The first time I played this game ages ago I got stopped because the monsters scaled more than I did.
So I built the following character:
blade
blunt
light armor
heavy armor
armorer
conjuration
speachcraft..
All of those you can avoid leveling as long as you use hand to hand and robes. I am using hand to hand and block on everything. I have low magicka and that's part of the 'non-fun'.
But I can kick everythings ass because I am only level 3!
So I can have 100 hand to hand. At level 3 pretty much everything is easy particularly because I am a Nord with endurance picked, and warrior star sign.
But this makes a boring game.
So I need a middle ground where I don't reload much.
Here's the build I thought of, but I worried of over leveling. It's not a min/max munchkin, that's not my issue though of course there is a concern of power level to avoid reloads.
Here is the build:
Hand to Hand
Block
Blade
Illusion (ninja)
Alteration (martial marts iron body)
Sneak
Destruction (mortal combat tm)
Help me find middle ground in character building
Help me find middle ground in character building
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
It really isn't that difficult once you're aware of the problems, depending on the type of character you want to build.
Mage is the simplest
Destruction
Restoration
Mysticism
Conjuration
Speechcraft
Block
Blunt
Looks like a mage, you play her/him like a mage, use Alchemy and Alteration to 'top up' Intelligence and Willpower; buy heavy armour/armourer training plus repairing to top up endurance. You'll absolutely own the game is the only downside, although you'll need to get creative with spell making. Never use speechcraft unless you want to kick on to the next level, use charm spells instead.
Fighter
Heavy Armour
Block
Armourer
Alteration
Speechcraft
Conjuration
Destruction
Only use the first three skills! Yep, counter intuitive I know, horrible way to play, but it works. Works for a thief too of course.
Mage is the simplest
Destruction
Restoration
Mysticism
Conjuration
Speechcraft
Block
Blunt
Looks like a mage, you play her/him like a mage, use Alchemy and Alteration to 'top up' Intelligence and Willpower; buy heavy armour/armourer training plus repairing to top up endurance. You'll absolutely own the game is the only downside, although you'll need to get creative with spell making. Never use speechcraft unless you want to kick on to the next level, use charm spells instead.
Fighter
Heavy Armour
Block
Armourer
Alteration
Speechcraft
Conjuration
Destruction
Only use the first three skills! Yep, counter intuitive I know, horrible way to play, but it works. Works for a thief too of course.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Yes I also found the post you made on the most recent building thread. It seems like it will work. I selected Nord, Combat, and Thief. But I planned the mage route in skill selection with blunt/speachcraft to be unused. It seems like it will avoid the problem of my first plan where I never ever leveled up which made it rather stagnant. Thanks.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
I've played a modded game, TOkR4M, good suggestion. I just wanted to try vanilla so I could get a baseline on the game and then if I want to play more I can go back to mods. One reason is to see vanilla and the other is to have a fast leveling pace so I won't have to put in so many hours to beat it, you know just see quest content.
I have tried Fransesco's and liked it and also OOO. Thanks for the suggestion.
I have tried Fransesco's and liked it and also OOO. Thanks for the suggestion.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
@galraen and all: What spells do you use? Do you try to train them? I am finding leveling the above build faster than many mods, but slower to level in some ways. The spells I use are 'heal' between battles, protection (alteration) to give some armor, fireball (destruction).. I don't find a use for mysticism yet, but eventually soul trap of course. Illusioin I could use chameleon but always forget. I've only got 60 magicka so far in the game so it is limited. I use starlight when going back to the entrance of a dungeon to spot missed chests.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
Make your own spells; you can mix and match effects to make the 'relevant' school whichever one you want.
So you can mix Turn Undead with fire damage and tweak the balance until it becomes either a destruction spell or a conjuration one.# for example. Sometimes it's necessary to mix in apparently irrelevanty spells to tweak the school to the one you want.
In the above example for instance; if you create a spell which does:
Absorb Health 2 points for 6 seconds
Fire damage on touch 2 points for 6 seconds
Turn Undead nax level for 6 seconds
The spell will be classified as Restoration. If you want it to be conjuration then reduce the AH damage and incorporate a Summon Scamp for 6 seconds. Not enough? Increase the duration for the summon, or add bound dagger until it changes.
Want to heal yourself but don't want to boost restoration; Restore health 2 points for ten seconds, Shield ten points for ten seconds, fireshield, shock shield and frost shield likewise. OK, the balance I've given might not be enough, experiment until you find the right combo.
Another good one is Invis on self for x seconds, absorb health y Pounts for z seconds. Kill the openent while it stands there looking for an enemy it can't find! Naty, bit of a game killer? Ok, substitue fear for invisibility, firedamage for AH and send them running and burning at the same time!
Or Zap, my personal favourite
Damage Health, Fire Damage, Frost Damage, Shock Damage, Absorb Health all for 2 points for 5 seconds. So 50 total damage (depending on resistances) and it's an apprentice level restoration spell!
Or you could remove the AH, add Demoralise level 30 for 5 seconds; et voila, they flee taking 40 damage whilst doing so: this is an apprentice level Illusion spell!
Alternatively Fire, Frost, Shock and absorb health 3 points for 3seconds on touch; invisible for 4 seconds. As soon as the AH finishes recast: poor sucker's dead and he doesn't know how! Apprentice Restoration spell!
When you reach Jurneyman then you can of course increase the dosage.
So you can mix Turn Undead with fire damage and tweak the balance until it becomes either a destruction spell or a conjuration one.# for example. Sometimes it's necessary to mix in apparently irrelevanty spells to tweak the school to the one you want.
In the above example for instance; if you create a spell which does:
Absorb Health 2 points for 6 seconds
Fire damage on touch 2 points for 6 seconds
Turn Undead nax level for 6 seconds
The spell will be classified as Restoration. If you want it to be conjuration then reduce the AH damage and incorporate a Summon Scamp for 6 seconds. Not enough? Increase the duration for the summon, or add bound dagger until it changes.
Want to heal yourself but don't want to boost restoration; Restore health 2 points for ten seconds, Shield ten points for ten seconds, fireshield, shock shield and frost shield likewise. OK, the balance I've given might not be enough, experiment until you find the right combo.
Another good one is Invis on self for x seconds, absorb health y Pounts for z seconds. Kill the openent while it stands there looking for an enemy it can't find! Naty, bit of a game killer? Ok, substitue fear for invisibility, firedamage for AH and send them running and burning at the same time!
Or Zap, my personal favourite
Damage Health, Fire Damage, Frost Damage, Shock Damage, Absorb Health all for 2 points for 5 seconds. So 50 total damage (depending on resistances) and it's an apprentice level restoration spell!
Or you could remove the AH, add Demoralise level 30 for 5 seconds; et voila, they flee taking 40 damage whilst doing so: this is an apprentice level Illusion spell!
Alternatively Fire, Frost, Shock and absorb health 3 points for 3seconds on touch; invisible for 4 seconds. As soon as the AH finishes recast: poor sucker's dead and he doesn't know how! Apprentice Restoration spell!
When you reach Jurneyman then you can of course increase the dosage.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
PS You can get invisibility early by visiting the Jone's Shadow Doomstone.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]