Some Most Likely Easy To Solve Questions *Spoilers*
- asiangothpunk
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Some Most Likely Easy To Solve Questions *Spoilers*
Okay well here is one of them. As some of us know, in the harder levels of titan quest, like legendary and epic, there are some special monsters that we all love to get our butts handed to us by...well mine at least does. Some of us know some of them as the Manticore or the draco lich. You know all those things. Well i have been able to beat them a few times and get to loot the chests...but i dont really get anything out of it. But what my real question is, is are there rare items you can gain from them like you can from certaint creatures in the game. Like the centaur curias and stuff. Now to my next question. Does anyone know of any good ways to build a nature character? Like what attributes should i concentrate on if i want to be a summoner and yet be in the fray of the fight to. I have one right now that is at like level 47 but for some odd reason i get the feeling that is not a good character. The reason why i say this is because it seems like she is more dependent on her items to boost her strength and dex, which keeps her away from using other good items. Also what would be a better choice? Green items? Blue? Purple? I ask this because with the green ones you can at least imbune them with the relics and what nots. So does anyone have a good suggestion on how to build a nature character? Any help at all would be great. THANKS GUYS!!!
First of all its your choice, when i make a new char i have to choose what this char gonna do ie.:Melee, long range, which spell, piercing, poison, bleeding etc.
for a pure nature summoner build you dont need ALOT of mana, at mastery lvl 32 you got enough for summon:wolf, refresh, summon:wolf in hurry, and getting some mana pots isnt a bad idea. Str, dex or int .. Str pump melee dmg and used for gear requirement, dex help for piercing chance to dodge and chance to hit/crits, int if you want to use a staff (raise dmg from staff) and pump mana regen
At mastery lvl 32 you should have:
Health: 972 +(3x75 from quests - norm/epic/legend)
Energy: 620
Strength: 50
Intelligence: 130
Dexterity: 98
So if you going on melee:
SKILLS
plague(it reduce: health, speed, dmg and resist)
pump str for gear, dont touch int, pump dex for a fair offensive/defensive and spare in life
PURE nature build possibility: TitanCalc v0.4 - Wanderer - by stonedonkey
Tips: always keep some spare att pts just to be sure
hope this help
dony
for a pure nature summoner build you dont need ALOT of mana, at mastery lvl 32 you got enough for summon:wolf, refresh, summon:wolf in hurry, and getting some mana pots isnt a bad idea. Str, dex or int .. Str pump melee dmg and used for gear requirement, dex help for piercing chance to dodge and chance to hit/crits, int if you want to use a staff (raise dmg from staff) and pump mana regen
At mastery lvl 32 you should have:
Health: 972 +(3x75 from quests - norm/epic/legend)
Energy: 620
Strength: 50
Intelligence: 130
Dexterity: 98
So if you going on melee:
SKILLS
plague(it reduce: health, speed, dmg and resist)
pump str for gear, dont touch int, pump dex for a fair offensive/defensive and spare in life
PURE nature build possibility: TitanCalc v0.4 - Wanderer - by stonedonkey
Tips: always keep some spare att pts just to be sure
hope this help
dony