Need help on magic heavy character
Need help on magic heavy character
Hi!
I want to play a character which solves most situations through magic.
But I also want to be good in talking-skills.
Perhaps a little thieving also.
Is it possible to build such a character?
If so, how would you skill him/her?
I dont need a perfect build but it should solve most of the problems the game gives you with ease.
Also I heard the game was very buggy.
Which mods would you suggest me to get to have a smooth gaming experience?
I want to play a character which solves most situations through magic.
But I also want to be good in talking-skills.
Perhaps a little thieving also.
Is it possible to build such a character?
If so, how would you skill him/her?
I dont need a perfect build but it should solve most of the problems the game gives you with ease.
Also I heard the game was very buggy.
Which mods would you suggest me to get to have a smooth gaming experience?
Extremely ease to build a mage/thief type, only problem is you'll be over-powered and find the game too easy.
As to how, again easy, throw skill points at magic skills, primarily air and fire. Increase attributes, no need to go over the top as you have spells to increase strength and dexterity and there are items that will also boost attributes. Put some points into melee and persuasion and you're good to go basically.
Never had any bug problems with the game, and I've played it extensively.
As to how, again easy, throw skill points at magic skills, primarily air and fire. Increase attributes, no need to go over the top as you have spells to increase strength and dexterity and there are items that will also boost attributes. Put some points into melee and persuasion and you're good to go basically.
Never had any bug problems with the game, and I've played it extensively.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
I made a mistake in my first post I meant Force, not Air.
The game is unbalanced in favour of magic, once you have Shield of Protection, and the rest of the Force spells, plus Fire Spells up to and including Fire Flash and get your magic affinity over 50%, not difficult, you'll be unstoppable.
All you really need in Melee is three levels and Melee expert, strength and Dexterity up to 16 (Strength of Earth Spell and/or Agility of fire will get them up to 20).
Conveyance, Fire (to level 3), Force, Earth (just Strength of Earth), [url='http://www.gamebanshee.com/arcanum/spellcolleges/necromanticwhite.php']Necromantic (White) and, optionally Temporal are all that are worth bothering with. [/url]
[url='http://www.gamebanshee.com/arcanum/spellcolleges/necromanticwhite.php']Summons are a pain in the ass, and actually reduce the amount of experience you get unless you can keep them out of action, which of course is self defeating. The same is somewhat true of followers although they do make useful mobile back packs.[/url]
Dodge is OK, but not nearly as useful to the player as it is to enemies. Bows are useless, but throwing is worth spending three points in. Even as a mage you can still throw Molotov Cocktails.[url='http://www.gamebanshee.com/arcanum/spellcolleges/necromanticwhite.php'][/url]
The game is unbalanced in favour of magic, once you have Shield of Protection, and the rest of the Force spells, plus Fire Spells up to and including Fire Flash and get your magic affinity over 50%, not difficult, you'll be unstoppable.
All you really need in Melee is three levels and Melee expert, strength and Dexterity up to 16 (Strength of Earth Spell and/or Agility of fire will get them up to 20).
Conveyance, Fire (to level 3), Force, Earth (just Strength of Earth), [url='http://www.gamebanshee.com/arcanum/spellcolleges/necromanticwhite.php']Necromantic (White) and, optionally Temporal are all that are worth bothering with. [/url]
[url='http://www.gamebanshee.com/arcanum/spellcolleges/necromanticwhite.php']Summons are a pain in the ass, and actually reduce the amount of experience you get unless you can keep them out of action, which of course is self defeating. The same is somewhat true of followers although they do make useful mobile back packs.[/url]
Dodge is OK, but not nearly as useful to the player as it is to enemies. Bows are useless, but throwing is worth spending three points in. Even as a mage you can still throw Molotov Cocktails.[url='http://www.gamebanshee.com/arcanum/spellcolleges/necromanticwhite.php'][/url]
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Which are the most important attributes for a mage?
Willpower is the prime attribute, Strength and Dex for melee purposes, Int and Con for increasing the number of continuous spells (strength of earth, agility of fire for example) and sustaining them. For persuasion you also need charisma, for a throwing/slashing mage Perception isn't really necessary. Main focus initially anyway, should be Willpower and Dexterity, followed by Strength.
Which throwing weapons are in the game?
Boomerangs, Chakrams and daggers primarily, Chakrams are best until you manage to find the Aerial Decapitator, if you ever do find it that is.
What melee weapons do fit such a build?
Any, Weapons who's name begins with Arcane are the best, they increase your mana pool and are indestructable.
Which race is best for a mage?
Any but Dwarf will do.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Thieving skills frankly aren't worth spending points on apart from pick-pocketing, which is well worth spending three points on.
Only hotkeys I used were quicksave, the world map hotkey and (I think) F4, the one that tells your followers to 'back off'', which I quickly hit every time there was an encounter. The way experience works in this game means that everything your followers hit or kill deprives you of experience points, hence my point about them being nothing more than mobile back packs.
Only hotkeys I used were quicksave, the world map hotkey and (I think) F4, the one that tells your followers to 'back off'', which I quickly hit every time there was an encounter. The way experience works in this game means that everything your followers hit or kill deprives you of experience points, hence my point about them being nothing more than mobile back packs.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Google helps, a lot.
Fighter Mage: The spells Galraen suggested, minus Strength of Earth. Fire up to Fireflash, Force completely, Necromantic White up to Major Heal, Temporal completely (Haste is awesome) and then the school that grants Teleportation. Add magic spells to reach 100% aptitude.
Max Melee & Dodge. Remember that DEX is THE combat stat in Arcanum.
Fighter Mage: The spells Galraen suggested, minus Strength of Earth. Fire up to Fireflash, Force completely, Necromantic White up to Major Heal, Temporal completely (Haste is awesome) and then the school that grants Teleportation. Add magic spells to reach 100% aptitude.
Max Melee & Dodge. Remember that DEX is THE combat stat in Arcanum.
Thanks.
Any tips on race, gender and background(or doesnt it matter)?(also in a roleplaying point of view)?
How do you guys find important items when theres no highlight key?
Do i understand right, if an NPC participates in combat I get ZERO experience for that fight?
Is there any way to find out how much an item is worth in money?
Any tips on race, gender and background(or doesnt it matter)?(also in a roleplaying point of view)?
How do you guys find important items when theres no highlight key?
Do i understand right, if an NPC participates in combat I get ZERO experience for that fight?
Is there any way to find out how much an item is worth in money?
Gender doesn't matter, there's some minor differences in quests.
Background: Only Child is good, but not recommended if you want more than one NPC. Avoid backgrounds that give bonuses to skills: you need four "points" in a skill to make it count as one full rank. (Although "normal" points you allocate to skills count as a full rank.)
We find important items by looking on the screen. (No intention to be snide, but there's no secret technique to it. I never had trouble with it in Arcanum. Interactive elements light up if you mouse over them.)
You get XP for every hit you inflict. If NPCs inflict damage too, there's less for you to inflict, ergo less XP.
Try selling an item. No other way.
Background: Only Child is good, but not recommended if you want more than one NPC. Avoid backgrounds that give bonuses to skills: you need four "points" in a skill to make it count as one full rank. (Although "normal" points you allocate to skills count as a full rank.)
We find important items by looking on the screen. (No intention to be snide, but there's no secret technique to it. I never had trouble with it in Arcanum. Interactive elements light up if you mouse over them.)
You get XP for every hit you inflict. If NPCs inflict damage too, there's less for you to inflict, ergo less XP.
Try selling an item. No other way.