For those of you who haven't played PST I highly recommend it. Although the Planescape setting is much different from the Forgotten Realms, it is still a very interesting game. The rich plot and the fact that the character has no memory (just as you the player have no knowledge of previous events) make for a very "immersive" experience.
Also. I have a question. Since I tend to favor the sword and sorcery milieu I have never played Fallout. How does it rank with BG1, BG2 and PST?
A hypothesis ...
- escape velocity
- Posts: 15
- Joined: Tue Jan 16, 2001 11:00 pm
- Location: Chicago, IL United States
- Contact:
Fallout 2 was the game that got me back into RPGs after a long hiatus... I think before I played Fallout 2, the most recent game I had played was Betrayal at Krondor (which had a cool story, neat characters that you could play and develop -- probably it's biggest drawback was that you had to worry about too many little things like food...).
Believe it or not, I had actually owned BGI before I got Fallout 2, but I never got past Ch 1 because things kept distracting me from it. When my brother gave me Fallout 2, it kept me mesmerized for quite a while and convinced me to go back to BGI.
Fallout 2 has kind of a different character generation and advancement system from BGI or BGII. You gain in levels as you do in BGI/II, but you have a whole array of skills that you develop to use in the game -- like healing or bartering or small guns or technology skills. Probably the only thing that drove me crazy in Fallout 2 was the weapons system -- I just thought that there were way to many and too many types of ammo to worry about. I guess I am much happier wielding a long sword .
But it's a great game, even if it is in post-nuclear war California. And the NPCs in it are really neat. The story is also pretty great -- you really want to find out what is going to happen at the end. And depending on the different things you do, there are many different possible endings. It's also probably the only game I've played as a female character where you can sleep with someone to get yourself something you want... definitely a game with adult themes, but I think that makes it feel a lot more realistic.
Believe it or not, I had actually owned BGI before I got Fallout 2, but I never got past Ch 1 because things kept distracting me from it. When my brother gave me Fallout 2, it kept me mesmerized for quite a while and convinced me to go back to BGI.
Fallout 2 has kind of a different character generation and advancement system from BGI or BGII. You gain in levels as you do in BGI/II, but you have a whole array of skills that you develop to use in the game -- like healing or bartering or small guns or technology skills. Probably the only thing that drove me crazy in Fallout 2 was the weapons system -- I just thought that there were way to many and too many types of ammo to worry about. I guess I am much happier wielding a long sword .
But it's a great game, even if it is in post-nuclear war California. And the NPCs in it are really neat. The story is also pretty great -- you really want to find out what is going to happen at the end. And depending on the different things you do, there are many different possible endings. It's also probably the only game I've played as a female character where you can sleep with someone to get yourself something you want... definitely a game with adult themes, but I think that makes it feel a lot more realistic.
From the three games of the starting question,Ps:T has the most notable and interesting player character.The Nameless One is a unique protagonist in RPGs.
That is mainly because his story is combined with the ability to switch classes (figher/thief/mage) and to assign new ability points.So in the end most players had a different version of him - a version that suited their personal taste.Mine beat the game as a lvl 22 mage (although levels and power doesn't play a significant role in the end).
From what i have read,the Torment team works on a new RPG.This is not going to be a sequel of Ps:T,but a RPG in a new scenery and it will not be AD&D.Any new info about that would be welcome.
That is mainly because his story is combined with the ability to switch classes (figher/thief/mage) and to assign new ability points.So in the end most players had a different version of him - a version that suited their personal taste.Mine beat the game as a lvl 22 mage (although levels and power doesn't play a significant role in the end).
From what i have read,the Torment team works on a new RPG.This is not going to be a sequel of Ps:T,but a RPG in a new scenery and it will not be AD&D.Any new info about that would be welcome.
"ÃçñÜóêù áåß äéäáóêüìåíïò"
- Sparrowhawk
- Posts: 31
- Joined: Thu Feb 01, 2001 11:00 pm
- Location: Waukegan, IL USA
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Well, I may be new here and all, and I may be dating myself, but with all this talk of RPG immersion, NPC interaction, and quality storylines, I can't believe noone mentioned Crusaders of the Dark Savant... years ago I played PnP, and the Dark Savant was the first PC RPG that captured any of the magnificience of that earlier experience. BGII is the first game that I'd even try to compare to Dark Savant, and even with years of technology and development on its side, DS still occupies the RPG throne in my heart. Of course, these could just be the deliriously nostalgic ramblings of someone who has kept his saved games on floppy for nearly a decade, and still believes that Wizardry 8 will be out sometime this year...
mh
mh
Sparrowhawk, and his faithful companion Otak, are proud members of the Brotherhood of the Woods
There is nothing that can replace the feel of cold steel cleaving through the soft flesh of your enemy, and feeling the warm blood wash over your hands. Then the pure thrill you get as you see the final moments of life drain from your victims eyes, and you know you have killed that man. Then, as you wipe your blade clean of your old "friends" blood, a grin ecompasses your face at the pure joy your received from that action, and the knowledge you can do it all over again.
There is something personal about that experiance...
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When is a Raven like a Writing desk?
There is something personal about that experiance...
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When is a Raven like a Writing desk?