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Hardest Battle

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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bob333
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Post by bob333 »

Yeah , the demon knights were a huge surprise ! I only had anomen fighting since he was immune to level drain but within a minute he was down to 20 hit points and I knew I was in trouble.
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Sojourner
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Post by Sojourner »

Demon Knights are susceptible to Bolt of Glory, Holy Smite, and thief traps. ;)
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Nightmare
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Post by Nightmare »

All done in Chapter 2, in no peticular order:

1) Firkraag with no cheese.

2) The party in the Den of Seven Vales, as in pick a fight with them as you enter the room.

3) The party in the Sewers.

4) Twisted Rune. In chapter 2.

5) Master of Thralls fight (Major Demon, Air Elementals, Wevryn, Salamanders, and Thrall mages).

6) The party in the Desolater's Inn (mage has Death Spell, will knock out your party at lower levels).

7) Guarded Compound.

8) Irenicus at the tree of life (without summons).

9) And finally, the hardest, IMHO. The Drizzt battle. Some NPCs turn against you, no time to buff, and they are hard. Hard fight if you are not gods yet.
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Sojourner
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Post by Sojourner »

So, how'd you do #8 in chapter 2? :D :D
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Nightmare
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Post by Nightmare »

Originally posted by Sojourner
So, how'd you do #8 in chapter 2? :D :D
Shhh, you'll expose me!

Oh no! :p

:D
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Nygma
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Post by Nygma »

Any fight I wasn't expecting, usually with my party strung out all over creation:

1) Hey, I already cleared out the Underdark, let me rush to meet Solaufein. (Aerie and Imoen manage to walk into Underdark party well ahead of everybody else.)

2) Rushing out of King Stromm's tomb in disorderly fashion (Hi guys! Uh, guys?)

3) Aha! a secret room in the Crooked Crane! Huh, a 'lich'. Never heard of it. Wonder what kind of equipment it has? Thirty seconds later, staring at the smoking remains of my party, "Better be something pretty @#%* good!!!"
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Bloodstalker
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Post by Bloodstalker »

The battle between my need for sleep and my need to kill Firkraag :cool:

And I don't like anything that level drains. :rolleyes: :mad:
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Phantom Lord
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Post by Phantom Lord »

Originally posted by Nygma
Any fight I wasn't expecting, usually with my party strung out all over creation:
LOL, in the planar prison I once managed to draw the attention almost any bad guy at once.

My party was waiting near the entry (south of the trapped way leading to the master of thralls) while my thief was scouting using HIS. Within one second my thief failed at HIS in the upper right corner and ran back with the wyvern and all the other guardians along the way behind him and Korgan (set to attack mode / party AI on) somehow managed to provoke the master of thralls who suddenly came down from the north. The whole situation got quite messy ... nice fight anyway.
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kopywrite
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Post by kopywrite »

A lot of the encounters can turn very nasty pre underdark.

1. Mencar Pebblecrusher & co. I have to take them on first thing ever since reading the journal of Elmonster. Its become like a kind of ritual :)

2. Druid grove, troll mound. Slowly creeping forward, trying to draw the trolls out one by one... suddenly 3 giant trolls are rushing towards you and all your hit points are gone (what is it with those things anyway? They're so much tougher than regular trolls and yet they only give you the same paltry 1400xp. Bah!)

3. Fallen paladins. Over confidence gets me every time and I have to resort to the time honoured running of around the enemy who has no missile weapons tactic.


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Mirk
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Post by Mirk »

there's a VERY decent fight with a party in a house at the east end of bridge district. first time i found them, by chance, on like my 8th time trough the game. one of them goes straight for the protagonist, even if he's out the door - so it's like this:

scout in the house: hmm, looks like a fight...
two tanks in: the fight starts, too heavy...
spelcasters in - one goes out (he he, probaly morale falure...)

wtf - the disintegrating hand?
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Onyx
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Post by Onyx »

Originally posted by UncleScratchy


Absolutely, no question about it. My last game I played a Jester (what a loser) and had trouble with many battles even with a full party. Now I'm playing a multiclass female half-elf cleric/mage solo and have only had to back away from one battle so far. I've thought about picking up Imoen so she can finish the game with me - just us two half-siblings ;) against the world. Had I picked up Aerie early on I think two cleric/mages would have torn the place apart.
That's the idea, two cleric/mages should tare the place apart plus Imoen with mage spells and thief skills should be enough. I think! :rolleyes:
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Damone
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Post by Damone »

for me it was Balor the demon in the underdark! the one the swifnerblin(sp?) tell you to kill. my solo sorceror had a rough time finishing him off because of his 90% magic resistance. he killed my earth elemental before i even got control of it! after dying a couple of times, i remembered the slayer change!! and that did the trick mimediately.....poor old Balor, never knew what hit him!
I'll get back to this...
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Post by frogus »

I think I might have missed out on some of the fun...

I killed the Shade Dragon, Firkragg and the Black Dragon with no less than three spells each (lower resistance, lower resistance, chromatic orb is what I used for Firkragg, the others I just used Chromatic orb),
I summoned a Pit Fiend to fight the Demon Knights with me, who it slaughtered before I had much input, (my mages were fighting hand to hand by the end.)
I killed every single one of Bodhi's vampire lackeys with a single Death Spell,
I killed Irenicus (the final time) without casting a single spell (apart from Keldorn's True Sight).
I fought Kangaxx in Chapter 6, and killed him with Ring of the Ram (knocks him backwards and he misses his oppertunity to strike) and then Time Stop followed by a bunch of flame arrows.

wasn't the Mind Flayer king a dissappointment? Flesh Golems!!?? He was a big joke.

however, I am gonna start again and play through a second time soon. I have played a Lawful Good Invoker, what should I try next to make the fights a bit more challenging?
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Post by AbysmalNature »

I found Kagaxx the hardest for me, that and Firkraag, in the beginning they just totally wasted me, but then after beating the game a second time, I managed to take down the dragon and the lich(though even the second time was hard, that lich is one tough B*tch). I did not have much trouble with the other levels, though my first time around playing with a ranger, I found the De Arnise keep and the Ruined Temple level the hardest.
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Post by MuDvAyNe0305 »

Those damn mephits in the first dungeon
Death ****ing Blooms!
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Cybot
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Post by Cybot »

Strangely enough I havn't had a problem with the Planar prison or Mencar pebblecrusher. When it came to the Planar prison it was just a simple case of "isolate and missile them to death".

As for Mencar and his bunch. They are really nasty creamers in hand to hand but just a small number of summoned creatures and they where a breeze as well.

My own "most hated" battles has always involved being dropped right into a fight and having loads of spellcasters casting confusion at me....as said. I found the Mindflayer lair VERY difficult due to the timepressure involved...and mindflayers are very nasty in hand to hand.

As for Kangaxx I had none of those problems....with my own Berserker and Korgan as my teammate...well. It wasn't too hard.

My own difficulties has always been the Shadowdragon. His wingbuff is SOOO annoying. Combined that he unlike Firkraag doesn't have that pathetic vulnerability to Cloudkill.
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kopywrite
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Post by kopywrite »

Originally posted by Cybot
I found the Mindflayer lair VERY difficult due to the timepressure involved...and mindflayers are very nasty in hand to hand.
Time pressure? Is there any?


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Cybot
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Post by Cybot »

You have 3 days to finish it or the Drow priestess will come and attack you for not passing the assignment on time.
If she comes the whole Ust Natha becomes big big area filled with lots and lots of Drow fighters, priests and mages.
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samcu
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Post by samcu »

I find the drows pretty tough but ok, but one weird thing happened last night.

I was cleaning out the underdark exit and I thought my five skeleton warriors will do trick. I just send them in and listen to the battle. Some how the drows out-summoned my boys and they had 3 more skeleton warriors everytime one of their summons goes down they just spider spawn . I think in the end they had about 7-10 summons altogether which is tougher than the whole drow city put together!

Inside one of the planar prison holes are 4 werewolves and 1 greater werewolve. This fight is very hard if you accidently fall in while fighting another battle. You will need a lot of brute power to clean that out.

Obviously dragons and lichs are very hard if you decided to use brute force and not cheese. High level turn undead make liches redundant though.
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Nagroth
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Post by Nagroth »

Hm, I just killed the black dragon in the Elven City and didn´t even break a sweat... I had heard he was so very tough but just one "Finger of Death" casted by Edwin, and he was toast... sort of anti-climactic, especially when I spent a lot of time equipping all my dragonslayer gear. I think, with TOB installed, my guys (and gals) have already become too powerful.
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