Play By Post D&D
Belfore
For your nature checks...
You get +2 for both of them for intelligence
Next, don't forget you get an additional +2 for survival, spot and knowledge (Nature) while on the Lustrian Island, with the exception of being in dungeons...
That's a bonus you get for having been stranded on this island for a year, and in meta gaming terms put you on par as useful as Brauer despite the level difference.
So
Nature checks:
Bullywigs:3+4=7
General Wildlife:9+4=13
I'll wait to see what Brauer gets...
"The more that can help the faster we can get the task done. I'm ready when everyone else is."
Jarrackt
Gather info d20=17+3 Cha= 20
I think I originally put his name as Lao-Ming, but overtime I felt that Mao-Ling had a better ring to it and flowed off my tongue better.
After looking at his diagram and piecing it together you slowly put it together.
First he drew a circle with the stones at the edge and the centre stone with the (fake) potion? You assume he saw a potion rather than a rapier. Then you see one of the stones is not part of the circle. You assume this is the stone you moved to de-activate the circle.
Next he draws some fuzzy critters with teeth, gibberlings you assume, he then draws an arrow to the centre of the circle then he draws, you and him and his Tiger outside of the circle.
He wipes out the stone and then redraws it as part of the circle.
Then he draws a lock inside the circle and draws the gibberlings in the circle.
He looks at you and crosses his hands over his chest and tilts his head to see if you figured it out.
For your nature checks...
You get +2 for both of them for intelligence
Next, don't forget you get an additional +2 for survival, spot and knowledge (Nature) while on the Lustrian Island, with the exception of being in dungeons...
That's a bonus you get for having been stranded on this island for a year, and in meta gaming terms put you on par as useful as Brauer despite the level difference.
So
Nature checks:
Bullywigs:3+4=7
General Wildlife:9+4=13
I'll wait to see what Brauer gets...
"The more that can help the faster we can get the task done. I'm ready when everyone else is."
Jarrackt
Gather info d20=17+3 Cha= 20
I think I originally put his name as Lao-Ming, but overtime I felt that Mao-Ling had a better ring to it and flowed off my tongue better.
After looking at his diagram and piecing it together you slowly put it together.
First he drew a circle with the stones at the edge and the centre stone with the (fake) potion? You assume he saw a potion rather than a rapier. Then you see one of the stones is not part of the circle. You assume this is the stone you moved to de-activate the circle.
Next he draws some fuzzy critters with teeth, gibberlings you assume, he then draws an arrow to the centre of the circle then he draws, you and him and his Tiger outside of the circle.
He wipes out the stone and then redraws it as part of the circle.
Then he draws a lock inside the circle and draws the gibberlings in the circle.
He looks at you and crosses his hands over his chest and tilts his head to see if you figured it out.
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall marsharness.
''what are we going to do with the suit eh?'' I ask the cleric ''you owuld be the one to use it.. im not trained to fight with heavy armour'' looks at the ballista ''we need to find a good place from where to fire it''
DM: if you dont mind could you do a overmap of the area around the church and the cementary, so I can come up with a better battle plan
Brauer Drudoc:
''I would need to rest first and regain my spells''
after resting and restocking with componets Im ready to head out.
nature check 10+4=14
survival 14+1=15
dont know which to use hehe
''what are we going to do with the suit eh?'' I ask the cleric ''you owuld be the one to use it.. im not trained to fight with heavy armour'' looks at the ballista ''we need to find a good place from where to fire it''
DM: if you dont mind could you do a overmap of the area around the church and the cementary, so I can come up with a better battle plan
Brauer Drudoc:
''I would need to rest first and regain my spells''
after resting and restocking with componets Im ready to head out.
nature check 10+4=14
survival 14+1=15
dont know which to use hehe
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
Khannon-
Wisdom Check for figuring out the possible hidden staircase-
1d20+2
18+2 = 20
"Hmm, well right now I guess we're kind of screwed no matter which way you look at it. You two stay here and watch for any unwanted guests for a moment, I'll be right back."
I examine the opening in the wall to the east, at the top right of your map. See if it leads anywhere but don't actually continue forward.
Whistler-
I undress my wound (if it's fully healed as indicated), and then head to the nearest wardrobe, donning the thickest long sleeved dress available. If I'm encountered by anyone who wishes to talk to me, I stop to talk and chat but attempt to keep it as small talk.
If not, I immediately head back to my room, roll up my sleeves, and attach the concealing wristblades.
After that, if it's still fairly early and I'm not being bothered, I examine the ebony scroll. If it is too busy to secretly read anything else, I immediately head to the lolth statue on the catwalk where Steeltooth said to meet. Simply casually wandering there, attempting to make it look as if I'm "exploring the castle" as opposed to going in any specific direction.
If any guards or people ask if I'm lost or need a guide/escort, I tell them "No thank you, I'm just memorizing landmarks so I can navigate this castle easier."
If bluff is needed-
1d20+6
14+6 = 20
Wisdom Check for figuring out the possible hidden staircase-
1d20+2
18+2 = 20
"Hmm, well right now I guess we're kind of screwed no matter which way you look at it. You two stay here and watch for any unwanted guests for a moment, I'll be right back."
I examine the opening in the wall to the east, at the top right of your map. See if it leads anywhere but don't actually continue forward.
Whistler-
I undress my wound (if it's fully healed as indicated), and then head to the nearest wardrobe, donning the thickest long sleeved dress available. If I'm encountered by anyone who wishes to talk to me, I stop to talk and chat but attempt to keep it as small talk.
If not, I immediately head back to my room, roll up my sleeves, and attach the concealing wristblades.
After that, if it's still fairly early and I'm not being bothered, I examine the ebony scroll. If it is too busy to secretly read anything else, I immediately head to the lolth statue on the catwalk where Steeltooth said to meet. Simply casually wandering there, attempting to make it look as if I'm "exploring the castle" as opposed to going in any specific direction.
If any guards or people ask if I'm lost or need a guide/escort, I tell them "No thank you, I'm just memorizing landmarks so I can navigate this castle easier."
If bluff is needed-
1d20+6
14+6 = 20
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Belfore & Brauer
Knowledge results
Nature checks:
Belfore
Bullywigs:7
General Wildlife:13
Brauer
General Wildlife:14
Soloman
General Wildlife:17+6=23
After putting your heads together you eventually discuss what you do know... which turns out to be little. Belfore, despite having been on the island for a year knows little about the Bullywigs, since he spends his time avoiding them rather than spying on them or fighting them.
What he does know is that they are a frog-like people, they tend to be savage despite being one of the only "Civilizations" on the island. He's spotted them using weapons before. That is all.
Both Brauer and Belfore know that Lustria is a savage island that is said to be the birthplace of most reptilian lifeforms and it's known to have some of the most bizarre environments known.
Soloman adds onto this by saying it's also well known for it's living vegetation, Gigantic monsters, ancient magics and treasures hidden in stepped pyramids and while it is only a rumour, there are people who say that dinosaurs may lurk the island. Believe it or not, expeditions to Lustria usually come to a halt not because of the larger-than-life bestiary or savage citizens, but because they are poorly equipped to fight off the various diseases and poisons that can be contracted in the jungle.
It is at this time that the party decides to accept Raz and Ariel on the team. They group decides to sleep before heading towards the vault and into the jungle.
As you make camp, Ariel goes up to Brauer and asks whether or not she should try and pray to Lolth for any particular boons to help them out, or whether she just take whatever divine powers Lolth assigns her with.
At the same time Raz asks Belfore whether he should equip his armor, or whether he should make more use out of his camouflage ability, which he can't have armor or carry gear to use. If he does the camouflage would Belfore mind holding onto his armor?
9 days worth of supplies left before ship departure.
Upkeep
Brauer:3sp 2cp
Belfore:3sp 2cp
Exp
Brauer:663
Belfore:851
Ariel Levelled up!
After resting Brauer takes the map examines it and then decides to lead the party through the first leg of the adventure in the forest...
Survival:15
...Brauer manages to traverse through the forest with the party and avoids getting lost or encountering any monsters. Which is pretty good considering that the map is far from accurate and is vastly incomplete.
The party arrives at an area where the trees become more sparse and shrubbery becomes thicker. A roar of water comes to your ears as you arrive at the base of the waterfall.
Waterfall map attached
You need to get to the top of the waterfall on the western side. You see that there seems to be two paths to get to the place you need to be.
There's a direct but difficult path, it goes through some shrubs in the western side of the river. After the shrubs the characters need to climb up to the sheer side of the cliff face. From there the characters could make their way to the swamp where the temple is located.
There's an indirect path. First you'd need to go through a river with a mild torrent caused by the waterfall, then the party could walk along a cliff path, where it becomes dangerous is at the end where the party would need to swim through the raging river to reach the other side.
Knowledge results
Nature checks:
Belfore
Bullywigs:7
General Wildlife:13
Brauer
General Wildlife:14
Soloman
General Wildlife:17+6=23
After putting your heads together you eventually discuss what you do know... which turns out to be little. Belfore, despite having been on the island for a year knows little about the Bullywigs, since he spends his time avoiding them rather than spying on them or fighting them.
What he does know is that they are a frog-like people, they tend to be savage despite being one of the only "Civilizations" on the island. He's spotted them using weapons before. That is all.
Both Brauer and Belfore know that Lustria is a savage island that is said to be the birthplace of most reptilian lifeforms and it's known to have some of the most bizarre environments known.
Soloman adds onto this by saying it's also well known for it's living vegetation, Gigantic monsters, ancient magics and treasures hidden in stepped pyramids and while it is only a rumour, there are people who say that dinosaurs may lurk the island. Believe it or not, expeditions to Lustria usually come to a halt not because of the larger-than-life bestiary or savage citizens, but because they are poorly equipped to fight off the various diseases and poisons that can be contracted in the jungle.
It is at this time that the party decides to accept Raz and Ariel on the team. They group decides to sleep before heading towards the vault and into the jungle.
As you make camp, Ariel goes up to Brauer and asks whether or not she should try and pray to Lolth for any particular boons to help them out, or whether she just take whatever divine powers Lolth assigns her with.
At the same time Raz asks Belfore whether he should equip his armor, or whether he should make more use out of his camouflage ability, which he can't have armor or carry gear to use. If he does the camouflage would Belfore mind holding onto his armor?
9 days worth of supplies left before ship departure.
Upkeep
Brauer:3sp 2cp
Belfore:3sp 2cp
Exp
Brauer:663
Belfore:851
Ariel Levelled up!
After resting Brauer takes the map examines it and then decides to lead the party through the first leg of the adventure in the forest...
Survival:15
...Brauer manages to traverse through the forest with the party and avoids getting lost or encountering any monsters. Which is pretty good considering that the map is far from accurate and is vastly incomplete.
The party arrives at an area where the trees become more sparse and shrubbery becomes thicker. A roar of water comes to your ears as you arrive at the base of the waterfall.
Waterfall map attached
You need to get to the top of the waterfall on the western side. You see that there seems to be two paths to get to the place you need to be.
There's a direct but difficult path, it goes through some shrubs in the western side of the river. After the shrubs the characters need to climb up to the sheer side of the cliff face. From there the characters could make their way to the swamp where the temple is located.
There's an indirect path. First you'd need to go through a river with a mild torrent caused by the waterfall, then the party could walk along a cliff path, where it becomes dangerous is at the end where the party would need to swim through the raging river to reach the other side.
Arvall marsharness
Cernd-ar nods, "Perhaps it's best that the armour is worn by a true priest of Hextor.", Cernd-ar then puts on the armour.
Cernd-ar looks outside of the church through the 3 broken stained glass windows. "This spot gives us the element of surprise and elevation, but we're quite far away from our targets... The ballista can be rolled out of the church and down the hill." It begins to rain. Lightning can be heard from outside.
I was planning on giving you a map, but now is as good a time as ever.
There are 2 versions of the map, the regular version, and the topographical version that shows you the elevation, these are the portions of the map.
The purple building in the far right is the church of Hextor. Inside there are three tokens, the two yellow ones are you and Cernd-ar. The large green one is the ballista.
The red section is a highest portion of the hill, (20 feet from base level)
The Yellow section is the midsection of the hill, (10 feet from base level)
The blue section of the map is the base of the hill (Base level)
Also in the blue area, but on the regular map you'll see the base of the grave yard. There are 3 types of tomb stone, the brown spots are wooden grave, the provide low cover but can be destroyed easily. The orange areas are clay graves, they provide low cover but can't be as readily destroyed. The grey areas are stone graves, they provide full cover and can only be destroyed by the strongest of blows.
To the south of the blue area there is the entrance/exit, to the north it leads up to a muddy area where 8 cultists are about. One of the cultists is freakishly huge, one is small (halfling or gnome) the rest are indistinguishable aside from 2 of them carrying torches and another 2 carrying something else.
There appears to be a polished bronze podium at the centre of the graveyard, to the most northwest of the map there is the enterance to the crypt built out of the side of a steeper, but smaller hill.
Maps took me awhile, so other updates will come later, sorry SYB.
Cernd-ar nods, "Perhaps it's best that the armour is worn by a true priest of Hextor.", Cernd-ar then puts on the armour.
Cernd-ar looks outside of the church through the 3 broken stained glass windows. "This spot gives us the element of surprise and elevation, but we're quite far away from our targets... The ballista can be rolled out of the church and down the hill." It begins to rain. Lightning can be heard from outside.
I was planning on giving you a map, but now is as good a time as ever.
There are 2 versions of the map, the regular version, and the topographical version that shows you the elevation, these are the portions of the map.
The purple building in the far right is the church of Hextor. Inside there are three tokens, the two yellow ones are you and Cernd-ar. The large green one is the ballista.
The red section is a highest portion of the hill, (20 feet from base level)
The Yellow section is the midsection of the hill, (10 feet from base level)
The blue section of the map is the base of the hill (Base level)
Also in the blue area, but on the regular map you'll see the base of the grave yard. There are 3 types of tomb stone, the brown spots are wooden grave, the provide low cover but can be destroyed easily. The orange areas are clay graves, they provide low cover but can't be as readily destroyed. The grey areas are stone graves, they provide full cover and can only be destroyed by the strongest of blows.
To the south of the blue area there is the entrance/exit, to the north it leads up to a muddy area where 8 cultists are about. One of the cultists is freakishly huge, one is small (halfling or gnome) the rest are indistinguishable aside from 2 of them carrying torches and another 2 carrying something else.
There appears to be a polished bronze podium at the centre of the graveyard, to the most northwest of the map there is the enterance to the crypt built out of the side of a steeper, but smaller hill.
Maps took me awhile, so other updates will come later, sorry SYB.
- kozeph
- Posts: 463
- Joined: Sun Aug 19, 2007 11:03 am
- Location: left of the abyss next to a mcdonalds
- Contact:
Arvall.
''very well, lets move this thing'' once the ballista is in place and loaded we take aim at the largest cultist
dont know what I should roll but just in case
15-2=13 (the -2 if the rain makes it hard to make careful aim)
Brauer Drudoc
''if you can have a couple of healing spell ready, just in case and the rest to weaken anyone who gets in our way'' if i over hear Raz question i butt in and recommend ''well it would be better if you without your armor, you could scout ahead or guard our rear from surprise attacks''
once at the waterfall I take a moment to marvel the waterfall and throw a little pebble at the lake.
''well we should cross the river, but we should tie ourself togheter so the river doesnt drag anyone way'' brauer states and looks at the others for their opinions.
''very well, lets move this thing'' once the ballista is in place and loaded we take aim at the largest cultist
dont know what I should roll but just in case
15-2=13 (the -2 if the rain makes it hard to make careful aim)
Brauer Drudoc
''if you can have a couple of healing spell ready, just in case and the rest to weaken anyone who gets in our way'' if i over hear Raz question i butt in and recommend ''well it would be better if you without your armor, you could scout ahead or guard our rear from surprise attacks''
once at the waterfall I take a moment to marvel the waterfall and throw a little pebble at the lake.
''well we should cross the river, but we should tie ourself togheter so the river doesnt drag anyone way'' brauer states and looks at the others for their opinions.
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact:
Belfore:
i will tell raz that i will hold his armor. and that his camoflauge could be more useful.
"Well I dont mind crossing the river if we have a rope tied to us. I dont have any rope for us to use. who would want to be the first one to cross?"
Jarrackt:
I think i understand. So he want to get the gibberlings inside the stones we saw before re-actviate the magic when they get inside the circle and something unlocks? i will nod at Mao-Ling and show him the staff the elf gave me before and say "I still got this in case something goes wrong."
But then i get an idea. since im small enough to ride the tiger i draw a diagram of a tiger and then a little stick figure on top of tiger riding it like a horse. then point the me i drew and point at myself then point at the tiger i drew and Mao-Lings tiger. Im trying to ask him if its ok if i use it as a war-tiger for battle.
other than that i am ready to go back into the forest.
i will tell raz that i will hold his armor. and that his camoflauge could be more useful.
"Well I dont mind crossing the river if we have a rope tied to us. I dont have any rope for us to use. who would want to be the first one to cross?"
Jarrackt:
I think i understand. So he want to get the gibberlings inside the stones we saw before re-actviate the magic when they get inside the circle and something unlocks? i will nod at Mao-Ling and show him the staff the elf gave me before and say "I still got this in case something goes wrong."
But then i get an idea. since im small enough to ride the tiger i draw a diagram of a tiger and then a little stick figure on top of tiger riding it like a horse. then point the me i drew and point at myself then point at the tiger i drew and Mao-Lings tiger. Im trying to ask him if its ok if i use it as a war-tiger for battle.
other than that i am ready to go back into the forest.
Sokoku no tame ni
- rustinpeace91
- Posts: 20
- Joined: Fri Jun 11, 2010 6:56 pm
- Location: madison CT
- Contact:
ive always wanted to learn how to play D&D, but no one in my town plays it. this seems like a good opportunity to learn, i know the basic idea of it, but the details are still very fuzzy to me. Id like to join in on this, i guess ill be an Elf Ranger with an alignment of Chaotic Neutral (im sort of going by the second edition here, so if theres anything different in the 3.5 please tell me), now do i roll for stats or does the DM do that for me?
- rustinpeace91
- Posts: 20
- Joined: Fri Jun 11, 2010 6:56 pm
- Location: madison CT
- Contact:
Khannon
You quickly ponder where the secret entrance could be... You think about the note, now destroyed, and about the rooms you've visited...
Suddenly thinks click together. One of the first series of rooms that You and Rhag'nuul discoverred but never actually explored on your first expedition was a room that all you could make out was that there had been a ton of dried blood on a staircase in the room and around the room in general. Rhag'nuul had suggested avoiding that room to avert danger. Then you had gotten seperated, so on and so forth.
Added on top of this you recall in Randall's notes that he said the first hazard that their party encountered was when one of the, unfortunate, drow had been caught in the middle of the staircase as the dungeon shifted splitting him in half. Hence the fountain of blood...
This would explain where the original party had entered, but this would have seemed pointless but you recall the cryptic inside musing that "... As they say, the end was at the beginning...", This leads you to believe Randall found the secret entrance way while inside that room and that the room eventually lines up with a staircase of some kind.
You explain all this to your colleagues who stare at you, then each other and shrug. Now all you need to do is lead the party to the room... where ever that is...
But before you can begin searching for the room you feel the floor rumble....
The Dungeon shifts, but it seems like you haven't found yourself face to face with an army of gnolls. You proceed to then remove the remaining brickwork separating you from the eastern room which has remained to the East.
Meanwhile, the "Rat room" instead of being south of the "Minotaur room", is now to the west of it. Azhag, sneaks into the "rat room" and yells at you, "Hey the treasure is still here... should I grab it?"
Meanwhile Rhag'nuul fills you in on the room you plan to venture into telling you that he had activated a statue trap to smash open the wall which led to them being re-united last time before you decided to try leaving the vault.
You scout ahead to check out the east most opening and find that it now has a giant electrically charged metal wall at the end, you wonder if you had gotten there sooner, whether the room might have been there. Map updated.
Whistler
You undress your wound and then retrieve some clothes from the nearby wardrobe without incident and continue to suit up.
Seeing that you have a fair amount of time you then examine the ebony scroll...
Make a will save...
Arvall
Correct, the rain causes a -2 for all ranged attacks.
Also -2 against any targets hidden too much darkness for Cernd-ar... no a problem here since 2 cultists have torches, and you have low-light vision to begin with, but will factor in later.
You get +4 since that is your attack bonus + intelligence modifier.
+2 since it's a large target.
15+4+2-2=19
You line up the shot from the northernmost window, which thankfully allows you to fire without any tombstones getting in the way. You hit the lever and the old bolt thunders through the air piercing through the wind at a blinding speed...
Reflex Save: 15+1
Damage: 4d6+3, you roll
The bolt lances through your target! Cernd-ar asks if you brought any javelins or similarly shafted piecing weapons so that the ballista could be launched again.. however with impromptu ammunition. If not he'll suggest waiting for the cultists to come and attack them here in the church while they have the familiarity advantage.
Brauer Drudoc & Belfore
Soloman suggests that Raz go first because he can then scout the top of the waterfall and warn them of any upcoming attacks, Ariel suggests the best swimmer should go first, that way the chances of getting at least one member across is better.
Raz suggests that centre order should consist of Ariel, Soloman and Brauer, Ariel and Brauer are less physically equipped and can be guarded by Belfore and him on the ends, while Soloman, with no abilities what-so-ever could stay in the centre, furthest from harm.
Belfore asks who in the party has rope, the group would need either 70 ft of rope to have everyone secured by the waist, while if the party were to only secure themselves by the arm then they'd only need 45 ft of rope.
Soloman then asks whether everyone should tie there own knot or is there a knot expert who can secure everyone.
Jarrackt
Update for you will be later.
New CharacterGarazoth
You've been around for a long time, it doesn't look it because your an elf but you still remember when Har'zack's minions destroyed your homeland the elven forests of Gaelwyn, 45 years ago. You then spent a good chunk of your life wandering about the plains of Western Albion hoping to find something to cling onto as the world passes you by...
You became a minor outlaw on the run after having attacked an orcish knight who tried to take your possessions away from you. You had tried to explain that the bow was used for hunting but the orc just wanted to steal your belongings and didn't want any resistance. You you killed him in front of his goblin minion along the road side.
Thankfully, elves all look alike to goblins, but you've had to be extra cautious recently due to that event. You eventually arrived at a small village of Shadowvale.
It's a small town run by orcish enforcers (as most cities are now-in-days) and they have the place on a tight lockdown. As You arrive at the city you see a help wanted ad. Seeing that you are low on money and could use the income you inquire as to what sort of chore they need done.
This leads you to a mayors office, he manages to do quite well for himself despite ruling over such a small jurisdiction. He has a large orc bodyguard, and while you are tempted to punch the brute in the face, you remain composed enough to ask the mayor what needs to be done.
The portly mayor looks you from foot to head, "Mmm hmmm, a hunter I take it... We where hoping for some knights from the veil, but a hunter will do just as well I suppose..."
"Recently there has been some goblin highwaymen, who have been robbing people by the forest pathway in Blackoak forest... They were never that big of a threat that it couldn't be put off, but as of recent they kidnapped some townsfolk, children to be precise... I'd like to see these goblins be put to a stop. You will be paid if you can return with the head of the goblin king... Sound good?" The mayor says...
Simple enough... but if life has taught you something there is no such thing as simple...
Make a sense motive check to see if you sense anything amiss...
Then you must decide whether you really want the job or not... PErhaps you can find a new home in this Blackoak forest, if goblin rogues are the only threat, it might make for a nice new home.
You quickly ponder where the secret entrance could be... You think about the note, now destroyed, and about the rooms you've visited...
Suddenly thinks click together. One of the first series of rooms that You and Rhag'nuul discoverred but never actually explored on your first expedition was a room that all you could make out was that there had been a ton of dried blood on a staircase in the room and around the room in general. Rhag'nuul had suggested avoiding that room to avert danger. Then you had gotten seperated, so on and so forth.
Added on top of this you recall in Randall's notes that he said the first hazard that their party encountered was when one of the, unfortunate, drow had been caught in the middle of the staircase as the dungeon shifted splitting him in half. Hence the fountain of blood...
This would explain where the original party had entered, but this would have seemed pointless but you recall the cryptic inside musing that "... As they say, the end was at the beginning...", This leads you to believe Randall found the secret entrance way while inside that room and that the room eventually lines up with a staircase of some kind.
You explain all this to your colleagues who stare at you, then each other and shrug. Now all you need to do is lead the party to the room... where ever that is...
But before you can begin searching for the room you feel the floor rumble....
The Dungeon shifts, but it seems like you haven't found yourself face to face with an army of gnolls. You proceed to then remove the remaining brickwork separating you from the eastern room which has remained to the East.
Meanwhile, the "Rat room" instead of being south of the "Minotaur room", is now to the west of it. Azhag, sneaks into the "rat room" and yells at you, "Hey the treasure is still here... should I grab it?"
Meanwhile Rhag'nuul fills you in on the room you plan to venture into telling you that he had activated a statue trap to smash open the wall which led to them being re-united last time before you decided to try leaving the vault.
You scout ahead to check out the east most opening and find that it now has a giant electrically charged metal wall at the end, you wonder if you had gotten there sooner, whether the room might have been there. Map updated.
Whistler
You undress your wound and then retrieve some clothes from the nearby wardrobe without incident and continue to suit up.
Seeing that you have a fair amount of time you then examine the ebony scroll...
Make a will save...
Arvall
Correct, the rain causes a -2 for all ranged attacks.
Also -2 against any targets hidden too much darkness for Cernd-ar... no a problem here since 2 cultists have torches, and you have low-light vision to begin with, but will factor in later.
You get +4 since that is your attack bonus + intelligence modifier.
+2 since it's a large target.
15+4+2-2=19
You line up the shot from the northernmost window, which thankfully allows you to fire without any tombstones getting in the way. You hit the lever and the old bolt thunders through the air piercing through the wind at a blinding speed...
Reflex Save: 15+1
Damage: 4d6+3, you roll
The bolt lances through your target! Cernd-ar asks if you brought any javelins or similarly shafted piecing weapons so that the ballista could be launched again.. however with impromptu ammunition. If not he'll suggest waiting for the cultists to come and attack them here in the church while they have the familiarity advantage.
Brauer Drudoc & Belfore
Soloman suggests that Raz go first because he can then scout the top of the waterfall and warn them of any upcoming attacks, Ariel suggests the best swimmer should go first, that way the chances of getting at least one member across is better.
Raz suggests that centre order should consist of Ariel, Soloman and Brauer, Ariel and Brauer are less physically equipped and can be guarded by Belfore and him on the ends, while Soloman, with no abilities what-so-ever could stay in the centre, furthest from harm.
Belfore asks who in the party has rope, the group would need either 70 ft of rope to have everyone secured by the waist, while if the party were to only secure themselves by the arm then they'd only need 45 ft of rope.
Soloman then asks whether everyone should tie there own knot or is there a knot expert who can secure everyone.
Jarrackt
Update for you will be later.
New CharacterGarazoth
You've been around for a long time, it doesn't look it because your an elf but you still remember when Har'zack's minions destroyed your homeland the elven forests of Gaelwyn, 45 years ago. You then spent a good chunk of your life wandering about the plains of Western Albion hoping to find something to cling onto as the world passes you by...
You became a minor outlaw on the run after having attacked an orcish knight who tried to take your possessions away from you. You had tried to explain that the bow was used for hunting but the orc just wanted to steal your belongings and didn't want any resistance. You you killed him in front of his goblin minion along the road side.
Thankfully, elves all look alike to goblins, but you've had to be extra cautious recently due to that event. You eventually arrived at a small village of Shadowvale.
It's a small town run by orcish enforcers (as most cities are now-in-days) and they have the place on a tight lockdown. As You arrive at the city you see a help wanted ad. Seeing that you are low on money and could use the income you inquire as to what sort of chore they need done.
This leads you to a mayors office, he manages to do quite well for himself despite ruling over such a small jurisdiction. He has a large orc bodyguard, and while you are tempted to punch the brute in the face, you remain composed enough to ask the mayor what needs to be done.
The portly mayor looks you from foot to head, "Mmm hmmm, a hunter I take it... We where hoping for some knights from the veil, but a hunter will do just as well I suppose..."
"Recently there has been some goblin highwaymen, who have been robbing people by the forest pathway in Blackoak forest... They were never that big of a threat that it couldn't be put off, but as of recent they kidnapped some townsfolk, children to be precise... I'd like to see these goblins be put to a stop. You will be paid if you can return with the head of the goblin king... Sound good?" The mayor says...
Simple enough... but if life has taught you something there is no such thing as simple...
Make a sense motive check to see if you sense anything amiss...
Then you must decide whether you really want the job or not... PErhaps you can find a new home in this Blackoak forest, if goblin rogues are the only threat, it might make for a nice new home.
- kozeph
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Arvall marsharness.
''unless we can use this crowbar.. then no I dont have anything else'' I smirk at the cleric.. guess we are in for a fight now..
since it would take some time for the cultist to get here.. with Cernd ar help I move the benches in the church, we put them in the entrance blocking access giving only enough space for one or two cultist to pass through at the same time. Avoiding being overwhelm by them. have cernd ar ready action from aproach while I stand 5 foot away from him with my crossbow in hand.
I take a shot once the first cultist comes in:
to hit 13+5= 18
damage: 3+3= 6
then I draw the divine guardian and stand next to cernd ar an await the invital clash.
(once enough cultists are in cernd ar can begin casting spells to weaken them if he has)
Braur Drudoc
we should tie ourself and the positions he said sound fine for me.
fortitude 9+4=13
str check 13-2=11
swim: 15-2=13
use which ever you feel like its apropiate
''unless we can use this crowbar.. then no I dont have anything else'' I smirk at the cleric.. guess we are in for a fight now..
since it would take some time for the cultist to get here.. with Cernd ar help I move the benches in the church, we put them in the entrance blocking access giving only enough space for one or two cultist to pass through at the same time. Avoiding being overwhelm by them. have cernd ar ready action from aproach while I stand 5 foot away from him with my crossbow in hand.
I take a shot once the first cultist comes in:
to hit 13+5= 18
damage: 3+3= 6
then I draw the divine guardian and stand next to cernd ar an await the invital clash.
(once enough cultists are in cernd ar can begin casting spells to weaken them if he has)
Braur Drudoc
we should tie ourself and the positions he said sound fine for me.
fortitude 9+4=13
str check 13-2=11
swim: 15-2=13
use which ever you feel like its apropiate
Have you seen my brain around here? No? well in case you see it its brainy and squishy looking. If you see it let me know
- Siberys
- Posts: 6207
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- Location: I live in that one place with the thing
- Contact:
Khannon-
He ponders for a moment, and says to the group "I think the rooms are rotating in just a plain old circular fashion...
If the rat room was south and is now west, then the next room we might need that was east should now be south, anyone care to come with me and check it out or do we still need a moment to rest?"
Whistler-
1d20+0
13+0 = 13
"Unless you really just have to have it, I wouldn't recommend risking it, especially after what they did to you the first round...""Hey the treasure is still here... should I grab it?"
He ponders for a moment, and says to the group "I think the rooms are rotating in just a plain old circular fashion...
If the rat room was south and is now west, then the next room we might need that was east should now be south, anyone care to come with me and check it out or do we still need a moment to rest?"
Whistler-
1d20+0
13+0 = 13
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
Arvall Marsharness
I still need you to roll 4d6 for the ballista bolt.
Cernd-ar grabs the crowbar and closes the doors to the church, and places the crowbar in behind the door handles as a way of locking the door before helping you move the charred and broken remains of the benches in front of the door to create a barricade.
You inform Cernd-ar of the rest of the plan of waiting for them to arrive with crossbows drawn...
Your plan seems perfect... until the room becomes darker... Then you hear the slamming against the door begin.
Saving your first attack and damage rolls...
Brauer Drudoc
I need you to do a "Use Rope" skill check.. and what method of rope tying are you guys going for... do you have enough rope to even have a choice?
Khannon
The two of them follow you into the room. Azhag taking one last whistful look at the chest before looking at the boils on his hands and finding the resolve to follow you to the far eastern room.
"As much as I'd love to rest...", Rhag'nuul pants looking at his wounds, "Let's wait until we get to the secret room. We'll be much safer resting there than out in the open."
Do you wish to simply pass the time until the dungeon shifts once again?
Whistler
...As you unfurl the scroll and try to skim over it's crimson contents you feel as if something evil is forcing itself out of another world and into your mind through the scroll. Faint voices echo from afar, but you can hear them coming closer and closer. They're beating outside your door now and the illuminated city outside slowly flickers out. You are in darkness. You feel yourself begin to have an out of body experience as your soul begins to exit your body-
-No! You toss the scroll aside and it falls to the ground and furls itself back up. Suddenly you feel your reality snap back into place like a tense wire cut.
Everything is back to normal. No noises, no darkness, no voices. You stare back down at the scroll on the ground and instinctively roll it back up and snap the latch shut on it.
-1 to wisdom (temporary).
Shaken from the experience you decide to just meet up with Steeltooth, you get up and continue to explore the castle making your way to the Lolth statue on the catwalk. You relax by the statue and look at the city as you await him to arrive.
"Lady Ariel", says a familiar voice, you turn around. There is Koil standing behind you. "Sorry to have left you yesterday, I had urgent business. So what brings you out here on this fine night?"
You tell her that you are just needed to get some fresh air and you are simply enjoying the view. Despite being a bluff, part of you is indeed relieved to be out of the room and in fresh air, away from the scroll.
"I have some terrible news mylady, tomorrow at your sister's ceremony there will be a human in the palace. I'm truly sorry for that turn of events, but there is not much we can do. I'll make sure he doesn't invade your privacy. I'll admit Inquisitor Gathais is one of the more, 'civil' of the lesser races but you can never tell with them.", She says frowning... then she smiles and looks at you, "Of course I imagine you still think that they have redeeming values so you probably won't mind... I guess your sister is the one I should be worried about being the most upset."
Then she shrugs, "It can't be helped."
She's about turn to leave when she stops, "Oh yeah how did that little fencing match go yesterday?"
You may interrupt, take actions or ask questions at any point in time of this narrative.
Also if you wish to lie, make another bluff check, half-truth wouldn't require one though.
I still need you to roll 4d6 for the ballista bolt.
Cernd-ar grabs the crowbar and closes the doors to the church, and places the crowbar in behind the door handles as a way of locking the door before helping you move the charred and broken remains of the benches in front of the door to create a barricade.
You inform Cernd-ar of the rest of the plan of waiting for them to arrive with crossbows drawn...
Your plan seems perfect... until the room becomes darker... Then you hear the slamming against the door begin.
Saving your first attack and damage rolls...
Brauer Drudoc
I need you to do a "Use Rope" skill check.. and what method of rope tying are you guys going for... do you have enough rope to even have a choice?
Khannon
The two of them follow you into the room. Azhag taking one last whistful look at the chest before looking at the boils on his hands and finding the resolve to follow you to the far eastern room.
"As much as I'd love to rest...", Rhag'nuul pants looking at his wounds, "Let's wait until we get to the secret room. We'll be much safer resting there than out in the open."
Do you wish to simply pass the time until the dungeon shifts once again?
Whistler
...As you unfurl the scroll and try to skim over it's crimson contents you feel as if something evil is forcing itself out of another world and into your mind through the scroll. Faint voices echo from afar, but you can hear them coming closer and closer. They're beating outside your door now and the illuminated city outside slowly flickers out. You are in darkness. You feel yourself begin to have an out of body experience as your soul begins to exit your body-
-No! You toss the scroll aside and it falls to the ground and furls itself back up. Suddenly you feel your reality snap back into place like a tense wire cut.
Everything is back to normal. No noises, no darkness, no voices. You stare back down at the scroll on the ground and instinctively roll it back up and snap the latch shut on it.
-1 to wisdom (temporary).
Shaken from the experience you decide to just meet up with Steeltooth, you get up and continue to explore the castle making your way to the Lolth statue on the catwalk. You relax by the statue and look at the city as you await him to arrive.
"Lady Ariel", says a familiar voice, you turn around. There is Koil standing behind you. "Sorry to have left you yesterday, I had urgent business. So what brings you out here on this fine night?"
You tell her that you are just needed to get some fresh air and you are simply enjoying the view. Despite being a bluff, part of you is indeed relieved to be out of the room and in fresh air, away from the scroll.
"I have some terrible news mylady, tomorrow at your sister's ceremony there will be a human in the palace. I'm truly sorry for that turn of events, but there is not much we can do. I'll make sure he doesn't invade your privacy. I'll admit Inquisitor Gathais is one of the more, 'civil' of the lesser races but you can never tell with them.", She says frowning... then she smiles and looks at you, "Of course I imagine you still think that they have redeeming values so you probably won't mind... I guess your sister is the one I should be worried about being the most upset."
Then she shrugs, "It can't be helped."
She's about turn to leave when she stops, "Oh yeah how did that little fencing match go yesterday?"
You may interrupt, take actions or ask questions at any point in time of this narrative.
Also if you wish to lie, make another bluff check, half-truth wouldn't require one though.
- Shaggypichu
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- Siberys
- Posts: 6207
- Joined: Sat Apr 30, 2005 7:16 pm
- Location: I live in that one place with the thing
- Contact:
"It doesn't matter," I say with half a bit of grimace. In another moment of Whistler, "We all have our place in the world. Some races chose solitude, some chose superiority, and some squandered their prosperity and virtues in corrupt matters of politics and greed, to only have and allow one admirable trait that is still a force to be reckoned with, their unnatural quantity and ability to reproduce."I have some terrible news mylady, tomorrow at your sister's ceremony there will be a human in the palace. I'm truly sorry for that turn of events, but there is not much we can do. I'll make sure he doesn't invade your privacy. I'll admit Inquisitor Gathais is one of the more, 'civil' of the lesser races but you can never tell with them."
Hmph, many races share that trait but humans seem to be masters of having sex, giving birth, and then doing it all over again for virtually no reason other than lust..."
I look up, "I apologize, did not mean to interrupt you, must have gotten carried away...
It's funny though, I didn't peg you as the type of person to hate humans so outspokenly. You seem so much more....wholesome and mannered in other matters."
I let her continue-
"I'm assuming that even though she doesn't seem to be very bright, she knows her way around a weapon right?She's about turn to leave when she stops, "Oh yeah how did that little fencing match go yesterday?"
If so, then I can only assume that her switching between a foil and an actual blade against an opponent she knows has never fought with a rapier before can only be a malevolent and treacherous act, as opposed to a moment of ignorance. That is even more of a confirmed theory with the fact that despite not being entirely proficient in fencing, I still managed to get lucky enough to tie with her the first couple of rounds.
Heh, she didn't even have enough honor to see if I could even beat her before she got jealous enough to really attack me. No...She stabbed me mercilessly, and nearly killed me as one single stab knocked my unconscious. A few inches higher and she might have hit my heart.
However...I'd prefer no one made a big fuss over this. Words are far more powerful than swords and now I have a bit of a vendetta against her, a political coup to show her just how weak and incompetent she is will be my way of repaying her for the physical damage she did to my body.
Don't worry though, I'm not going to completely destroy her, and I won't do it today. I'm just going to let her steep in her arrogance and stupidity for a while. Even without my memories I knew she was a brash and socially distant person from the moment I saw her...but cheating in an already unfair fight considering my lack of military training, that's pretty damn low if you ask me."
I ponder for a moment, gauging her reaction-
Sense Motive-
1d20+5
15+5 = 20
If she seems to take that kind of statement about a political coup in stride, doesn't care, or feels it's warranted and agrees with me, I say this-
"It's funny, since I've come back with no memories you're the first to treat me as a person.
My mother seemed to care more about my initiation as opposed to my own life and Kelnoz, he's nice but presents himself more as my servant or slave as opposed to what I've been trying to treat him as, a friend. Syphile doesn't seem to care that I exist despite being her flesh and blood, but you seem to actually give a damn about me and not just my well being.
I'm glad, it means you're someone I can trust. Not someone I can simply rely on but someone I can really call a friend, and you've no idea how important that is to me considering I barely know anyone here anymore."
If, on the other hand she seems distraught, upset or angry that I would say something like that (about the political coup), I burst out laughing (as a bluff) and say this-
1d20+6
19+6 = 25
"Bwahahaha! You should've seen your face, the almighty Ariel is gonna kick Syphile's ass with words woooo stop the presses!
Nah, I'm plenty upset with what she did, but I would never do something like that."
(Note: The bluff was only to make the laugh believable. In truth, the "political coup" idea is a rouse in and of itself, just a statement to test to see if I'm on the right track or the wrong track to 'being Ariel' in this situation.
Thus, I'm not actually lying when I say I won't do a political coup when all I really want to do is kill her.)
Khannon-
Once inside the next room, if it's safe for the time being we can guard ourselves around the entry way until it shifts, and then relax once the exit to that particular room is sealed off for a time.
If that's a possibility, the first thing I'm going to do is tend to Azhag's wounds.
Heal :: d20srd.org
Treat Disease-
1d20+2
13+2 = 15
And otherwise provide basic bandaging from my own monks outfit if necessary. Same to Rahg'nuul, though I don't think he became diseased at any point so basic bandaging for him too.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
- rustinpeace91
- Posts: 20
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- Location: madison CT
- Contact:
rolled a 16Nvlutz wrote:
New CharacterGarazoth
You've been around for a long time, it doesn't look it because your an elf but you still remember when Har'zack's minions destroyed your homeland the elven forests of Gaelwyn, 45 years ago. You then spent a good chunk of your life wandering about the plains of Western Albion hoping to find something to cling onto as the world passes you by...
You became a minor outlaw on the run after having attacked an orcish knight who tried to take your possessions away from you. You had tried to explain that the bow was used for hunting but the orc just wanted to steal your belongings and didn't want any resistance. You you killed him in front of his goblin minion along the road side.
Thankfully, elves all look alike to goblins, but you've had to be extra cautious recently due to that event. You eventually arrived at a small village of Shadowvale.
It's a small town run by orcish enforcers (as most cities are now-in-days) and they have the place on a tight lockdown. As You arrive at the city you see a help wanted ad. Seeing that you are low on money and could use the income you inquire as to what sort of chore they need done.
This leads you to a mayors office, he manages to do quite well for himself despite ruling over such a small jurisdiction. He has a large orc bodyguard, and while you are tempted to punch the brute in the face, you remain composed enough to ask the mayor what needs to be done.
The portly mayor looks you from foot to head, "Mmm hmmm, a hunter I take it... We where hoping for some knights from the veil, but a hunter will do just as well I suppose..."
"Recently there has been some goblin highwaymen, who have been robbing people by the forest pathway in Blackoak forest... They were never that big of a threat that it couldn't be put off, but as of recent they kidnapped some townsfolk, children to be precise... I'd like to see these goblins be put to a stop. You will be paid if you can return with the head of the goblin king... Sound good?" The mayor says...
Simple enough... but if life has taught you something there is no such thing as simple...
Make a sense motive check to see if you sense anything amiss...
Then you must decide whether you really want the job or not... PErhaps you can find a new home in this Blackoak forest, if goblin rogues are the only threat, it might make for a nice new home.
I reply "so, am i doing this alone?"
Belfore
Soloman ties up a knot around Belfore...
Use rope:1+3=4
The rest of the party ties knots around themselves, Soloman making the same knot he did for Belfore on himself. Brim jumps onto Brauer's hat and plans to travel across the river that way.
Use Rope
Ariel:5+2=7
Raz:15+0=15
Swim checks:
Belfore:23 vs 15 Pass
Brauer:13 vs 15 Fail
Soloman:19 vs 13 Pass
Ariel:5 vs 13 Fail
Raz:15 vs 11 Pass
Ariel Rope check: 7 Fail
The party starts to swim across Belfore in the lead, Belfore swims flawlessly across and looks behind him to see that the rope Soloman tied actually fell right off, making it so that Brauer had to try and swim the party across, but the gnome find the currents of the river far to strong...
Soloman also makes it to the other side of the river and notices he wasn't attached to the rest of the gang...
Ariel is also having difficulties making it across the river and her small frail form actually slips out of the knot she made and begins to float down the river.
Raz doesn't seem to be having any troubles swimming about or with his rope...
Brauer must make a Use rope check to see if his rope held up.
Meanwhile if Belfore wants to try rescuing Ariel in some fashion either make another Swim check or some other plan...
Whistler
After hearing your similar disgust for humans she simply smiles, not saying anything.
After hearing your hate of Syphile's act of treachery. Syphile smiles and puts a gauntleted hand on your shoulder. "You know, I've been waiting to hear that for a long time. While it seems uncouth to want to commit treason, even against your own family, it's comforting to know that we can look forward to a stronger ruler in you.", Syphile stops and looks at you, "When the time comes for you to ascend to the throne, you'll have my sword by your side."
You sense her words are sincere and heartfelt. She also seems to have found abit of pride in both your intentions and in your friendship with her.
"Well, I'd like to keep looking out at the landscape, but I need to maintain the security of the castle, so If you grant me leave I'll make my rounds."
After (I assume) letting her go, she walks off and into the castle. Within a few moments the busted up cloaked armor of Steel Tooth arrives.
"Come with me Mylady", he says almost cracking up after saying that.
You follow him as you do a quick round around the castle catwalk he hands you 3 papers, each with several sketches and some notes scrawled down.
"Tomorrow is going to be a hell of a night to remember...", he says smirking, "Sceptres house has a few people they'd like to see gone and know you can do it. Tomorrow is going to be hectic I imagine with nobles of every house arriving to visit. Have you ever heard of the Val'Haren Clan or of Mistress Satros?", Steeltooth asks...
Either make a history or nobility check.
Garazoth
Sense Motive: 16+1 =17
You sense a couple of things amiss, but thankfully none of them have to do with your fugitive status. You think about it and wonder why the mayor wouldn't deal with this problem himself, he's clearly got orc warriors here that could handle the goblin threat.
At the very least there should be plethora of drunk villagers who would want to try and take out the goblin king, he's a threat to their safety and they're be a reward beyond their meagre wages...
THE REWARD. He hasn't discussed how much you will be getting paid for this endeavour.
There seems to be a lot of holes here, but you also need the money...
You ask if you'll be doing this alone and the mayor simply nods.
The res of the updates will come later today.
Soloman ties up a knot around Belfore...
Use rope:1+3=4
The rest of the party ties knots around themselves, Soloman making the same knot he did for Belfore on himself. Brim jumps onto Brauer's hat and plans to travel across the river that way.
Use Rope
Ariel:5+2=7
Raz:15+0=15
Swim checks:
Belfore:23 vs 15 Pass
Brauer:13 vs 15 Fail
Soloman:19 vs 13 Pass
Ariel:5 vs 13 Fail
Raz:15 vs 11 Pass
Ariel Rope check: 7 Fail
The party starts to swim across Belfore in the lead, Belfore swims flawlessly across and looks behind him to see that the rope Soloman tied actually fell right off, making it so that Brauer had to try and swim the party across, but the gnome find the currents of the river far to strong...
Soloman also makes it to the other side of the river and notices he wasn't attached to the rest of the gang...
Ariel is also having difficulties making it across the river and her small frail form actually slips out of the knot she made and begins to float down the river.
Raz doesn't seem to be having any troubles swimming about or with his rope...
Brauer must make a Use rope check to see if his rope held up.
Meanwhile if Belfore wants to try rescuing Ariel in some fashion either make another Swim check or some other plan...
Whistler
After hearing your similar disgust for humans she simply smiles, not saying anything.
After hearing your hate of Syphile's act of treachery. Syphile smiles and puts a gauntleted hand on your shoulder. "You know, I've been waiting to hear that for a long time. While it seems uncouth to want to commit treason, even against your own family, it's comforting to know that we can look forward to a stronger ruler in you.", Syphile stops and looks at you, "When the time comes for you to ascend to the throne, you'll have my sword by your side."
You sense her words are sincere and heartfelt. She also seems to have found abit of pride in both your intentions and in your friendship with her.
"Well, I'd like to keep looking out at the landscape, but I need to maintain the security of the castle, so If you grant me leave I'll make my rounds."
After (I assume) letting her go, she walks off and into the castle. Within a few moments the busted up cloaked armor of Steel Tooth arrives.
"Come with me Mylady", he says almost cracking up after saying that.
You follow him as you do a quick round around the castle catwalk he hands you 3 papers, each with several sketches and some notes scrawled down.
"Tomorrow is going to be a hell of a night to remember...", he says smirking, "Sceptres house has a few people they'd like to see gone and know you can do it. Tomorrow is going to be hectic I imagine with nobles of every house arriving to visit. Have you ever heard of the Val'Haren Clan or of Mistress Satros?", Steeltooth asks...
Either make a history or nobility check.
Garazoth
Sense Motive: 16+1 =17
You sense a couple of things amiss, but thankfully none of them have to do with your fugitive status. You think about it and wonder why the mayor wouldn't deal with this problem himself, he's clearly got orc warriors here that could handle the goblin threat.
At the very least there should be plethora of drunk villagers who would want to try and take out the goblin king, he's a threat to their safety and they're be a reward beyond their meagre wages...
THE REWARD. He hasn't discussed how much you will be getting paid for this endeavour.
There seems to be a lot of holes here, but you also need the money...
You ask if you'll be doing this alone and the mayor simply nods.
The res of the updates will come later today.
- rustinpeace91
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- Location: madison CT
- Contact:
i reply "Ok then, but whats in it for me?, there must be some kind of reward"Nvlutz wrote: Garazoth
Sense Motive: 16+1 =17
You sense a couple of things amiss, but thankfully none of them have to do with your fugitive status. You think about it and wonder why the mayor wouldn't deal with this problem himself, he's clearly got orc warriors here that could handle the goblin threat.
At the very least there should be plethora of drunk villagers who would want to try and take out the goblin king, he's a threat to their safety and they're be a reward beyond their meagre wages...
THE REWARD. He hasn't discussed how much you will be getting paid for this endeavour.
There seems to be a lot of holes here, but you also need the money...
You ask if you'll be doing this alone and the mayor simply nods.
The res of the updates will come later today.
- Shaggypichu
- Posts: 155
- Joined: Thu Apr 15, 2010 11:45 pm
- Location: Aguanga
- Contact: