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Final Battle (ISANE SPOILER WARNING) :)

This forum is to be used for all discussions pertaining to BioWare's Neverwinter Nights, its Shadows of Undrentide and Hordes of the Underdark expansion packs, and any user-created or premium modules.
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KaaZe
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Final Battle (ISANE SPOILER WARNING) :)

Post by KaaZe »

I just finished the game with my Cleric (level 19). How did you all beat mob X and it's 2 henchmen.

I has a elder fire elemental to keep them busy and fire off Holy word. that stunned the both of them. Used Divine power and took them out the melee way. Then I used all my remaining spells on mob-x and it was still only badly wounded... that's when I found my unused Gate spell...


All in all, a good all around story... just too few elves for my liking. Too many Dragons also. Hardest time in the game was the fire giant lair, those guys hit hard... otherwise it was abit of a push over. Some serious work has to be done with the Dragon scripts.. they seem to be very easy. Atleast the ones I killed.


I enjoyed the game alot. Long time since that has happened. Gonna run through it again with a "weaker" class. I thinking Elf Barbarian who fights with his fist's :D With high dex and the Finess feat, it should be doable. Gonna be some tough early levels until I can catch up on Unarmed feats.
/Kaaze
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Dakkon
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Post by Dakkon »

Well i figured out a trick to fire giants and any other monsters in fack, see i had belt of greater brawler and greater swordsplay and i addem to quickslot and would switch between those 2 depending on monsters if they had blunt or sword type weapons, and when i got to morag i distracted first hand out to by the door and killed him, than i did same with 2nd hand, and finally i distracted morag out ofher chamber to very far chamber where we saw her illusion talking to her chosen, and than i went to her room destroyed statue, killed coupel of priets, including one blocking swords, and fianlly after doing that, i used bunch of potions on my guy, and went and raped morag, she did like 5 dmg to be including during the time in timestop................and this was my level 16 ranger.
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Dakkon
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Post by Dakkon »

Also another thing im not sure if you people let Aribet live or not, but i did not and her sword is badass, unfortuantely u have to be a paladin or lawful evil to use it........
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KaaZe
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Post by KaaZe »

I didnt get the options to let her live. My persuade skill is too poor I guess. Never and I got her sword too, no real use for it. Also, you meet some 2. version of her, she gives you an amulet which has level 26 as level requirement ?!?!
/Kaaze
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Dakkon
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Post by Dakkon »

Hmm i didnt talk with her when she surrendered, i decided to keep on attacking lol, and ya her twin from different world did give a badass amulet.
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Dakkon
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Post by Dakkon »

Hey also im thinknig of using a cleric, could u gimme some tips on it, weapons/ armors, and what level did you start chapter 2 with?
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KaaZe
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Post by KaaZe »

I started chapter 2 around 8'ish I think. I went for the domains that gave me Call lightning, chain lightning and stoneskin. Beefed Wisdom to 16 and charisma to 14/15. Dex was at 8. Used a halbred (Not really recommened).

Primary used summoning as my main weapon and spells as more of a backup/combat winner. Always buffed my self with Bull's Strenght/Endurance/Owls wisdom.
/Kaaze
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Dakkon
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Post by Dakkon »

Aight, thanx.
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LastDanceSaloon
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Post by LastDanceSaloon »

I actually believe that this game's optimal character choice is cleric. I think this game is designed as a cleric/monk/spiritual adventure.

I've used a half-efl cleric both times I've played it and don't see any reason to change. The only more efficient character I've seen people rave about is the Monk class. I have seen people mumble and groan with other classes however.

Think about it - you have the temple of Tyr as your base throughout the adventure. The game's logo is a tearful eye. You're fighting against anarchy, diseases and mythological 'ancient ones'. You're seeking out the 'words of power'. And many more such clues.

Also, the clerics in this game actually fight really well, and are the ones most likely to get one of the best weapons in the game - the Drone +4 Morning Star with 1-6 sonic damage and 50% chance to slow on hit. And they have some of the most kick-botty spells with 'harm', 'word of faith', 'spiritual hammer' and 'sunbeam', not to mention more summoning luxuries than you can possibly use - ie: 9 different animals/elementals and three different undeads, all of which are very strong and can hold up to most foes.


I've been scouring the forum for 'final battle' information - not because it's a hard battle, I remember it being amazingly easy the first time I played it when I didn't really know what was going on most of the time - but because I want to know if it's possible to finish the game with your henchman still alive?

I can't find anyone that says they managed to get to the end portal with their henchman still intact.

I think I remember having the same dilemma the first time round and kept reloading until I managed it, but I can't remember for sure.

Does the henchman give you the 'I'm ready to die for the cause' speech because the game has to kill them as they can't go through the portal or something?

Is it worth me reloading until I satisfy this little 'good dead'?
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Post by Tricky »

I thought it was quite easy. I was only level 14-16 or so sorcerer. I summoned a mummy (PRC - any other summon would have done too) and gave it ironbody. I then casted improved invisibility on myself and ran past the boss and her summons. She has true seeing, but only casts spells at first anyway. Once I made her focus on the ironbodied mummy, I ran over to the priests that protect her and killed the one protecting her from blunt damage with an enchanted sword. I think I resummoned the mummy once or twice, but it was a short battle nonetheless.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
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LastDanceSaloon
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Post by LastDanceSaloon »

Sorcerer is a character I've never played during any RPG (I'm just being lame and affraid of the unknown, lol), but they seem to be quite popular for NWN. I guessed this was because they have high charisma and therefore get lots of persuade points, a quite crucial element to the game in regards to story development and bonus items.

What did you find was the most gorgeous aspect to sorcering in NWN? What are the big plus points which could tempt me to give one a try next time through?
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Post by Tricky »

LastDanceSaloon wrote:Sorcerer is a character I've never played during any RPG (I'm just being lame and affraid of the unknown, lol), but they seem to be quite popular for NWN. I guessed this was because they have high charisma and therefore get lots of persuade points, a quite crucial element to the game in regards to story development and bonus items.
While they have high charisma, they don't really have decent social class skills to build on. Adding a prestige class offers solutions though. As you can see by my level I sorta raced through it, ignoring most of the quests.
What did you find was the most gorgeous aspect to sorcering in NWN? What are the big plus points which could tempt me to give one a try next time through?
Not many, I don't think of NWN as that good of a game. As it happened I just stumbled into the final battle without properly resting or casting spells. Once there, the door out is locked and you can't rest anymore. I just did the little mummy summoning routine for every major battle, which worked out well enough for me most of the time (except against dragons). Only a sorcerer can adapt well enough to an unexpected situation. To be honest, the final battle wasn't the most unexpected one. The battle with the two metallic dragons however was.

To me the most goreous aspect of NWN is the Player Resource Consortium. It is still being worked on and adds lots of additional classes, prestige classes, spells, feats, epic feats, psionics and combat styles to the game, all true to the D&D sourcebooks. It's a lot closer to the real D&D than NWN2 ever gets. That's what I like most, the core aspects of the game. Not all the bad storytelling fluff around it.

I am planning on giving the two expansions another go with a new character. Some sort of character that would be the perfect, odd match to Deekin. Like a Tanarruk cleric or something. I kinda ignored him before, but I took a liking toward Deekin during NWN2.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
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LastDanceSaloon
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Post by LastDanceSaloon »

Yeah, I think it's commonly accepted that Neverwinter Nights is only 3/4 of the game it was supposed to be, but it does lay an excellent groundwork for the two superb sequels and, in another way, provide an inspiring setting to motivate people to have loads of fun with the toolsets.

I think the three biggest giveaways that the game was released in an incomplete format are:

1. What exactly were we supposed to do with the exciting and original 'Emote' wheel on the radial dial?

2. The potential for PST style plot variation and dialogue with so many different speech option, such as persuade, insight, lie, flirt, threaten etc etc, but an end result which often provided you with the same text whatever option you chose.

3. When you do the Red Dragon puzzle, it turns out not to be a puzzle at all. What was the point of the Salaad enclosure? What was the point of the book which told you to lure the clone dragon somewhere, etc etc. Most people get dumbfounded at this point because they are looking for complexity, when in reality there's zero complexity.


The other major complaint is that it's too much like Diablo - kill heal move, kill heal move, kill heal move, add infinitum. Well, I couldn't bear more than an hour of Diablo but I still found love for NWN, so there's definitely more to it than that. I think the reason for there being so many irritating chest and barrels is because the graphics didn't mix well with monsters dropping items when they died, so instead the developers just put these drop in a barrel next to the monster to begin with. I know for sure I missed tuns of drops in this game as it was impossible to always know if a drop had occurred or not without spending a lot of time in close-up after a fight, and with henchmen making fights go across a whole screen, post fight drop hunting becomes impossible.

I think the story is more than fluff. I think the story and atmosphere does grab the player, even if it's more in a subconscious way than from direct reading. I think the main reason why most people rush this game is precisely because the sense of urgency to the main quest is so well and subtly implemented.

Deekin is awesome <3
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Post by Tricky »

For the record, I rushed through the OC because I wanted to see how low my character level could be toward the end. I was hoping it wouldn't end up so high as to ruin the continued experience of the expansions for me. I was wrong. ;)

The expansions are only really properly enjoyed with a new character.
[INDENT]'..tolerance when fog rolls in clouds unfold your selfless wings feathers that float from arabesque pillows I sold to be consumed by the snow white cold if only the plaster could hold withstand the flam[url="http://bit.ly/foT0XQ"]e[/url] then this fountain torch would know no shame and be outstripped only by the sun that burns with the glory and honor of your..'[/INDENT]
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Post by LastDanceSaloon »

I have no doubt you managed to go through the whole game without engaging with the plot in any way whatsoever ;)

I was making a general reference in conclusion to scores of posts both here and on other forums. I apologise if you thought I was putting words in your mouth, that was not the intention.

Yes indeed, when the expansions arrived they did indeed crank up the playability and kind of start from scratch, and the first expansion is indeed designed to be played from level 1 with a new character. Apparently you can go into it with your levelled up character from the original NWN, but it would be too easy and a bit boring as all the monsters will be very low level, as would all the other score related functions, such as traps, dialogue etc.
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