"I could make you care" is not triggering. I went to Camp McCarren's Terminal building (Yes, double checked the doors), to Nelson, stayed there for minutes, nothing happening. I tried dismissing her, sending her to 188 Trading Post, sending her to the Lucky 38, but still nothing. Is there anyway to I can make this quest start?
Thanks!
FO:NV "I could make you care" not triggering
Not sure. You can try meddling with it through the console? I haven't done much with this, so I thought it would be interesting to list all the commands. Use at your own risk.
movetoqt - move player to current quest target
showquestlog - show the quest log, everything the player has encountered and done
getqc <base id> - checks if the current quest is complete. if true = 1 false = 0
resetquest <base id> - reset quest
sqs <base id> - list all quest objective levels (stages). Use with setstage.
getstage <base id> - gets the objective level of a quest.
setstage <base id> <Quest Objective> - sets a quest to an objective level useful for resetting bugged scripts
CompleteAllObjectives <base id> - sets all currently obtained objectives for the quest to a completed status. However, setstage must be used to obtain the next objective level (if any) in order to proceed normally, useful for bypassing a bugged or broken objective
sqt - list current quest targets
sqv <base id> - list quest variables
set <"base id".variable> to <value> - change quest variable to value NOTE: Requires quotes around the base id of the quest
Example: In New Vegas, set "000E61A5".MetRangerAndy to 1 will fix Raul's quest if you've already spoken to Ranger Andy before you recruit him.
saq - start all quests
SetQuestObject - setquestobject <baseid> <1> will set the NPC or item to quest object or not (1 is, 0 not).
Fallout wiki has the base ID's of quests and journal entries on each quest page. http://fallout.wikia.com/wiki/I_Could_Make_You_Care
movetoqt - move player to current quest target
showquestlog - show the quest log, everything the player has encountered and done
getqc <base id> - checks if the current quest is complete. if true = 1 false = 0
resetquest <base id> - reset quest
sqs <base id> - list all quest objective levels (stages). Use with setstage.
getstage <base id> - gets the objective level of a quest.
setstage <base id> <Quest Objective> - sets a quest to an objective level useful for resetting bugged scripts
CompleteAllObjectives <base id> - sets all currently obtained objectives for the quest to a completed status. However, setstage must be used to obtain the next objective level (if any) in order to proceed normally, useful for bypassing a bugged or broken objective
sqt - list current quest targets
sqv <base id> - list quest variables
set <"base id".variable> to <value> - change quest variable to value NOTE: Requires quotes around the base id of the quest
Example: In New Vegas, set "000E61A5".MetRangerAndy to 1 will fix Raul's quest if you've already spoken to Ranger Andy before you recruit him.
saq - start all quests
SetQuestObject - setquestobject <baseid> <1> will set the NPC or item to quest object or not (1 is, 0 not).
Fallout wiki has the base ID's of quests and journal entries on each quest page. http://fallout.wikia.com/wiki/I_Could_Make_You_Care
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
I have resorted to console commands few times and I must warn you that it can break the game even more. Although, when I used the commands I wasn't actually trying to initiate any quest but progress the quest past certain bugs.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
I used the console to trigger Veronica's talks. So, in the end, the quest activated "naturally". This playthrough, I'm also cursed with a lot of instances of savegames not loading, forcing me to start a new game and load from there. Obsidian makes awesome games (probably the best developer out there at the moment), but they always come with a crapload of bugs.