Best Feats
Well I haven't encountered that problem, but I'm sure when I do, my wiz will be alot better an should be able to handle thatOriginally posted by fable
Can't summoned critters be dispelled? In the early levels of the game I wouldn't think you'd encounter that, but from experience in BG2 and IWD, I know it happens repeatedly. Of course, they're not running 3E rules, but still...
@The Jaker
As I said the computer game is different from pen and paper. I will get around to trying those feats in this computer game. My comments were based on my personal experience as well as the popularity of those feats as I have witnessed at gaming conventions.
For instance, power attack is a feat that is used with restraint at conventions. It's much more important to hit than to do a few extra points damage.
In the pen and paper game, the two hand weapon has the advantage of no penalties to the to hit roll, strength x 1.5 damage, high dex not required so you can make strength higher, you can get cleave and other important feats sooner. It's most important that you hit! Even when you have massive to hit bonuses at high level, I would prefer that ALL my multiple attacks hit. It seems to me that the creatures are much easier to hit in this computer game (thus far), than I have experienced at pen and paper gaming conventions.
I don't have my rule book in front of me, but in AD&D, I don't think the Drizzt style (2 weapons) even get the strength bonus for the off-hand weapon! That's probably not so for double bladed weapons, but that's another feat (exotic weapon proficiency) if I recall the AD&D rules.
As I said, this isn't pen and paper. If using two weapons or double bladed weapons is more effective in this game, I'll jump on the bandwagon.
As I said the computer game is different from pen and paper. I will get around to trying those feats in this computer game. My comments were based on my personal experience as well as the popularity of those feats as I have witnessed at gaming conventions.
For instance, power attack is a feat that is used with restraint at conventions. It's much more important to hit than to do a few extra points damage.
In the pen and paper game, the two hand weapon has the advantage of no penalties to the to hit roll, strength x 1.5 damage, high dex not required so you can make strength higher, you can get cleave and other important feats sooner. It's most important that you hit! Even when you have massive to hit bonuses at high level, I would prefer that ALL my multiple attacks hit. It seems to me that the creatures are much easier to hit in this computer game (thus far), than I have experienced at pen and paper gaming conventions.
I don't have my rule book in front of me, but in AD&D, I don't think the Drizzt style (2 weapons) even get the strength bonus for the off-hand weapon! That's probably not so for double bladed weapons, but that's another feat (exotic weapon proficiency) if I recall the AD&D rules.
As I said, this isn't pen and paper. If using two weapons or double bladed weapons is more effective in this game, I'll jump on the bandwagon.
- THE JAKER
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true, but dual wielders get more chances to hit per round. Ah conventions haven't been to one since....oh 1985 or so....hmm that would be fun. My experience with 3E pnp is limited to messing around with it some to get a feel in preparation for NWN.Originally posted by Kull
For instance, power attack is a feat that is used with restraint at conventions. It's much more important to hit than to do a few extra points damage.
The higher STR bonus for 2 handed weaps is included in NWN. The Dex thing is true but for instance my fighter - I started with 15 STR and DEX - now I could've dropped DEX down to 12 but I would get 4 points for that, enough to raise STR one point, but not quite 2 (because of point buy weighting). So there is not actually a huge difference. I just raised STR to 16 when I got to level 4. As per getting other feats quicker, also true but fighters have so many feats.....so I gave up 2, my human fighter still has plenty. At 4th level I have power attack and cleave and other important early feats I just don't have Weapon Focus yet.In the pen and paper game, the two hand weapon has the advantage of no penalties to the to hit roll, strength x 1.5 damage, high dex not required so you can make strength higher, you can get cleave and other important feats sooner.
DONT SAY THAT NAME!!!!!!! I can't stand words that start with D have 6 letters 2 z's and five consonants. It's called "dual wielding" and the dark elves didn't invent it, Errol Flynn did I think Maybe it was the 3 musketeers. Anyway I don't know what the AD&D rule is, not sure how that matters - the 3E rule is the offhand attacks get 1/2 STR bonus - so you see it's even - 2H weapon gets 1.5x STR bonus, dual wield gets 1x main hand, 1/2x off hand.I don't have my rule book in front of me, but in AD&D, I don't think the Drizzt style (2 weapons) even get the strength bonus for the off-hand weapon!
If Greater Cleave was in NWN then I could see a point for 2H weapons, as it is my char is carrying a 2H Greataxe for bashing chests, and so I can hotkey back and forth and see which is more effective in a combat.
May you walk on warrrrm sannd....
Which does the most damage, a 2 handed weapon or 2 weapons (dual wielding)? This is a simple answer for mathematics (probability). It has already been calculated and reported in Dragon or Dungeon (one of those RPG mags). The answer is that the 2 handed weapon usually does more damage against opponents with "higher AC", generally throughout the game (not XP level dependent). The primary reason being that it hits more often.
Maybe someone out there has the full reference to the article I am referring to?
If the monsters are easier to hit in the computer game, this would make the use of 2 weapons (or double-bladed weapons) more interesting.
Whether to dual-wield are not is a very important decision to character creation as it will require the investment of several FEATS (thread topic) to be good at it.
Maybe someone out there has the full reference to the article I am referring to?
If the monsters are easier to hit in the computer game, this would make the use of 2 weapons (or double-bladed weapons) more interesting.
Whether to dual-wield are not is a very important decision to character creation as it will require the investment of several FEATS (thread topic) to be good at it.
- fable
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Ah, Erich Wolfgang Korngold raises his head, again. Fine composer. And yes, it wouldn't be a bad idea if some modern game score paid as much attention to him as John Williams did.Originally posted by cjdevito
TheJaker mentioned...
Errol Flynn
Y'know, my entire Neverwinter Nights experience would be improved considerably if they replaced the entire game soundtrack with the theme from "Captain Blood"
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Conserning dual-wielding:
I have posted the question in the local RPGA LG territory, the Gran March. We have been playing under third edition rules for quite sometime. Based on the replies, there are numerous reasons why dual-wielding is not prefered, when all the third edition rules are employed. These reasons include: (1) limited feats, you must choose many feats to make you really good at dual wielding; furthermore, feats like weapon focus, weapon specialization, improved critical etc. may have to be taken for two weapons (long and short sword, for instance); (2) limited spells(spells like greater magic weapon would have to be cast on two weapons for maximum benefit); (3) if you move more than 5 feet, you've lost that extra attack afforded by the second weapon; (4) even with all the feats, it is easier to miss with two weapons (even after considering the 1 extra attack) when the AC is "high"; and (5) limited/expensive magical weapons (not likely a factor in the single player computer game, but a big factor when all the third edition rules are followed).
As I have repeatedly stated, I realize that there are many differences in the single player computer game and pen and paper convention gaming. Therefore, I can not say that dual wielding is inferior in this game, until the feats have been properly evaluated. So far, The Jake has said dual wielding is much more effective for him. I may try dual wielding in the computer game when my schedule allows.
I have noted that in the first chapter there are many soft targets (such as naked prisoners). In this case, a stong guy dual wielding would do better. I expect that the targets will get harder (higher AC).
I have posted the question in the local RPGA LG territory, the Gran March. We have been playing under third edition rules for quite sometime. Based on the replies, there are numerous reasons why dual-wielding is not prefered, when all the third edition rules are employed. These reasons include: (1) limited feats, you must choose many feats to make you really good at dual wielding; furthermore, feats like weapon focus, weapon specialization, improved critical etc. may have to be taken for two weapons (long and short sword, for instance); (2) limited spells(spells like greater magic weapon would have to be cast on two weapons for maximum benefit); (3) if you move more than 5 feet, you've lost that extra attack afforded by the second weapon; (4) even with all the feats, it is easier to miss with two weapons (even after considering the 1 extra attack) when the AC is "high"; and (5) limited/expensive magical weapons (not likely a factor in the single player computer game, but a big factor when all the third edition rules are followed).
As I have repeatedly stated, I realize that there are many differences in the single player computer game and pen and paper convention gaming. Therefore, I can not say that dual wielding is inferior in this game, until the feats have been properly evaluated. So far, The Jake has said dual wielding is much more effective for him. I may try dual wielding in the computer game when my schedule allows.
I have noted that in the first chapter there are many soft targets (such as naked prisoners). In this case, a stong guy dual wielding would do better. I expect that the targets will get harder (higher AC).
Concerning the sound.
You know, in the background, when it's being kinda quiet, and you'll get the scratchy noise music? "wicka-wicka-wicka-wicka whick whick whick", etcetera?
Listen carefully to the first 3 seconds of it.
Then go play the first 3 seconds of Stevie Ray Vaughn's version of Voodoo Chile.
They're the same, I say!
-Cross
You know, in the background, when it's being kinda quiet, and you'll get the scratchy noise music? "wicka-wicka-wicka-wicka whick whick whick", etcetera?
Listen carefully to the first 3 seconds of it.
Then go play the first 3 seconds of Stevie Ray Vaughn's version of Voodoo Chile.
They're the same, I say!
-Cross
Couple problems with that. Until you get weapon finesse, your penalties to hit are gonna suck, but granted youll be 3rd by the time you leave the prelude. Secondly with rogue BAB you wont qualify for Improved two weapon fighting until 12th or 13th level(I dont have the book open in front of me). If its 12th level ok, if its 13th youll have to wait until 15th level to recieve a feat slot for it. Lastly Rogues cant specialize, only fighters of 4th level or higher receive that.Originally posted by Wyvern
Yeah, first of all note that I don't have the game so I don't know how these feats are implemented. But, wouldn't a rogue with ambidexterity and two handed fighting equiping daggers (which by the way offer less penalties) rock? If you make it human, you can get both feats at the first level. The real beauty is that the next feat you choose would be weapon finesse, so a high dexterity rogue will be really very good. Of course, consider the sneak attack advantage as well.
Of course, after that you can specialise in daggers and get improved two handed fighting...
Now from my point of view, a ranger/rogue(gets imp 2 weap fighting for free) or fighter/rogue(can specialize and meets the requirements for Imp 2 weapon faster) is the way to go but thats just me.
It is best to be thought a fool and stay silent, than to open your mouth and remove all doubt.