Shadow Mages
- Mr. Sprinkles
- Posts: 221
- Joined: Wed May 09, 2001 10:00 pm
- Location: Heaven
- Contact:
Posted by TheDude:
As for 'What is a Shadow Mage?' thing:
here goes ( and this is inportend history so every member should know it ):
after Edwin made The Council of Mages (fore mages) and i The Shadow Guild (for thieves)
we couldn't agree about wich class was better after a long discussion we disided to combine our powers to make 1 ultimate powerfull guild: The Shadow Mages.
We are big and so powerfull that they had to make a guild for all the other classes to even stand a change against us. (and it didn't work)
-The Necromancer That Runs Beneath The Streets-
-Juggalos Never Die-
-Juggalos Never Die-
Of course, a guild of Inquisitors and Barbarians would pretty much wipe out the Shadow Mages, but we won't go there.
Ahh, behold the corruption spreading! I've been gone far too long! Nice to see you all still thriving.
Ahh, behold the corruption spreading! I've been gone far too long! Nice to see you all still thriving.
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
@Mr. Sprinkles, the Shadow Guild is group devoted to mage and thief tactics as well as just hanging out and spamming.
@Juggalo, Of course you can join!
@Rail, Good to see you're still your crotchety old self.
@Juggalo, Of course you can join!
@Rail, Good to see you're still your crotchety old self.
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
welcome to the new members!!
we just keep growing nice!!!!
(new members make sure u read all the posts yes all 650 so u don't have to learn things about our guild )
U-Nig great idea a new kit The Shadow Mage.
let us all think of what the Shadow Mage kit should look like, here is mine idea:
a Shadow Mage is a dual personality char.
u start as a thief/mage with little abilaties, just 4 lvl 1,2,3 and 3 lvl 4 spells and u get 60 points to put in your thieve skills.
when u gain lvls u get a choise pick the thief side or the mage side.
so u can be little mage and much thief and visa versa.
maybe it is also nice when u put a lot in thief u can change from thief kit and become an assassin or bouthy hunter.
or a specialist mage when u put much in mage.
-a shadow mage should always be able to cast a spell,hide in shadows and backstab.
-best equipment for a Shadow Mage a nice dagger, robe of vecna, boots of speed.
so what about it anybody else an idea????
we just keep growing nice!!!!
(new members make sure u read all the posts yes all 650 so u don't have to learn things about our guild )
U-Nig great idea a new kit The Shadow Mage.
let us all think of what the Shadow Mage kit should look like, here is mine idea:
a Shadow Mage is a dual personality char.
u start as a thief/mage with little abilaties, just 4 lvl 1,2,3 and 3 lvl 4 spells and u get 60 points to put in your thieve skills.
when u gain lvls u get a choise pick the thief side or the mage side.
so u can be little mage and much thief and visa versa.
maybe it is also nice when u put a lot in thief u can change from thief kit and become an assassin or bouthy hunter.
or a specialist mage when u put much in mage.
-a shadow mage should always be able to cast a spell,hide in shadows and backstab.
-best equipment for a Shadow Mage a nice dagger, robe of vecna, boots of speed.
so what about it anybody else an idea????
FEAR THE SHADOW DWARF! MASTER OF THE NIGHT!
"Who da' man?"
"You are Shadorf!"
"We're not worthy!"
(Sorry, I felt a sudden urge for moving spam )
"Who da' man?"
"You are Shadorf!"
"We're not worthy!"
(Sorry, I felt a sudden urge for moving spam )
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
He's actually a Mountain King from the upcoming Warcraft III, Reign of Chaos. But for now he also functions as Shadorf the Shadow Dwarf.
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
LOL Couldn't have said it better myself, Dude.Originally posted by TheDude:
<STRONG>The Shadow Mages home of moutain dwarves and killer orca's.
Be prepared when u want to enter </STRONG>
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Shadow mages special abilities:
Call killer orca (conjuration/summoning)
range: sight of caster
casting time: 5
Duration: 8 hours
Saving throw: none
Area of effect: special
With this spell the shadow mage summons forth and controls a massive killer orca, which will respond to the casters every whim for the duration of the spell or until slain. Although the orca is a creature who lives in seas, this one is able to live on land for a short time. When on land the orca is a bit less powerful however, as his attacks are somewhat less damaging and his movement rate is extremely low. This can be compensated by the wizard spell haste. With his massive amount of HP this monster is THE perfect guard for the shadow mage.
The killer orca possesses a heavy damaging melee attack. With its huge teeth it does 15d8 damage to any of the enemies the caster sends him to, usually tearing the enemy in pieces. When the attack is made under water the victim must make a save vs. orca's or die instantly. His teeth count as a +6 weapon, and on each hit dispel magic is cast on the victim.
The orca also has several spellcasting abilities. Firts of all he can cast improved invisibility, which makes the orca ideal for hiding in pools, waiting patiently to surprise unsuspecting enemies. To improve his melee attacks and movement rate when on land he can cast the spell improved improved haste, which is similar to the wizard spell improved haste exept the duration for this spell is set to 8 hours. Another ability of teh orca is similar to the high level fighter skill whirlwind. This sets the number of attacks per round of the killer orca to ten, and raises his thac0 by ten points. This effect lasts for no longer than one round.
Last but not least the orca slowly regenerates, has a lw ac and high thac0. The ultimate killer machine.
Summon miniskirts coming soon
Call killer orca (conjuration/summoning)
range: sight of caster
casting time: 5
Duration: 8 hours
Saving throw: none
Area of effect: special
With this spell the shadow mage summons forth and controls a massive killer orca, which will respond to the casters every whim for the duration of the spell or until slain. Although the orca is a creature who lives in seas, this one is able to live on land for a short time. When on land the orca is a bit less powerful however, as his attacks are somewhat less damaging and his movement rate is extremely low. This can be compensated by the wizard spell haste. With his massive amount of HP this monster is THE perfect guard for the shadow mage.
The killer orca possesses a heavy damaging melee attack. With its huge teeth it does 15d8 damage to any of the enemies the caster sends him to, usually tearing the enemy in pieces. When the attack is made under water the victim must make a save vs. orca's or die instantly. His teeth count as a +6 weapon, and on each hit dispel magic is cast on the victim.
The orca also has several spellcasting abilities. Firts of all he can cast improved invisibility, which makes the orca ideal for hiding in pools, waiting patiently to surprise unsuspecting enemies. To improve his melee attacks and movement rate when on land he can cast the spell improved improved haste, which is similar to the wizard spell improved haste exept the duration for this spell is set to 8 hours. Another ability of teh orca is similar to the high level fighter skill whirlwind. This sets the number of attacks per round of the killer orca to ten, and raises his thac0 by ten points. This effect lasts for no longer than one round.
Last but not least the orca slowly regenerates, has a lw ac and high thac0. The ultimate killer machine.
Summon miniskirts coming soon
- Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. -
LMFAO, U_Niq!
I think the Hell Orca can probably levitate though. That's how it catches its land-dwelling prey.
[ 06-12-2001: Message edited by: Kayless ]
I think the Hell Orca can probably levitate though. That's how it catches its land-dwelling prey.
[ 06-12-2001: Message edited by: Kayless ]
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Summon miniskirts (illusion/phantasm)
Range: sight of caster
Casting time:9
Duration: 1 round/10 levels
Saving throw: Neg.
Area of effect: 50 foot radius
This spell creates the illusion of two very fine looking chicks wearing miniskirts. These are the very ideal of beauty and every male around is forced to look to the illusion. The victims are stunned until the spell duration expires. Every round the spell lasts the stunned victims must make a save vs. death at a -4 penalty or die of longing for the illusion. If the caster is a male, he'd better look another way or he will be affected by the spell too.
NOTE: only human males are affected by this spell. If it is casted nearby a human female and her husband/boyfriend is affected, she will get all possible combat bonuses and will try to kill him, and the caster. If needed she will fight her way to them. (the caster is able to use this to his advantage)
Somehow this spell also affects killer orca's, but not in the way subscribed above. When a killer orca sees that his master is affected by this spell he will literally LHAO because of the stupid reaction of all the males around. This means the orca is no longer able to fight and will dissapear.
summon greater miniskirts
Same as above, exept human females are affected too. They are confused until the spell expires and somtimes even try to kill themselves, thinking their life is useless, that they are extremely ugly and possibly because of the loss of her husband/boyfriend.
Range: sight of caster
Casting time:9
Duration: 1 round/10 levels
Saving throw: Neg.
Area of effect: 50 foot radius
This spell creates the illusion of two very fine looking chicks wearing miniskirts. These are the very ideal of beauty and every male around is forced to look to the illusion. The victims are stunned until the spell duration expires. Every round the spell lasts the stunned victims must make a save vs. death at a -4 penalty or die of longing for the illusion. If the caster is a male, he'd better look another way or he will be affected by the spell too.
NOTE: only human males are affected by this spell. If it is casted nearby a human female and her husband/boyfriend is affected, she will get all possible combat bonuses and will try to kill him, and the caster. If needed she will fight her way to them. (the caster is able to use this to his advantage)
Somehow this spell also affects killer orca's, but not in the way subscribed above. When a killer orca sees that his master is affected by this spell he will literally LHAO because of the stupid reaction of all the males around. This means the orca is no longer able to fight and will dissapear.
summon greater miniskirts
Same as above, exept human females are affected too. They are confused until the spell expires and somtimes even try to kill themselves, thinking their life is useless, that they are extremely ugly and possibly because of the loss of her husband/boyfriend.
- Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. -
various other only shadow mage thingies
Hide killer orca
Range: touch
Casting time: 2
Duration: 1 turn/level
Saving throw: none
Area of effect: killer orca's only
Since the invisibility spell often isnt enough to hide the whole orca, sometimes leaving a bodypart visible (ie everyone wanting to swim in the pool sees a giant tail or eye), the shadow mage is able to cast this spell. This makes the orca guaranteed totally invisible.
items:
Cloak of the shadows
This item was once in possession of the founder of the council of mages, edwin. He noticed however he was able to use it, but his fellow mage friends not. The tradition in the council was that the leader of the guild had to be able to use the cloak. As he was getting older and older he needed to find someone who could be the next leader. Becoming more and more desperate he went to thedude, the famous leader of the shadow guild, and tested his thieves on who was able to wear the cloak. Only one thief/mage was able to wear it. Edwin understood that they had to combine their powers, or else the end of the council of mages was near. thedude agreed, liking the idea of mage friends (only one thief was not that happy: kayless the mage-basher who thought his mage bashing period was over). The thieves and mages learned eachothers skills and became the famous shadow mages. And from the day the shadow mages existed all the guild members were able to wear the cloak, the worries of edwin were over. Thedude and edwin understood this item could only be used by shadow mages and thief/mages. The abilities of this item are indeed perfect for them, improving both mage and thief skills.
Equipped abilities:
- +20% to all thief skills
- casting speed bonus of 4
- hide in shadows at will, even when no shadows are near (?)
- double movement rate
- unable to wear boots of speed
- -2 to strength
- minor spell deflection
- immune to the negative affects of the spells of the wild mage
- wearer can cast hide killer orca 3 times a day
- memorize 2 extra spells for each level
only usable by:
shadow mages
thief/mages
edwin
shadow mages dagger
Nobody knows where this dagger is originally from, some even say its created by bhaal himself. Now its in possession of the shadow mages, and before that it was thedude's personal weapon when leader of the shadow guild.
damage: 1d4 + 10
thac0: + 10
strikes like the assassin's poison ability.
Only usable by:
shadow mages
-- out of inspiration --
Hide killer orca
Range: touch
Casting time: 2
Duration: 1 turn/level
Saving throw: none
Area of effect: killer orca's only
Since the invisibility spell often isnt enough to hide the whole orca, sometimes leaving a bodypart visible (ie everyone wanting to swim in the pool sees a giant tail or eye), the shadow mage is able to cast this spell. This makes the orca guaranteed totally invisible.
items:
Cloak of the shadows
This item was once in possession of the founder of the council of mages, edwin. He noticed however he was able to use it, but his fellow mage friends not. The tradition in the council was that the leader of the guild had to be able to use the cloak. As he was getting older and older he needed to find someone who could be the next leader. Becoming more and more desperate he went to thedude, the famous leader of the shadow guild, and tested his thieves on who was able to wear the cloak. Only one thief/mage was able to wear it. Edwin understood that they had to combine their powers, or else the end of the council of mages was near. thedude agreed, liking the idea of mage friends (only one thief was not that happy: kayless the mage-basher who thought his mage bashing period was over). The thieves and mages learned eachothers skills and became the famous shadow mages. And from the day the shadow mages existed all the guild members were able to wear the cloak, the worries of edwin were over. Thedude and edwin understood this item could only be used by shadow mages and thief/mages. The abilities of this item are indeed perfect for them, improving both mage and thief skills.
Equipped abilities:
- +20% to all thief skills
- casting speed bonus of 4
- hide in shadows at will, even when no shadows are near (?)
- double movement rate
- unable to wear boots of speed
- -2 to strength
- minor spell deflection
- immune to the negative affects of the spells of the wild mage
- wearer can cast hide killer orca 3 times a day
- memorize 2 extra spells for each level
only usable by:
shadow mages
thief/mages
edwin
shadow mages dagger
Nobody knows where this dagger is originally from, some even say its created by bhaal himself. Now its in possession of the shadow mages, and before that it was thedude's personal weapon when leader of the shadow guild.
damage: 1d4 + 10
thac0: + 10
strikes like the assassin's poison ability.
Only usable by:
shadow mages
-- out of inspiration --
- Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. -
Blasphemy! *And* not true, of course.Of course, a guild of Inquisitors and Barbarians would pretty much wipe out the Shadow Mages, but we won't go there.
Even the most Magic Resistant Barbarian cannot hurt a Mage that casts Mislead and will eventually be killed by the summons (such as Mordekainen's Sword) and damage spells.
Spell Immunity - Divination protects against Inquisitor's True Sight, Spell Immunity - Abjuration against Dispel Magic. This leaves the Inquisitor open to just about everything (Imprisonment comes to mind).
Really. NO warrior can beat a wizard that has prepared. If they could, no-one would use wizards in BG.
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.
You dont need to tell him that. He knows. And he knows he's talking BS. We will have our revenge!!
btw do you all know about the ToB thief skill which enables them to use all weapons and such? It removes all restrictions!! Does that mean they can cast from scrolls?
Then a thief will really become a sort of shadow mage!
[ 06-12-2001: Message edited by: U_Niq ]
btw do you all know about the ToB thief skill which enables them to use all weapons and such? It removes all restrictions!! Does that mean they can cast from scrolls?
Then a thief will really become a sort of shadow mage!
[ 06-12-2001: Message edited by: U_Niq ]
- Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible. -