At the moment, I'm in the underworld (just got there). Now there are three things that bother me.
I've stumbled upon the Shattered Crypt. The Shattered Crypt is the crypt where you get attacked from all sides by Lesser Vargouilles... Is there a limitless supply of those?? Since I must've killed dozens already and they still seem to pop up out of thin air...
Second of all, if the Nameless One dies, he gets teleported back to the beginning of the Underworld... But does it have any other annoying side-effects other than being teleported back into the game? I don't lose XP over this or something?
Third of all, the reason why I have so much trouble with these Vargouilles in the first place is that I need to rest. And badly. And I haven't been able to find any proper locations in the Underworld yet to rest... Are there any locations in the Weeping Stone Catacomb map where I can rest peacefully? As it's "too dangerous" to rest, according to the computer... And I'm already running out of healing means. If there are no locations to rest on the Weeping Stone Catacomb map, what is the nearest location where I *can* rest? Or is my only option now to go back to the Buried Village, pay the bribe to enter it and rest there somewhere?
Thanks in advance.
Three questions
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1) The Vargouilles are a nice source of cheap, endless experience when your party is relatively young. Fortunately, you don't have to disturb them too often. Just do the quests that you need to in that area, unless you want a few more kills to make a level.
2) There is no other loss to dying before a few of the endgame challenges. In fact, it's sometimes beneficial to die. When you're in the Modron Maze, for example, you could decide you've done all you can, but don't remember the way out. Have everybody kill you, then wake up with your party in the opening room: simple. Basically, all death is move your NO to the nearest safe area.
3) You could always leave, or just try resting elsewhere in the area. As I recall, it was fairly safe. Just try it to find out. You can always restart if it isn't.
2) There is no other loss to dying before a few of the endgame challenges. In fact, it's sometimes beneficial to die. When you're in the Modron Maze, for example, you could decide you've done all you can, but don't remember the way out. Have everybody kill you, then wake up with your party in the opening room: simple. Basically, all death is move your NO to the nearest safe area.
3) You could always leave, or just try resting elsewhere in the area. As I recall, it was fairly safe. Just try it to find out. You can always restart if it isn't.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
I must admit I've passed that point in the game already long ago (now walking around in Clerk's Ward, I *cough* was in the mood for Planescape last night ) but thanks for your help anyways!
And yes, I've stumbled upon the NO's tomb, where the constant respawning after death is indeed quite beneficial. Just wanted to make sure dying didn't have any nasty side-effects. Thanks!
And yes, I've stumbled upon the NO's tomb, where the constant respawning after death is indeed quite beneficial. Just wanted to make sure dying didn't have any nasty side-effects. Thanks!
Just had to mention, when you go back into the villiage, you can offer the bribe, hold it outside the fence, wait for him to reach out to grab it, then grab his arm and threaten to twist it off. I managed this with a low 9 str and dex, so I am pretty sure anyone can. He will then open the gate whenever you go near it, but this may make you chaotic, not sure.
Nope, oddly enough, pinning the guard's arm when he reaches for the money doesn't affect the alignment variables.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.