

Please keep posts on topic. Discussing loading times for a KoTOR III is moot since the game itself isn't even officially in development. Furthermore, going into detail about KoTOR II is not appropriate for this forum, unless you are tying in possible KoTOR III storyline ideas to that game.
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Post by zander811 »

I don't want the quick loading screens and more than 3 areas. Honestly, I don't care if it takes a long time to load if the map's HUGE. I'd like to get lost in the map, in the world created for us. Make it seem more realistic, and not allow me to remember where I am. If it's huge, you'll have to think a lot more, not just remember what loading screen you saw when you got the objective.
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Post by DesR85 »

[QUOTE=zander811] I'd like to get lost in the map, in the world created for us. Make it seem more realistic, and not allow me to remember where I am. If it's huge, you'll have to think a lot more, not just remember what loading screen you saw when you got the objective.[/QUOTE]
Erm..won't it get irritating if you get lost in a huge city? On that note about huge cities, they should have not only people walking around or conversing with each other but also cars moving around the city. That would, in my opinion, give it more of a city atmosphere. :)
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Post by bigredpanda »

zander811 wrote: Edittable faces when choosing character.
On the on hand, this is a must, I think. On the other, the shift to the dark side would be problematic.
Species, too, why are we always human? It'd change the gameplay slightly if you weren't human the 10th time you played the game.
I don't see how this would change gameplay. In Jedi Academy you had a whole load of options, but they made no difference to the way the game panned out, which was disappointing.
Agreed on editting your ship. I don't know about making one, as people have voiced earlier, but ya, I'd like to either re-arrange or just edit colors. How about this idea: in a Disney game, "Kingdom Hearts," you can choose from a variety of pieces, like 'cockpit' and 'engine.' Incorperate that into KOTOR III; make the "storage room" have 3 or 4 different shapes or placements, or something like that, and the "cockpit" have 3 or 4 different arrangement of seats, or # of seats, or stuff like that. Wouldn't be TOO hard.
I think it would. How would your party memebers be positioned? What about any elemts of gameplay that happen on the ship? Allowing changes minor enough to let this happen would probably not be worth it.
I for one did not like the "attack what I attack only" thing. I liked attacking weak people when I was all powerfull, and have a real fight. I didn't like getting 1 move in then my buddies hack his back and he goes down before attacking me.


Ahem, solo mode.
Driving wouldn't be too bad. Actual space fighting, not just from the turret once or twice. Be able to pilot, or at least move when you're fighting, not just be a sitting duck.
This sounds like another game. Being able to pilot the ship whilst fighting would involve a completely different set up.
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Post by obrad »

[QUOTE=DesR85]Erm..won't it get irritating if you get lost in a huge city? On that note about huge cities, they should have not only people walking around or conversing with each other but also cars moving around the city. That would, in my opinion, give it more of a city atmosphere. :) [/QUOTE]
Not bad, but how do people in Star Wars Universe cross the street? I never saw something like that happen, so how would it look like?
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Post by DesR85 »

[QUOTE=bigredpanda]
This sounds like another game. Being able to pilot the ship whilst fighting would involve a completely different set up.[/QUOTE]
Well, they could configure the vehicle to work like you control the turret of the vehicle while another guy drives the vehicle or the other way round. It will be a lot easier that way rather than controlling both the turret and the movement of the vehicle. :)

[Quote=Obrad]
Not bad, but how do people in Star Wars Universe cross the street? I never saw something like that happen, so how would it look like?[/Quote]
Hmm, that I really don't know. :confused: They could have traffic lights or something to direct the traffic. Zebra crossings at roads so that people can walk to the other side. That's my rough idea so far.
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
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Post by Leet »

City

WHy dont they base it on a real city just make it look star wars

The bigger the better and more buildings to enter and poeple that look different and engage in conversation with ne1 ,
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Post by zander811 »

Just to clear up, I didn't mean literally getting lost in the map would be good, I meant figuritively, like getting lost in a good book. You're not actually saying "holy crap, I can't find my way out of this book, I'm gonna starve to death!" haha but ya, I gotta work on making myself clear, this isn't the first time des has misunderstood me.
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Post by bigredpanda »

[QUOTE=Leet]WHy dont they base it on a real city just make it look star wars

The bigger the better and more buildings to enter and poeple that look different and engage in conversation with ne1 ,[/QUOTE]

You know, when I first played KOTOR I was coming from Morrowind, so I was frustrtaed that you couldn't talk to everybody. But after a bit, I actually quite like the fact that you can't. It would be fairly tedious to suffer the same non-informative conversation with every random npc.

I don't see what's wrong with the way most of the cities were in either of ther KOTORs - I'd just like to see more of 'em! And obviously, certian parts only get opened up when you've done certain quests - like getting to the lower levels of Telos.

Gosh, I'm quite the fanboy, it seems.
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