Hi, i have few question about Cleric in general and this specific domain.
I want to play as a Cleric because Fighter 4/ Barbarian X boring me to death.So i chosed Dreadmaster of Bane.Simply because a roleplay.We playing whit friends over internet, and now we have time when 2 of us changing characters.
I have idea about pure Cleric, or maybe multiclass.But only whit one at max!
I have searched internet and this forum, but i could not find a specific build for pure cleric.I dont care about power gaming.Like i sad i want to just have fun.
Abilities
I want to use a bonus to inmidate, bluff and diplomacy.Just like bane would do.And i am not sure about dex, str and con.i dont know what weapon i should use.Two handed?Shield and flail or two weapons?I will not be a main tank, we will have a barbarian.So maybe big sword?
Skills
Like i mention, bluff inmidate and diplomacy is must.So what about concetration?Some other ideas?
Feats
This is where i have no idea.Some weapon specilization (hammer would be cool!)?Some extra turning?Bullheaded?
Misc
Should i use heavy or light armor?What spells are must?Any other advice appreciated.
Thank you for your help and forgive my garmmar
Dreadmaster of Bane
Play pure class cleric.
Abilities:
The most powerful (and I guess the most fun) build is shield dwarf with str-dex-con-int-wis-cha 18-16-20-3-18-1.
If you want more diplomatic skill you can go human so you can dump int to 3 for raising the other stats and still get 2 skillpoints per level, maybe with stats 14-14-14-3-18-13, eventually put 2 or 4 points from con into str.
Don't take less less than 14 str, you need the carrying capacity, more is even better, it's essential for doing damage. 13+ dex allows taking feats like dodge and rapid shot. Con is good for hitpoints, int should be dumped to the minimum, 11 isn't better than 3, wis is the casting stat, cha helps turning undead and grants a little bonus to the diplomatic skills.
Skills:
Concentration is nice but not essential, you can get along well if you put all points into diplomatic skills, definitely do it in the beginning.
Feats:
Dash, dodge, rapid shot, improved critical and whatever you like.
Misc:
Just use the armor which gives the best AC at the moment. Most useful spells for me are bull's strength and animate dead, choose according to your playing style. Choose lawful neutral alignment, evil priests don't get spontaneous healing.
Abilities:
The most powerful (and I guess the most fun) build is shield dwarf with str-dex-con-int-wis-cha 18-16-20-3-18-1.
If you want more diplomatic skill you can go human so you can dump int to 3 for raising the other stats and still get 2 skillpoints per level, maybe with stats 14-14-14-3-18-13, eventually put 2 or 4 points from con into str.
Don't take less less than 14 str, you need the carrying capacity, more is even better, it's essential for doing damage. 13+ dex allows taking feats like dodge and rapid shot. Con is good for hitpoints, int should be dumped to the minimum, 11 isn't better than 3, wis is the casting stat, cha helps turning undead and grants a little bonus to the diplomatic skills.
Skills:
Concentration is nice but not essential, you can get along well if you put all points into diplomatic skills, definitely do it in the beginning.
Feats:
Dash, dodge, rapid shot, improved critical and whatever you like.
Misc:
Just use the armor which gives the best AC at the moment. Most useful spells for me are bull's strength and animate dead, choose according to your playing style. Choose lawful neutral alignment, evil priests don't get spontaneous healing.
You can of course take weapon focus but be aware that this +1 bonus to hit applies only to one weapon type, dodge and improved critical yield similar benefits and apply independent of the weapon you use. It's still one of the most useful feats however.
Spell focus (necromancy) isn't worth it, there aren't many necromancy spells which allow a save and slay living, harm and destruction have a fixed DC unaffected of stats and feats.
As a dreadmaster you should take spell focus (enchantment) instead since those are the special spells they get.
Rapid shot grants a free extra ranged attack per round with all ranged weapons except crossbows but if you don't use ranged there's no need to take it.
Spell penetration helps only for casting offensive spells at monsters with MR in a certain range but there aren't many of them, almost all have 0 MR just like your party members.
Combat casting only grants you 4 skill points, just like bullheaded (intimidate is a cross-class skill for clerics) which even adds a (quite useless) bonus to will saves.
Spell focus (necromancy) isn't worth it, there aren't many necromancy spells which allow a save and slay living, harm and destruction have a fixed DC unaffected of stats and feats.
As a dreadmaster you should take spell focus (enchantment) instead since those are the special spells they get.
Rapid shot grants a free extra ranged attack per round with all ranged weapons except crossbows but if you don't use ranged there's no need to take it.
Spell penetration helps only for casting offensive spells at monsters with MR in a certain range but there aren't many of them, almost all have 0 MR just like your party members.
Combat casting only grants you 4 skill points, just like bullheaded (intimidate is a cross-class skill for clerics) which even adds a (quite useless) bonus to will saves.