Please note that new user registrations disabled at this time.

What Do You Want in KotOR III?

This forum is to be used for all discussions pertaining to LucasArts and BioWare's Star Wars: The Old Republic MMORPG.
Locked
User avatar
Darth Valthri
Posts: 275
Joined: Sun Jun 03, 2007 7:02 pm
Location: I live inside your mind.
Contact:

Post by Darth Valthri »

bigredpanda wrote:You'd obviously have to reconcile the possiblity of Revan being Dark, Exile Light, or vice versa.
(I don't think I need to repeat that I'm not too hot on bringing either back as playable characters.)
i was thinking the saem thing. and yes, i think you should repeat it, for the sake of those who post but don't read :p
"You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY
User avatar
DesR85
Posts: 5440
Joined: Sat Mar 25, 2006 8:42 pm
Location: Urban Warfare
Contact:

Post by DesR85 »

I might have an interesting idea. Interactive cutscenes (in the action sequences) from a few games like the Shenmue series and Tomb Raider: Legends onwards. It works like a key will appear at some part of the screen and when you press that said key, the main character will perform a said action in that cutscene. As an example, in a particular cutscene, a guy is about to whack you with his rifle butt. A 'down' button will show and when you press the 'down' button, the main character ducked. I find this kind of cool. At least this will provide the game with some much needed action sequences. :D
''They say truth is the first casualty of war. But who defines what's true? Truth is just a matter of perspective. The duty of every soldier is to protect the innocent, and sometimes that means preserving the lie of good and evil, that war isn't just natural selection played out on a grand scale. The only truth I found is that the world we live in is a giant tinderbox. All it takes...is someone to light the match" - Captain Price
User avatar
zander811
Posts: 72
Joined: Wed Apr 19, 2006 6:51 pm
Contact:

Post by zander811 »

would that be like if you don't press (say) "down" at the right moment of a swing at the back of your head, something else happens? like if you press it too early the enemy just swings lower, too late and (obviously) you get hit and knocked out, but just right and you can counter it, taking them down. that would make more variations for the storyline, don't you think? I don't know if that's what you meant, but I like the thought of it.
Hokey religions and ancient weapons are no match for a good blaster at your side, kid.
User avatar
obrad
Posts: 124
Joined: Sun Jun 25, 2006 6:32 am
Location: Србија
Contact:

Post by obrad »

What on Earth are you guys talking about? How would that make more variations for the storyline? I figure cutscenes are made that way because you are not supposed to change them. Otherwise, why not make it a regular battle?
"Love" is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope.

HK-47
User avatar
zander811
Posts: 72
Joined: Wed Apr 19, 2006 6:51 pm
Contact:

Post by zander811 »

it would create more variations because if you are knocked out, you'll probably be taken prisoner. but if you counter it and knock them out, you probably would take them prisoner. how does that not change the storyline?

and as for just making it a normal fight scene, I suppose you could, but some games have it where it doesn't matter if you win or lose the fight, you'll still be taken prisoner. and this way would change the pace a little. and it wouldn't be too difficult to add to the game.
Hokey religions and ancient weapons are no match for a good blaster at your side, kid.
User avatar
Darth_Juro
Posts: 97
Joined: Thu Nov 10, 2005 9:31 am
Location: Korriban

Post by Darth_Juro »

The only things I want in Kotor III is:


Different Storylines for each alignment no more of the whole I'm evil and going to follow a goodguy story line.

More Planets
More Quests/side quests per planet
Different Ships: Have an option to buy or build your own ship if you want
Allies that follow your alignment: If your good you have light sided allies, if your evil you have darkside allies
Larger Planets: Make the planets Larger, with more places to go.
More crystal caves
Larger cities/more cities: seriously a planet with only one city on it? come on now be real lol
More Force Powers
Actual Space Travel: make it where you can travel space between planets.
Larger Space battles: Make Space battles larger like battlefront 2 had, with flag ships you had to board and destroy from within.

Also if your going to set it during the galaxy being in a war, then make some actual war-like battles.
More Jedi/Sith

Another I cannot STRESS ENOUGH: If your darkside and you take the mantle of sith lord YOUR THE ACTUAL SITH LORD! if your evil make the storyline a darksided one, not your darkside but going to follow the same lightside storyline.
Fear is the emptiness inside your heart. Never underestimate the capablities of someone's actions towards you.
User avatar
JustFlash
Posts: 1
Joined: Sat Jul 21, 2007 5:48 pm
Contact:

Post by JustFlash »

I'd really like to see this done by Bethesda Softworks. They've done so well with the elder scrolls series. I'd also like to see a construction set, similar to Morrowind's, packaged with the PC version at some point that would be compatible with KotOR I & II. How about the rest of you ?

And a much longer/more in-depth story line than the previous two. They were just oo short imho. Probably a lot more I could add just can't think of atm. :)
User avatar
Darth Valthri
Posts: 275
Joined: Sun Jun 03, 2007 7:02 pm
Location: I live inside your mind.
Contact:

Post by Darth Valthri »

an additional idea. have some kind an event that has everybody in your party active in it, but you still only control the PC and 2 others (eg. entire party participates in the civil war on Onderon, but you control PC, Kreia and Mandalore)
"You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY
User avatar
Tribblemaker
Posts: 62
Joined: Sat Nov 04, 2006 3:49 pm
Location: The Milky Way
Contact:

Post by Tribblemaker »

Imdb will usually show very distant upcoming VGs and movies. There isn't a Kotor 3 mentioned anywhere.
"It just goes to show, you can kill a guy, fold him up, stuff him in your trunk, and you still don't really know him." --The Kids in the Hall
User avatar
Darth Valthri
Posts: 275
Joined: Sun Jun 03, 2007 7:02 pm
Location: I live inside your mind.
Contact:

Post by Darth Valthri »

Tribblemaker wrote:Imdb will usually show very distant upcoming VGs and movies. There isn't a Kotor 3 mentioned anywhere.
remember, you said "usually". doesn't mean all the time. i, along with many others, i'm sure, have faith that there'll be one. afterall, almost everything else in Star Wars is a trilogy. that in mind, idk why people think (or at least i get the impression that they think) that K3 will be the last game. there could be, though very doubtfully, a 4 5 and 6 like with the movies. that'd be a dream, but as i said, it's not likely.

anyways, got a new idea (yeah, i'm coming up with a lot lately, but i may as well get them out there in case anyone agrees with any of them). if anyone remembers talking to Dorak about becoming a Jedi Sentinel, Consular, or Guardian, they may remember the option about the goal on the other side of a door, and one option being to knock on the door. why can't we actually knock, as opposed to HEAVY knocking with a stunner or vibroblade or lightsaber? as of K2 with the option to blow the door open with mines, that fills up the 3 actions on the bar. however, slot 1 has bash, slot 2 has security and (through scrolling) security spikes, and slot 3 has a variety of mines. how about knocking is on the scroll list of slot 1?
"You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY
User avatar
Omas Nams
Posts: 4
Joined: Wed Jul 25, 2007 3:45 pm
Contact:

Post by Omas Nams »

I want there to be an apprentice as well as the actual true Sith Lord
User avatar
zander811
Posts: 72
Joined: Wed Apr 19, 2006 6:51 pm
Contact:

Post by zander811 »

I've been saying that since I first joined. haha it is a good idea though, isn't it?

I have another idea I haven't seen mentioned: what if there are battles where your entire party fights, not just 3 members? I'm completely ignoring the problems that could arise from this, and the fact that the battles would have to have huge numbers for the enemy, as 3 already take down 15+, 9 would have to take down 50+. (and please don't knock it because of the fact that it's unrealistic to ask that of the game's creators, but judge it based on whether or not it would actually be kind of fun)
Hokey religions and ancient weapons are no match for a good blaster at your side, kid.
User avatar
Darth Valthri
Posts: 275
Joined: Sun Jun 03, 2007 7:02 pm
Location: I live inside your mind.
Contact:

Post by Darth Valthri »

zander811 wrote:I've been saying that since I first joined. haha it is a good idea though, isn't it?

I have another idea I haven't seen mentioned: what if there are battles where your entire party fights, not just 3 members? I'm completely ignoring the problems that could arise from this, and the fact that the battles would have to have huge numbers for the enemy, as 3 already take down 15+, 9 would have to take down 50+. (and please don't knock it because of the fact that it's unrealistic to ask that of the game's creators, but judge it based on whether or not it would actually be kind of fun)
i don't knock it, i actually support it. i think i posted something similar to this on this thread (maybe not this one, idk). what my suggestion is is that the entire crew from the ship, droids and all, participate in some kind of event that requires the whole crew (or would at least make it a lot easier) to be there. you would still however control only 3 ppl (2 excluding the PC). is that the idea you're kinda getting at?

also, it wouldn't be 9, it'd be 10 (assuming, of course, that the number of people in the crew remains the same as in K1. 11 if it's the number of ppl from K2. 12 crew members in K3?). minor detail :)
"You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY
User avatar
zander811
Posts: 72
Joined: Wed Apr 19, 2006 6:51 pm
Contact:

Post by zander811 »

I was thinking being able to control all of them, but now that I actually think about it, it would be too hectic. what if you control 3 as you said, and the other 8/9/10 people are computer controlled, like the manolorians when the dxun base is invaded by the sith. so you pick 2 other characters to join your party, and the others are still there, you just can't control them. maybe this would work in the end, where the exile, revan, and the new PC are the 3 party members, and the other party members are computer controlled? not the only option, but could work.
Hokey religions and ancient weapons are no match for a good blaster at your side, kid.
User avatar
Darth Valthri
Posts: 275
Joined: Sun Jun 03, 2007 7:02 pm
Location: I live inside your mind.
Contact:

Post by Darth Valthri »

got a couple of new ideas, having just finished playing K1 for today. 1 of the ideas is that you can target non-party characters with heals (assuming they're friendly). kinda bugs me to watch Marl limp out of the room instead of walking.

also relating (somewhat) to the duel ring, i was thinking that it'd be kinda cool (for helping others win duel ring matches, or another Khoonda-ish event) to train non-party chars. to become stronger (this idea comes out of sympathy for Deadeye Duncan).

last idea (for now) i've had for a while, but never thought much about posting it. decided i would hehe. sparked by helping the Outcasts leave the village and Gendar saying the journey would be long and difficult, i started thinking "well if this useless old man won't let me help him by accompanying them, why can't i give them some supplies?". that's the idea. that you can give non-party NPCs equipment to help them. of course, if it's to help ppl like one might do for the Outcasts, it's unlikely you'd hear how the journey went. but if you gave the Khoonda militia some souped-up blasters, it'd be an even greater help in the battle (unless they're already using some crazy blaster rifles to begin with). not to mention it would allow me to clear out my inventory for more reason that components or creds. if i need creds, i'll just school some pazaak players :D
"You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY
User avatar
beavis25613284
Posts: 14
Joined: Fri Jun 22, 2007 6:49 pm
Contact:

Post by beavis25613284 »

One thing that would really help immerse you into the game would be more lifelike characters. Sure the voice acting was very good, but the expressions on the characters faces didn't really go with what was being said. The first did ok with what they could do at the time, but their faces never really showed a difference. If another game in the franchise is made, it would really be nice for them to make the characters the way they are in something like Mass Effect. This is just a small thing that would really help with the story and give the game a more realistic feeling.
User avatar
zander811
Posts: 72
Joined: Wed Apr 19, 2006 6:51 pm
Contact:

Post by zander811 »

the last post sparked an idea: what if the fallen characters, both good and bad, didn't just always do the same "drop to the knees then fall over" thing? make it more like Star Wars Force Unleashed in the effect where if you hit them with your lightsaber they'd fall differently than force and that one differently than blasters. I hated using force push, they'd fall over, get back up, then die right away. just stay down!
Hokey religions and ancient weapons are no match for a good blaster at your side, kid.
User avatar
Samb
Posts: 1
Joined: Wed Aug 01, 2007 7:23 am
Contact:

Post by Samb »

First of all, in kotor 1 Revan was a male, he walked the path of the light side. kotor 2, the exile was a woman, she walked the path of the light side. This has been confirmed by LucasArts. Everything else is just to make the game more interesting.

So everyone that thinks kotor 3 will support anything else is wrong! And I’m sick of anyone that has ideas and thinks otherwise.

What I want from kotor 3 is to see the Revan Bastilas love story end, or rather to develop even more. The lost jedi has rebuilt the jedi order so you can be a new student with a lot potential at the academy when Revan comes back telling everyone that the threat was greater for him and the exile to prevent so he needs help and you get chosen to help him. So in order to get ready for this threat you do missions for Revan and Bastila and they train you as Kreia did, helping you understand the force and so on. Then you can do missions for Admiral Carth to help him strengthen the republic again.

Then of course the end boss is to kill the true sith.
User avatar
Darth Valthri
Posts: 275
Joined: Sun Jun 03, 2007 7:02 pm
Location: I live inside your mind.
Contact:

Post by Darth Valthri »

Samb wrote: First of all, in kotor 1 Revan was a male, he walked the path of the light side. kotor 2, the exile was a woman, she walked the path of the light side. This has been confirmed by LucasArts. Everything else is just to make the game more interesting.

So everyone that thinks kotor 3 will support anything else is wrong! And I’m sick of anyone that has ideas and thinks otherwise.
wow, someone lacks some imagination. it's a game, not some strict formula that'll get you killed if you mess it up. i don't care if Revan was a male who walked the path of a bounty hunter, it's a game, i play it how i want, and i'll post ideas for what i think should be in K3. that's what this forum is about, thank you.
"You see, the war, the true war, has never been one waged by droids, warships, or soldiers. They are but crude matter, obstacles against which we test ourselves." -Kreia, 3,951 BBY
User avatar
burning_ice1989
Posts: 2
Joined: Wed Aug 01, 2007 3:44 pm
Contact:

Post by burning_ice1989 »

Good ideas

Alow me to enlighten some of you guys (assuming I'm correct). I'm sorry if i burst some of your bubbles but this for informational purposes. My cousin works with Lucas Arts and is helping with the production of KOTOR 3. From what he told me: The story will be a continuation of what happened to Revan after the first game. You will retake the role of Revan picking up where you left off after the first game. It will be about him fighting an organic species in the lonely corners of space. The unique thing about this species is that they are completely organic and immune to the force. But supposedly everything from their buildings to space ships are grown from and organic tissue. they have a specific name, but i can remember it right now. if anyone who is a major star wars fan that read the books then let me know the name. but that is pretty much the extent of my knowledge.
Locked