Publisher: Focus Home Interactive, Atlus USA (NA version)
Genre: Action RPG
Platforms: Windows, Xbox 360
Released: 2012
Version Used In Review: Windows version 1.4.700.49
Introduction
Writing a review of Divinity 2: Developer's Cut has been completely new experience for me. What made it so different is the fact that I'm not reviewing one game, but a remake of a packet that combines the actual game and the only expansion ever released. To make the previous statement a bit more clear I must tell a few things about the "history" of Divinity 2. First of all, the original game, known as Divinity 2: Ego Draconis, was released back in 2009. Two years later, year 2011, the game was re-released as Divinity 2: The Dragon Knight Saga, which included the expansion back Flames of Vengeance as well as lots of fixes and even updates to original Ego Draconis. Finally, the third release occurred in 2012 with the title of Divinity 2: Developer's Cut. This release included everything released under the title of The Dragon Knight Saga as well as some additional goodies, like concept arts and design documents. The most prominent feature, and the only feature, that affects the actual game was the ability of playing the saga in Developer's Mode, a mode that allows access to console commands.
During the review I'm going to use the term "Divinity 2" as general term of the whole packet. In those cases I'm referring to the vanilla game or the expansion specifically, I'm going to use the correct titles instead, Ego Draconis or Flames of Vengeance.
Finally, this review is based on the Windows version of the game. I have heard that XBox 360 version is somewhat different, especially in terms of gameplay and how well it works. This means that some of my opinions are only valid for Windows version of the game.
Graphics
Graphical presentation is the very first thing that determines the quality of the game. While I am actually quite forgiving when it comes to graphics, especially if the rest of the game is well made, even I have standards that must be met.
If I compare Divinity 2 to other games released back in 2009, the graphics are above average. Of course, the age of the game is quite visible, mostly in texture quality; sometimes grany textures and jagged edges are the most notable things. Also, the animations aren't always smooth and no real "visual candies" are present. Basically the quality of graphics is good enough to not distracting the player from actual game, both in good and bad way.

There are some minor problems with graphics as well. Stretched textures are perhaps the worst thing I experienced, though these occurred rarely enough. But when those did the problem was very annoying; few times the graphics of object was stretched so badly that about half of the map was covered by it, making it difficult to do anything.
Other minor problems were creatures partially melting through the surface, lighting not working properly indoors and completely missing textures. None of these problems were bad, mostly because the possibility of experiencing any of those was close to none.
Where Divinity 2 shines in terms of graphics are the cinematics; those which didn't use the game engine were really well made, even beautiful. Unfortunately there weren't many of those, only a handful, but those few were much better I was generally expecting from a game of that age.
Finally, one small detail about the graphics; the lips of characters were actually synchronized with the dialogue. The synchronization is also very accurate, only few times I was able to spot a very small difference between the lips and the audio.
Audio
The music of Divinity 2 is very good, with enough variety ranging from peaceful and even melancholy background music to epic battle fanfares. The transition between tracks is also made pretty well, the old track fades away before new track begins.
Sound effects are generally good. All the basic effects are present; clash of weapons, moans, grunts, objects shattering and so forth. While the quality of these effects is not exceptional, there is nothing wrong either. On the other hand, sometimes the background effects hit the spot; especially in Flames of Vengeance certain locations have exceptional atmosphere due the background effects.
Voice acting in Divinity 2 is also something worth of mentioning; every line has been voiced and every important NPC has distinct voice. The recycling of voice was only apparent with NPCs who only throw short comments without actual dialog. The quality of voice acting is also very good and enhances the personality of characters. In certain cases the quality is so good that, when combined to writing quality, the NPC becomes memorable character and, in some twisted way, even a target of worship. Without spoiling too much I can say one word which is enough to describe the exceptional quality: Bellegar!