swcarter wrote:The version from Green Man Gaming was corrupt -- I ended up getting a refund, and then got a copy directly from Nordic Games -- but they're still selling it on their site, so it seems plausible that they've fixed the problem by now.
SWC
So I gather I can get a copy through nordic games. I'll giv'er a try.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Can anyone confirm it works now? I'd rather *not* talk to customer service!
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
And GawainBS, it looks like anything that used to require medium armor now requires the chainmail skill and only fighter gets that, it could also be that medium weapons is now swords, and again I'm pretty sure only fighter gets that.
I can see the logic behind their progression system, you pick two from casting, sneaking, and meleeing. The problem is that the adept is meant to be good at both casting and meleeing, not as good as either the mage or fighter, and taking medium armor/weapons away from them pretty much leaves the class's melee abilities as a rogue with a mace.
Have you tried rogue, deathlord? In the original game sneaking was not very good.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
ssjdeathlord wrote:Thank you George_K worked like a charm!
And GawainBS, it looks like anything that used to require medium armor now requires the chainmail skill and only fighter gets that, it could also be that medium weapons is now swords, and again I'm pretty sure only fighter gets that.
I can see the logic behind their progression system, you pick two from casting, sneaking, and meleeing. The problem is that the adept is meant to be good at both casting and meleeing, not as good as either the mage or fighter, and taking medium armor/weapons away from them pretty much leaves the class's melee abilities as a rogue with a mace.
If that's how it is, this game has lost most of its appeal to me. The endless multiclass options and progressions were the strong point.
So my Adept/Mage would be doomed to be pisspoor in melee and locked to maces? Pppffff. I'm going to cancel my Amazon order.
You get daggers, staves and magic weapons too. As far as I can tell "magic weapons" means shit staffs that cast a spell, the shit part being that they take forever to be able to hit a second time with them.
Claudius wrote:So I gather I can get a copy through nordic games. I'll giv'er a try.
Nordic Games is the publisher. They sent me a review copy. You "regular people" will probably have to find an online seller with it.
SWC
Sir Edmund:"Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?" Me:"It's a great way to get promoted, I know that much."
CraigBee wrote:Where?!? You torture me saying Learning Bonuses are out without posting a link to them!
From what I can tell, only weapon skills advance in rank by using them. For all other skills, you can only advance them by spending skill points, which you receive each time you gain a level. I don't see how learning bonuses apply to a system like that.
I'm finally on my way out of Fargrove, so pretty soon I'll be able to start testing how the classes work.
SWC
Sir Edmund:"Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?" Me:"It's a great way to get promoted, I know that much."
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
ssjdeathlord wrote:Oh, and does anyone know how to switch between ranged and mellee weapons?
You can't. The game automatically picks the weapon it thinks suits the situation best. After I got all excited about finally finding a throwing weapon for my fighter, I gave up on ranged combat after a while because the game keeps having me throw piddly daggers when I don't want it to.
But here's some "good" news: as far as I can tell, there's no longer a penalty for dying.
SWC
Sir Edmund:"Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?" Me:"It's a great way to get promoted, I know that much."
swcarter wrote:But here's some "good" news: as far as I can tell, there's no longer a penalty for dying.SWC
Bummer. I really like a reasonable death penalty. One of my lease favorite games ever was Dungeon Siege, primarily because there was no death penalty. We played it coop and found ourselves running to the next town as "ghosts" to get better equipment. There was no need to kill monsters, you just kept running, becoming a "ghost" when you died, and still running to the next town. It became stoopid.
swcarter wrote:But here's some "good" news: as far as I can tell, there's no longer a penalty for dying.
SWC
Bummer. I think that stinks. I liked the Advance Points system. Added an extra layer of tension and strategy as to when to spend your points. The more you saved up for something big, the bigger the risk you were taking that you'd lose them all when you died.
Seems D.W. went the streamlining route on a lot of design elements (e.g. ranged combat, character leveling, mana pool, spell learning, etc). I don't like that. Part of the charm for me was the quirky game systems that were unlike pretty much anything else I'd played to that point.
chamr wrote:Bummer. I think that stinks. I liked the Advance Points system. Added an extra layer of tension and strategy as to when to spend your points. The more you saved up for something big, the bigger the risk you were taking that you'd lose them all when you died.
Seems D.W. went the streamlining route on a lot of design elements (e.g. ranged combat, character leveling, mana pool, spell learning, etc). I don't like that. Part of the charm for me was the quirky game systems that were unlike pretty much anything else I'd played to that point.
Same here. I hate how they're pigeonholing classes in the "done to death" roles.
I always used several savegames and if I lost ALOT of adv points I just went back to a save. If it were a little and I had a life spell so as to not lose attributes I would just move on in the game and look forward.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
GawainBS wrote:The game is installing as we speak. I'm dieing for info on classes & skills. If anyone has a link, I'd be grateful.
It would be useful if people who are playing the game could share the class information that they see, so we can get it compiled on the site more quickly. Right now I know that fighters can always advance to knight, and I'm speculating that rogue -> hunter, mage -> sorcerer, and adept -> celestial.
SWC
Sir Edmund:"Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?" Me:"It's a great way to get promoted, I know that much."