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Is it just me? Spoilage about ending...

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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VoodooDali
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Is it just me? Spoilage about ending...

Post by VoodooDali »

Well, I just finished the game.

I thought the last fight was incredibly easy, and a little disappointing. I still thought something additional in the plot was going to happen, but everyone says I can just keep running around killing thousands and millions of cliff racers and stuff now that Dagoth Ur is dead...blah blah blah. Also, didn't the Blades quests seem a little unfinished? I never found Caius after he was recalled. Is there something I'm missing?

I dunno, I expected some sort of great parade for me or something for saving the whole place... I barely got a thank you from anyone! Next time I run through the game, I'm going to become a god. Then they'll be sorry for not giving me a parade. Mwaahaaahaaa...
“I became insane, with long intervals of horrible sanity.” - Edgar Allen Poe
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Sirius_Sam
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Post by Sirius_Sam »

Yeah...looks like the guys at Bethsoft are still the Masters of the Anti-Climax :( .

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VoodooDali
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Post by VoodooDali »

Amazing...isn't it? I guess I expect really hard fights like at the end of the BG series, or Fallout, or whatever.

This is a quote about the game from Bethesda's forum by a poster named Moraelin, and I thought I'd copy it, because it rang true for me (I suppose I'll get flamed for this...sigh)
"My complaint about Morrowind would be more like, dunno, with its design. It's not just that it's not heroic, it doesn't even try to *feel* heroic. When first finishing it, it was downright anti-climactic. I mean, I was like, "whaaat? *That* is it?" I had just walked down some stairs with invisibility on (an enchanted constant effect invisibility amulet), hit something four times and that's it.

Someone said somewhere else that MW is basically a single-player MMORPG. Well, now I see the point. It plays and feels exactly like one of those. Nobody gives a darn about your mission, and for the most part your missions consist of either "go find cavern X and fetch item Y" or "go find cavern X and slay NPC Z". Stuff that noone except maybe one person would even care about. Or not even one person. (Like I'd expect that finishing the White Guar quest, and bringing the amulet that will save their tribe, would at least make me more liked. Well, nope. Even the person I gave the amulet to, doesn't like me more than before. They don't even care about the amulet, really.)

There is exactly zero point in taking most quests, except to get some money and some (fairly useless) items to sell. I might as well take a job as a janitor or errand boy instead. They even feel like a errand boy jobs.

The main quest is unbelievably short, and the plot is very poorly delivered. Some cut scenes would have helped a lot more than just expecting me to read some poorly written books, to find out what the hey is going on. Basically they could have at least tried to make it *look* like some supreme evil is about to break loose. Like give me a couple of movies that the ghost fence is failing, some more dreams from Azura, whatever. Stuff that at least tries to convince me that my mission is urgent and that everyone on Vvardenfell does depend on me. But no. Au contraire. The game pretty much goes above and beyond the call of duty, to convince me of the opposite. That, hey, it's not urgent, Dagoth Ur probably still has a few more millenia to complete his plans, and if I fail there'll be a dozen more Nerevarines anyway. Basically it would be mildly nice for me to succeed, but if not, hey, noone will break a sweat about it anyway. Again, that is: assuming I bother to read a few dozen poorly written books to even find that out in the first place.

It's also mostly made of the same "errand boy" kind of quests as the rest of the game. Go to Tel Aruhn, buy a female slave, go to Tel Mora and buy a couple more items, escort an NPC and voila, you're the Zainab Nerevarine and holy protector of the tribe. I saved the tribe from the unspeakably horrible fate of... uhh... having an unmarried chief. Well, Duh. That feels soooo heroic.

Basically what I'm saying is: the real problem IMHO isn't that the NPC's aren't tough, it's that the whole game goes above and beyond the call of duty to shove that in your face. Even if the enemies had 10 times the HP and did 10 times the damage, it *still* would feel as heroic as tidying up your room. "
“I became insane, with long intervals of horrible sanity.” - Edgar Allen Poe
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