A couple of questions as I haven't played Obl in oh, forever and am about to pack it with some mods I have been salivating over for a while.
I am guessing some of you have played Kvatch Aftermath. It seems a more quest related, more hands on version than the Kvatch Rising one. As I haven't done either I was thinking of doing a run through with the KA, then later on perhaps enjoying the more lore-related KR with a new character (without KA of course). I would also like to go through Origins of the Mages Guild and The Elder Council in the KA run and from what I see there should be no issues.
Would KR fit more with it though?
Also regarding CURP, what has your experience been with it please? Thanks guys!
Kvatch Aftermath & a few more
Kvatch Aftermath & a few more
And He whispered to me in the darkness as we lay together, Tell Me where to touch you so that I can drive you insane; tell Me where to touch you to give you ultimate pleasure, tell Me where to touch you so that we will truly own each other. And I kissed Him softly and whispered back, Touch my mind.
An interesting question which I can't answer, as I've only ever played Kvatch Rebuilt. Would you object to me expanding on the question and asking if anyone's played all three, and if so which they preferred?
As for CURP, what is that?
As for CURP, what is that?
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
From what I understand Kvatch Aftermath is a rather large mod, which includes the ruling of the city, it's rebuilding, then upgrading, NPC who populate the city (around 300 of them), new locations, as the city expands so does the number of quests etc. There is an option of editing the NPCs with another tiny mod. Generally speaking it seems to be incredibly promising. The last versions even affect (if you want that option) Breaking the Siege of Kvatch and The Battle for Castle Kvatch quests. Kvatch Rising is more lore orientated and though you participate it is more like a helping third party from what I understood hence the question.
No, I don't mind at all, it would be lovely if someone could answer.
CURP would be a necessary component to functioning of either KA or KR, or the other mods I mentioned. Stands for Cyrodiil Upgrade Resource Pack that you download prior to mods. It is similar to Oblivion.esm, Lore friendly and contains things used in mods made by Giskard. There's an additional resource pack for download too etc.
No, I don't mind at all, it would be lovely if someone could answer.
CURP would be a necessary component to functioning of either KA or KR, or the other mods I mentioned. Stands for Cyrodiil Upgrade Resource Pack that you download prior to mods. It is similar to Oblivion.esm, Lore friendly and contains things used in mods made by Giskard. There's an additional resource pack for download too etc.
And He whispered to me in the darkness as we lay together, Tell Me where to touch you so that I can drive you insane; tell Me where to touch you to give you ultimate pleasure, tell Me where to touch you so that we will truly own each other. And I kissed Him softly and whispered back, Touch my mind.
- Ragin Cajun
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I got them all installed no problem and as I do the Kvatch quests as soon as possible I already arrived and you can tell the mod is active - there are additional voices done for some characters even in the base camp. Also, the mages mod I mentioned here is already bringing in some fun stuff. Will report how all of it turns out!
And He whispered to me in the darkness as we lay together, Tell Me where to touch you so that I can drive you insane; tell Me where to touch you to give you ultimate pleasure, tell Me where to touch you so that we will truly own each other. And I kissed Him softly and whispered back, Touch my mind.