@Fable:
I agree for the most part, but what made the old-style 'repetative' quests so boring was that the main quest was so bland and uninteresting. Morrowind offers good, solid gameplay and the quests (main and sub) are generally well thought-out and implemented. A little randomness wouldn't hurt because you always have the option to 'get-back-on-track' with the other established quests. IMO, a little randomness would only keep us interested in the game a bit more and enhance the Morrowind experience
S_S
What I miss in Morrowind
- Sirius_Sam
- Posts: 301
- Joined: Wed May 08, 2002 10:56 am
- Location: USA
- Contact:
Daggerfall was me favorite game, until Morrowind. I am not too far into Morrowind, my character is only level 5, but I'm liking it a lot more than any other game. What I like about Morrowind over Daggerfall is:
- Less generic graphics
- More focus (this could turn out to be a bad thing, but so far it's good)
- More varied quests
- Better dialogue
- Less bugs, or less easy to spot ones at least!
- No ebony dagger for sale in the first shop I enter!
- More freedom to join any guild without wondering whether it will screw you up later in the game
- Objects stay where you leave them
- More interaction with objects, rather than them being just fixed decor
- Much better AI
However, I can immediately see what I miss about Daggerfall:
- Hand-to-Hand skill was ultra fun in Daggerfall, but seems really sucky in Morrowind
- The combat system. I liked the different attack moves and the way they were exectuted using the mouse. I particularly liked hand-to-hand where it was easy to swing different punches and kicks. In Morrowind it is harder to execute the various (3) attacks and a bit pointless seeing as one is nearly always way better than the other two.
- The horse and the cart
- Climbing over city walls to gain entry at night
- Slower levelling (melee weapons and armor skills rise too fast in Morrowind)
- Buying a house and ship (might be possible in Morrowind, but please don't tell me)
- Random dungeons and quests (although they were repetitious, the idea was good)
- Daggerfall had much better faces than Morrowind. I hate most of the male and female faces in MW, except for the Dark Elf. The Breton, Imperial and Nord men particularly suck.
On the whole, Morrowind is way better than Daggerfall.
- Less generic graphics
- More focus (this could turn out to be a bad thing, but so far it's good)
- More varied quests
- Better dialogue
- Less bugs, or less easy to spot ones at least!
- No ebony dagger for sale in the first shop I enter!
- More freedom to join any guild without wondering whether it will screw you up later in the game
- Objects stay where you leave them
- More interaction with objects, rather than them being just fixed decor
- Much better AI
However, I can immediately see what I miss about Daggerfall:
- Hand-to-Hand skill was ultra fun in Daggerfall, but seems really sucky in Morrowind
- The combat system. I liked the different attack moves and the way they were exectuted using the mouse. I particularly liked hand-to-hand where it was easy to swing different punches and kicks. In Morrowind it is harder to execute the various (3) attacks and a bit pointless seeing as one is nearly always way better than the other two.
- The horse and the cart
- Climbing over city walls to gain entry at night
- Slower levelling (melee weapons and armor skills rise too fast in Morrowind)
- Buying a house and ship (might be possible in Morrowind, but please don't tell me)
- Random dungeons and quests (although they were repetitious, the idea was good)
- Daggerfall had much better faces than Morrowind. I hate most of the male and female faces in MW, except for the Dark Elf. The Breton, Imperial and Nord men particularly suck.
On the whole, Morrowind is way better than Daggerfall.
Get the breton-faces mod then..there are loads of new faces for Breton women there at least. And they borrowed hairstyles from the Imperial class. Some of those new faces are really cute. I bet you can find more mods that adds more faces to the chars..cos mostly the default ones suck. The dark elf faces look like (spit -Ed.)
And who wants to play as Argonian anyways..anybody tried yet?
Your only good skill is to breathe underwater?? So what? You can swim along the shores instead of walking, if that pleases you more?
And who wants to play as Argonian anyways..anybody tried yet?
Your only good skill is to breathe underwater?? So what? You can swim along the shores instead of walking, if that pleases you more?
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This is episode 666,
Destination Chaos
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This is episode 666,
Destination Chaos
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- Jan Mistique
- Posts: 55
- Joined: Sun Jun 23, 2002 3:33 am
- Location: England
- Contact:
Like some of you, I also miss the horse and cart. It was great to get around quicker and surely any self respecting adventurer would have his/her own means of transport?! I loved collecting loads of stuff and then selling it to the shops especially if I had just stolen the stuff from the shopkeeper and he then bought it back again!
I can't remember the journal aspect of Daggerfall but I think that it's a great shame that Morrowind's journal does not sort the quests into 'completed' and 'not completed'. I get fed up trawling through the journal to see what I haven't done or for precise instructions on how to complete a job that I'm on. OK, maybe this is more realistic, but I have to resort to pen and paper - very tedious!
Otherwise enjoying the game a lot so far. Oh, also, when my stats go red, I realize that I have some dread disease etc but wish that there was somewhere to tell me exactly what was wrong. Perhaps there is such a place and I missed it!
Jan
I can't remember the journal aspect of Daggerfall but I think that it's a great shame that Morrowind's journal does not sort the quests into 'completed' and 'not completed'. I get fed up trawling through the journal to see what I haven't done or for precise instructions on how to complete a job that I'm on. OK, maybe this is more realistic, but I have to resort to pen and paper - very tedious!
Otherwise enjoying the game a lot so far. Oh, also, when my stats go red, I realize that I have some dread disease etc but wish that there was somewhere to tell me exactly what was wrong. Perhaps there is such a place and I missed it!
Jan
We shall show mercy but we shall not ask for it.
- fable
- Posts: 30676
- Joined: Wed Mar 14, 2001 12:00 pm
- Location: The sun, the moon, and the stars.
- Contact:
Red icons are not only disease. They reflect any negative conditions.Originally posted by limorkil
JanB
Put your mouse pointer over the little icons at the top of your magic menu. A red icon box is for a disease and it tells you exactly what the disease affects.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Heh heh - when I got this one, I first chose the option to wait and traveled to Dagon Fell, cast Mark, then traveled back to the Temple. I took the Vow of Silence, promptly cast Recall, and had a much shorter trip to make.Originally posted by cjdevito
Didn't like the quest given you by your local guildmaster? No problem! Just reload, approach him again, and another one of the six or seven "type" quests would pop up again!
Heh. Trust me, if you ever do the Tribunal temple quests, when you get to the Silent Pilgrimage you'll be wishing you could reload to get a different one. (Travel across the entire distance of the continent to a shrine at a the remotest point....without saying a word to anyone. No fast travel, and have to avoid towns so no one speaks to you unbidden).
Thank god the designers let you fail that one and move on to the next quest, or I'd -still- be doing it.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.