Please note that new user registrations disabled at this time.

Planar Sphere wow

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Kew
Posts: 9
Joined: Tue Feb 12, 2002 6:33 pm
Contact:

Planar Sphere wow

Post by Kew »

Spoiler
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.



3 High level mages 1 Demon a bunch of stone golems... it was on the easiest setting and I was having alot of trouble. The way I defeated the mages was casting web/cloudkill before fighting them. Anyway... my question is that i'm a dueled kensai mage and I got the sphere under my controll... What shall I do with this giant metal orb sitting in the slums?
User avatar
Phantom Lord
Posts: 877
Joined: Sun Jul 22, 2001 10:00 pm
Location: Exiled - yet ...
Contact:

Post by Phantom Lord »

Only one demon? No other golems than stone golems? Strange ... if you don't have a stronghold make it yours.
User avatar
Timekeeper
Posts: 89
Joined: Fri Feb 15, 2002 8:39 pm
Location: UHM, Hawaii
Contact:

Post by Timekeeper »

Having put 2 mages as mains through the game, you're missing out on a lot of stuff. :)

I've always had it set on Core Rules, and I haven't had much trouble. Who's your party? It might help to know who you have before saying how difficult it was.

Power core should have had 2 iron golems, and a handful or stone and clay golems. Tolgerias and his lackey, and Lavok are the mages, and you could have defeated up to 3 demons for their hearts.



S
P
O
I
L
E
R



Since the stronghold is yours, begin with this. Teos will tell you to start with the Knights, by returning them to their own plane. Go to Ribald, ask him about the Knights. He'll give you an option to return the Knights (for gold, of course; about 9k). A mage should show up the next day and return the Knights.

Teos then shows up with 3 apprentices for you. Depending on what you have them make, some of them could die. Before deciding on what to build, save your game. Good choices would be Wand of the Apprenti (first task), Horrid Wilting scroll (second task).

The final task for the apprentices is difficult. Either have them make the Staff of Power or tell them to walk away. If they make the staff, all 3 will die. The only way to get the XP from the apprentices is to have them walk away. About a day later, you'll be treated to a graduation ceremony for the survivors.

A couple days later, a messenger will tell you to come to the Sphere. Teos is there, wondering why you told a messenger to summon him. Upon this, you'll be attacked, but it shouldn't be a tough battle. After it, Teos will tell you to use a Rune of Imprisonment on a noble in the Crooked Crane (Gate District). 2nd floor will have a battle. Use the Rune on the noble, then mop up his lackeys.

After that task is finished, Teos will give you the Sphere to keep. Enjoy. :D
"I cannot be caged.
I cannot be controlled.
Know this even as you die, ever pathetic, ever fools."
User avatar
Kew
Posts: 9
Joined: Tue Feb 12, 2002 6:33 pm
Contact:

Post by Kew »

At the time I had Aerie Minsc Val Jan and Edwin. I was a 9 kensai 10 mage. I had a ton of trouble with the mages. Like I said I used cloudkill before even fighting them which I thought to myself at the time as cheap. How do you defeat an iron golem anyway?
User avatar
Timekeeper
Posts: 89
Joined: Fri Feb 15, 2002 8:39 pm
Location: UHM, Hawaii
Contact:

Post by Timekeeper »

Try to defeat an iron golem with good weapons? :)

Seriously, if you have the cash, give Aerie the Sling of Everad (assuming you have the bonus merchants). That'll be able to hit them. The irons are too wide to fit on the catwalks, so you'll be able to take them down at a distance.

Against Tolgerias and Co, you should try having your main and Edwin fire off a Cloudkill. It'll stick around for a few rounds and hopefully ruin their spellcasting. Send Minsc and Valgayr for melee, use Aerie for buffing spells. It may take a few reloads, but that does the trick. If you have trouble, summon a few critters and have everyone Hasted.
"I cannot be caged.
I cannot be controlled.
Know this even as you die, ever pathetic, ever fools."
User avatar
Sojourner
Posts: 3084
Joined: Sun Mar 25, 2001 11:00 pm
Contact:

Post by Sojourner »

Originally posted by Timekeeper
Power core should have had 2 iron golems, and a handful or stone and clay golems. Tolgerias and his lackey, and Lavok are the mages, and you could have defeated up to 3 demons for their hearts.
Not necessarily - if you come in via the iceroom door, some of the golems don't appear right away.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
User avatar
Aubrey
Posts: 588
Joined: Tue Nov 27, 2001 11:00 pm
Contact:

Post by Aubrey »

But they will appear before long. First time I played the game I had set the difficulty to Normal (new gamer in all aspects) and even in Normal I had to fight a hell of golems. :(


Cheers,

Aubrey (don't wanting to remember _that_ time!)
• "You cannot pass."..."I am a servant of the Secret Fire, Wielder of the Flame of Anor, You cannot pass. The dark fire will not avail you, Flame of Udun. Go Back to the Shadow! You cannot pass."
Gandalf the Grey
User avatar
Timekeeper
Posts: 89
Joined: Fri Feb 15, 2002 8:39 pm
Location: UHM, Hawaii
Contact:

Post by Timekeeper »

Odd. My most recent runthrough was through the ice door, and the golems still showed up before plugging in the heart. Oh well. I had Viconia and Korgan whack them from a distance. :)
"I cannot be caged.
I cannot be controlled.
Know this even as you die, ever pathetic, ever fools."
User avatar
Nagroth
Posts: 190
Joined: Wed Oct 17, 2001 10:00 pm
Location: Germany
Contact:

Post by Nagroth »

Azuredge also hits and damages iron or adamantite golems.
User avatar
Timekeeper
Posts: 89
Joined: Fri Feb 15, 2002 8:39 pm
Location: UHM, Hawaii
Contact:

Post by Timekeeper »

That's because Azuredge is a +3 axe. Any +3 or better weapon will be able to hit (Blade of Roses, Equalizer, Frostreaver, Dwarven Thrower, Sling of Everad, etc).
"I cannot be caged.
I cannot be controlled.
Know this even as you die, ever pathetic, ever fools."
User avatar
Ned Flanders
Posts: 4867
Joined: Mon May 28, 2001 10:00 pm
Location: Springfield
Contact:

Post by Ned Flanders »

don't forget the flail of ages
Crush enemies, see them driven before you, and hear the lamentations of the women.
User avatar
HighLordDave
Posts: 4062
Joined: Sun Jan 14, 2001 11:00 pm
Location: Between Middle-Earth and the Galaxy Far, Far Away
Contact:

Post by HighLordDave »

And Celestial Fury +3 (simply the most useful weapon on SoA) gives you the added bonus of the thunderclap stun that works against golems.
Jesus saves! And takes half damage!

If brute force doesn't work, you're not using enough.
Post Reply