This depends on how you manage the characters.
If you "puppet" Neeshka, then it's a different game. (..and if you are going to do that I'd probably forget about her almost entirely and puppet Quara and/or Sand.) I don't know how to get her to "kite" on auto-anything.
Note: you can get a "chime of opening" for chest opening duty from the older lady (seller) in the Docks district (road behind the guard station). Basically just using Neeshka for her personal quests, and the "chime" for everything else.
Elanee depends a lot on her spell-casting settings. IF you keep it at "Overpowered" then she just wades into the fray and starts casting her Lightening spells. (..though often she'll cast her most powerful summon first if you have it in her spell-book.) Keeping her loaded-up with AC items includes a Shield and precludes bow use. Considering how much "threat" she draws it's a good idea to keep her AC as high as possible. She's also a really good healer after a few Lightening castings with Healing Kits (not healing spells) when not shape-shifted. Finally she's rather excellent with melee as a Treant or Earth Elemental at higher levels - and Natural Spell is a very nice feat to have in those instances.
Speaking of Natural Spell, there are so many good feats for a Druid that IMO it's a waste to put any feats into Bow use. In fact, I always try to pick her up as quickly as possible so that I can select her 6th level feat - otherwise she selects something I don't think is worth-while. (i.e. West Harbor to Inn to Fort Locke - straight to Neeshka and then straight to the Fort Locke exit path to pick-up Elanee.. only then going back and doing the Swamp Cave map, Bandit Camp map, Graveyard map, etc..)
Note: I used to use Elanee as an archer and Neeshka as melee..
Yes, you select Elanee and then give the command to her pet. The problem is that the Dino sometimes is more than a little "late to the party".
Remove spontaneous casting and auto-summon. Also make sure you unsummon before exiting a map (..and rest so that when you get to the next map you can summon your pet again.)
Neeshka and a light shield, no real flaw.. BUT you can't get her AC up high enough for her not to get killed most of the time (on auto). You can however improve this by having her at a "far" distance from your character so that she starts late into the melee. (..though this doesn't work for "canned" fights.)