I've been reading over the strategy guides here at Gamebanshee, and I find all the information great, but the strategy guides part bothers me. Does everyone use mages or something? My party my first time through the game consisted of my main character who was a strait fighter, Minsc, Keldorn, Jaheira, all four of which were front line fighters for me, with Jaheira playing battle healer as needed, then Imoen and Aerie hanging out in back to cast Breach and Pierce magic as needed for my fighters to lay the smack down.
Yeah, that's basically my strategy, I have my two mages memorize as many spells that can knock away spell protections as they can, then my melee fighters go to town, and I never really had any problems at all in the game, except for my first time trying to kill Kangaxx, causeI needed +5 weapons and didn't have any yet, but other than that, everything was my *****.
With ToB installed it became even easier, since all my fighters would start using greater whirlwind and critical strike as needed, and by the time I maxed out my levels, they could use both of those about ten times per day. My battles typically only last a couple rounds, even the fight with Melissan was cake, with no one dieing.
Is there anyone else out there that has used this strategy?
-Canedor
Anyone else focus on fighters?
yea, i often do very similar. after i thought that i REALLY should get more into magic, i force my parties not to have too many straight fighters (so i took cernd and vic, now i use both straight fighting...). but all the smaller fights, and those make at least 80% of all the fighting can be done w/o magic easily, and i hate resting for spells (and then everyone becomes exhausted and i still have 3/4 of my spells left).
if u want to change ur gameplay, dont pick more than 1 straight fighter (like minsc, keldy, korgan, valy), and go with small groups with many magic users, as u just have to rely on it then. basically, a party should have cleric/druid, mage and must have thief, a real fighter type is not necessary. i am thinking about using cernd as only "fighter" next game, might become interesting...
if u want to change ur gameplay, dont pick more than 1 straight fighter (like minsc, keldy, korgan, valy), and go with small groups with many magic users, as u just have to rely on it then. basically, a party should have cleric/druid, mage and must have thief, a real fighter type is not necessary. i am thinking about using cernd as only "fighter" next game, might become interesting...
Truth suffers from too much analysis
- ancient Fremen saying
- ancient Fremen saying
i use a similar strategy... same party except nalia instead of aerie... guess i forgot her in the tent oops
anyways... i go for straight fighters cause i can't seem to figure out how to use the spells effectivly... i love fighters what can i say... i didn't even pick a kit for my fighter when imported from BG1 its just a pure fighter... although i think i'm going to try being a ranger next.
Why blow up the world with all the nukes when you can end it with one single bullet...
Yep same here. I prefer to avoid resting like the plague so I focus mostly on slugging it out. Resting is like admitting defeat or something =P so I only do it when my high const tanks get fatigued (which takes a long time .. I did 4 optional rests last game through SoA icluding basically all side quests, plus the one you get for free entering chapter 4). Cleric and mage stuff was all focused on the spells needed to let the warriors do their jobs. Chaotic commands, breach, detect invis, dispel magic, true sight, plus occasionally stoneskin or tenser for my fighter/mage PC. Summon nymph was also very handy especially prior to getting some regen rings.
I like this approach as its very flexible so you dont have to know in advance what monsters lurk around the next corner and it feels more like the pen and paper game (though I admit its been ages since I played P+P). You don't get to reload from save cause you didnt have the right spell sequencer ready when playing P+P -- in fact back when I played there weren't spell sequencers so they feel a bit cheesy from the get go =).
I like this approach as its very flexible so you dont have to know in advance what monsters lurk around the next corner and it feels more like the pen and paper game (though I admit its been ages since I played P+P). You don't get to reload from save cause you didnt have the right spell sequencer ready when playing P+P -- in fact back when I played there weren't spell sequencers so they feel a bit cheesy from the get go =).
- Mr Flibble
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use wildmage and 1-2 clerics. this takes "fighters will never, and i mean NEVER die" to a whole new level. cast ur healings as usual. when u think u r running out, take ur wild, cast ltd wish via NRD, choose rememorize spells, everyone gets 4 spells up to lvl 4 back, including clerics. repeat til everything is back.
dont forget chaos shield, will come back too, and u have infinite NRD. its easy: with a wild, all spells below lvl5 r basically free!
dont forget chaos shield, will come back too, and u have infinite NRD. its easy: with a wild, all spells below lvl5 r basically free!
Truth suffers from too much analysis
- ancient Fremen saying
- ancient Fremen saying
- UserUnfriendly
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for more wildmage fun...try wild mage cleric...with kensai thrown in for laughs...
ran wildmage cleric kensai for a while, got seriously pissed at the wild surges...even get surges on cleric spells....grrrrrr.....
try tashia, with bun bun...having two sorcs makes every battle a breeze...bun bun whacks, tashia casts dragon breath...
everybody fall down...
ran wildmage cleric kensai for a while, got seriously pissed at the wild surges...even get surges on cleric spells....grrrrrr.....
try tashia, with bun bun...having two sorcs makes every battle a breeze...bun bun whacks, tashia casts dragon breath...
everybody fall down...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
2 full clerics by themselves will keep you from resting until everyones dropping from fatigue. Its ridiculous how, in SoA at least, long 2 Clerics can keep a party trucking. Viconia and Anomen are especially good choices. Viconia with sling of everad and Anomen with gauntlets of dex dual wielding crom with something else (usually flail of ages). Anomen makes a suprisingly good fighter. He has good hit points (do to his dual nature and high const for a NPC), 3rd best strength (after Korgan and Minsc), and with gauntlets of dex, makes an great front liner. Especially when you throw in crom (which is a waste on Viconia)
ANYWAYS, more often then not you have to rest because you ran out of a particular mage spell that you needed, such as breach. Im using Edwin and Jan in combo, so its not a significant issue with me unless I just plan poorly (happens all to often =(
I suspect a single Sorceress with 2 Clerics would be ridiculously powerful. If you wanted a "perfect party", just guessing here, but both clerics dualed from fighter to cleric, a fighter/thief (possibly swashbuckler, but likely usually that doesnt get enough hit points to hang around front without dying every two seconds, defeating the whole "never stopping" motif), 2 more fighters, and a sorcress. Youd never have to stop.
ANYWAYS, more often then not you have to rest because you ran out of a particular mage spell that you needed, such as breach. Im using Edwin and Jan in combo, so its not a significant issue with me unless I just plan poorly (happens all to often =(
I suspect a single Sorceress with 2 Clerics would be ridiculously powerful. If you wanted a "perfect party", just guessing here, but both clerics dualed from fighter to cleric, a fighter/thief (possibly swashbuckler, but likely usually that doesnt get enough hit points to hang around front without dying every two seconds, defeating the whole "never stopping" motif), 2 more fighters, and a sorcress. Youd never have to stop.
- UserUnfriendly
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try sorc with cleric fighter multi....
think righteous magic, and draw on holy might...at high levels amost all stats, the important ones, like str and dex will jump to 25!!!
doesnt matter at that point what your weapon is, you cna hit anything with anything...
sorc rules all spell casters, and cleric fighters beat all fighter kits, except maybe pally, with holy avneger and draw on holy might is pretty badass...
maybe should recreate after i download sola mod, the kensai, conjror cleric hack...perfect with tashia as main sorc...nahhh...still love bun bun, the bunny from hell!!!
next downloadable version will be mostly cosmetic, and i want to finish current game with tashia ...
think righteous magic, and draw on holy might...at high levels amost all stats, the important ones, like str and dex will jump to 25!!!
doesnt matter at that point what your weapon is, you cna hit anything with anything...
sorc rules all spell casters, and cleric fighters beat all fighter kits, except maybe pally, with holy avneger and draw on holy might is pretty badass...
maybe should recreate after i download sola mod, the kensai, conjror cleric hack...perfect with tashia as main sorc...nahhh...still love bun bun, the bunny from hell!!!
next downloadable version will be mostly cosmetic, and i want to finish current game with tashia ...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!