My wierd Party!!
My wierd Party!!
So i was bored... so i made a multi-player party... this is how it turned out..
Fighter... CN 5* in staff and 1* in two handed weapon... he'll use Rynns staff in the beginning...
Fighter... LE 3* in dagger and 3* in two weapon fighting... Duall wielding Pixie prick and nebs nasty cutter...
Fighter... N 5* in Darts and 1* in one weapon.. Don't know what dart... crimson??
The rest i don't know... any other wierd suggestions??? it must be a class with a wepon they never use...
Thankx for the help...
Fighter... CN 5* in staff and 1* in two handed weapon... he'll use Rynns staff in the beginning...
Fighter... LE 3* in dagger and 3* in two weapon fighting... Duall wielding Pixie prick and nebs nasty cutter...
Fighter... N 5* in Darts and 1* in one weapon.. Don't know what dart... crimson??
The rest i don't know... any other wierd suggestions??? it must be a class with a wepon they never use...
Thankx for the help...
Donny! You are OUT of your element!
Have you not listned to the dudes story Donny? So you have no frame of refference here Donny, you are like a child who walks in in the middle of the movie.
Have you not listned to the dudes story Donny? So you have no frame of refference here Donny, you are like a child who walks in in the middle of the movie.
Archer not using bows or slings is an idea.....
Fighter with 5 stars in scimitar or club...
...
Fighter with 5 stars in scimitar or club...
...
Edwin, mighty founder of the Council of Mages; Co-founder of the Shadow Mages
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. The Shadow Mages.
- Red Inquisition
- Posts: 168
- Joined: Sat Apr 28, 2001 10:00 pm
- Location: The shadows behind you
- Contact:
- THE JAKER
- Posts: 1211
- Joined: Tue Jul 17, 2001 10:00 pm
- Location: commuting between Morrowind and Neverwinter
- Contact:
Halfling Berserker - uses Halberds
Another idea - Mage/Cleric that doesn't cast ANY spells except mental ones - charm / dire charm / emotion / horror / feeblemind / doom. No damage spells. This is an idea I've had for awhile, but in investigating it I wonder if it is feasible - looking at the spell tables there are hardly any high level powerful charm spells! I think this is an oversight - there should be some really powerful charm spell, right?
[ 08-10-2001: Message edited by: THE JAKER ]
Another idea - Mage/Cleric that doesn't cast ANY spells except mental ones - charm / dire charm / emotion / horror / feeblemind / doom. No damage spells. This is an idea I've had for awhile, but in investigating it I wonder if it is feasible - looking at the spell tables there are hardly any high level powerful charm spells! I think this is an oversight - there should be some really powerful charm spell, right?
[ 08-10-2001: Message edited by: THE JAKER ]
May you walk on warrrrm sannd....
Problem with these spells is that they all have a saving throw. Considering magic resistance is a problem near the end of the game, think about how many saves will be failed even if you get through the resistance...Originally posted by THE JAKER:
<STRONG>Another idea - Mage/Cleric that doesn't cast ANY spells except mental ones - charm / dire charm / emotion / horror / feeblemind / doom.</STRONG>
Of course, the Power Words and Nature's Beauty still work, but I'm not sure if those qualify as "mind affecting".
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
- THE JAKER
- Posts: 1211
- Joined: Tue Jul 17, 2001 10:00 pm
- Location: commuting between Morrowind and Neverwinter
- Contact:
Xyx, I agree about the character I have outlined above, and this is exactly my problem - The upper spell tables become dominated by powerful attacks/defenses/summons.
I would say that nature's beauty would qualify...but that is a judgement call, I think that you could sort of imagine some spells as being mental or not being mental. As far as saving throws, you are of course right, but I would include: Doom and Greater Malison in any potential spell list for this character. NOT including those spells would be suicide. I think maybe Power Word, as well, and we all know how much everyone loves those Power Word spells ...
(The actual inspiration for this character is "The Mule" in Asimov's Foundation series - he is a physically weak and bizarre person who does nothing except manipulate others mentally and nearly conquers the Galaxy before being discovered)
Note I edited this post because I think I was just too longwinded..
[ 08-16-2001: Message edited by: THE JAKER ]
I would say that nature's beauty would qualify...but that is a judgement call, I think that you could sort of imagine some spells as being mental or not being mental. As far as saving throws, you are of course right, but I would include: Doom and Greater Malison in any potential spell list for this character. NOT including those spells would be suicide. I think maybe Power Word, as well, and we all know how much everyone loves those Power Word spells ...
(The actual inspiration for this character is "The Mule" in Asimov's Foundation series - he is a physically weak and bizarre person who does nothing except manipulate others mentally and nearly conquers the Galaxy before being discovered)
Note I edited this post because I think I was just too longwinded..
[ 08-16-2001: Message edited by: THE JAKER ]
May you walk on warrrrm sannd....
Do I detect a hint of sarcasm there? Actually, I would estimate that in one-on-one fights, Power Word Blind is one of the killers. It's no Nature's Beauty (duration is too short), but it cannot be deflected/bounced/trapped, has no save and is very disabling (to enemies, at least). Casts incredibly fast too, of course.Originally posted by THE JAKER:
<STRONG>and we all know how much everyone loves those Power Word spells ... </STRONG>
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
- THE JAKER
- Posts: 1211
- Joined: Tue Jul 17, 2001 10:00 pm
- Location: commuting between Morrowind and Neverwinter
- Contact:
a note to Koz - Ivan, above re:
A cleric w/ no healing spells.
I often have a cleric w/ no healing spells. What with the rings of regeneration, Gaxx, all the healing potions everywhere, rods of resurrection, I think all the regular healing spells are just kind of a waste...
I do like the ultimate healing spell, Heal. At least it does the job (and for free unlike rod of resurrection). w/ TOB installed, Greater Restoration is cool - it fully heals AND restores every party member - now THAT'S a healing spell.
Other than those specific spells, I think a cleric's prayers are better answered with combat enhancing spells and free action, chaotic commands, DEATH WARD, neg plane protection (not that great because of duration but casts fast at least), and summoning spells.
I edited this post I was writing too much that day
[ 08-16-2001: Message edited by: THE JAKER ]
A cleric w/ no healing spells.
I often have a cleric w/ no healing spells. What with the rings of regeneration, Gaxx, all the healing potions everywhere, rods of resurrection, I think all the regular healing spells are just kind of a waste...
I do like the ultimate healing spell, Heal. At least it does the job (and for free unlike rod of resurrection). w/ TOB installed, Greater Restoration is cool - it fully heals AND restores every party member - now THAT'S a healing spell.
Other than those specific spells, I think a cleric's prayers are better answered with combat enhancing spells and free action, chaotic commands, DEATH WARD, neg plane protection (not that great because of duration but casts fast at least), and summoning spells.
I edited this post I was writing too much that day
[ 08-16-2001: Message edited by: THE JAKER ]
May you walk on warrrrm sannd....
- Ned Flanders
- Posts: 4867
- Joined: Mon May 28, 2001 10:00 pm
- Location: Springfield
- Contact:
- NeKr0mAnCeR
- Posts: 719
- Joined: Tue May 29, 2001 10:00 pm
- Location: in A.D. 2101
- Contact:
- HighWatcher Zubie
- Posts: 121
- Joined: Mon Oct 16, 2000 10:00 pm
- Location: in front of my computer
- Contact:
- THE JAKER
- Posts: 1211
- Joined: Tue Jul 17, 2001 10:00 pm
- Location: commuting between Morrowind and Neverwinter
- Contact:
Yeah, something about a halfling with a nine foot long polearm, busting everything up, is just such a great image...
Unfortunately, AD&D halflings cannot be monks...or mages (so what about that halfling mage in the planar sphere????!!!??? That little bagger!) Anyway, in the 3rd edition rules a lot of these silly restriction will disappear...
Unfortunately, AD&D halflings cannot be monks...or mages (so what about that halfling mage in the planar sphere????!!!??? That little bagger!) Anyway, in the 3rd edition rules a lot of these silly restriction will disappear...
May you walk on warrrrm sannd....