Not a latest patch, of course (i hate if the rules change on the ford).
BTW, regarding Dreugh - for me they are heavy while unattended and become medium as soon as enchanted.
As for Indoril - doesn't the fellow in Vivec giving it you after "woman with dagger" quest warn you it's Heavy?
There were posts on THIS board about how to correct things with TES construction set, the serch engine doesn't find any, however.
TIA
Dreugh and Indoril - Heavy or Medium
- Loredweller
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Dreugh and Indoril - Heavy or Medium
Loredweller
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...for tomorrow never comes ...
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...for tomorrow never comes ...
- Loredweller
- Posts: 1681
- Joined: Sun Feb 18, 2001 11:00 pm
- Location: Latvia
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All I can say is, patch up...the latest patches are so much better than an unpatched version.
Health bar for enemies
Dreugh and Indoril both stay at Medium where they belong
Multipliers to attributes at level up from misc skills as well as major/minor
The game runs much smoother. Really it does.
Oh, and regarding the heavy/medium change I suggest you search the official forums. I seem to remember a thread about that a few months ago which explained exactly what's going on there...it's because the weights are so close to the medium/heavy border that the game can't decide. To fix it in TES you have to change the armour weights. Either shove them up or down a few points, depending on your preference. I'd suggest down, as Medium armour is bad enough already...
Health bar for enemies
Dreugh and Indoril both stay at Medium where they belong
Multipliers to attributes at level up from misc skills as well as major/minor
The game runs much smoother. Really it does.
Oh, and regarding the heavy/medium change I suggest you search the official forums. I seem to remember a thread about that a few months ago which explained exactly what's going on there...it's because the weights are so close to the medium/heavy border that the game can't decide. To fix it in TES you have to change the armour weights. Either shove them up or down a few points, depending on your preference. I'd suggest down, as Medium armour is bad enough already...
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- Loredweller
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- Joined: Sun Feb 18, 2001 11:00 pm
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I'm not entirely sure what you're asking...there are a lot of bugs that have been fixed in the patches. Things like infinite money from the Hlaalu Manor in Balmora, the stupidly overpowered Robe of St. Roris, being able to drop bound items and have them forever, being able to use Fury again...and so on ad infinitum. Attached is the readme file for the patch - it has all the bugfixes that have been implemented.Originally posted by Loredweller
Is there any descriptions what changes the patches make in the game rules? As soon i know the developers often instead of fixing bugs fix gameplay i've never bothered very much about patching without plain necessity.
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Proud SLURRite Test Subject and Nick Counter of the Rolling Thunder™ - Visitors WELCOME!!!
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub - want to learn more? )[/size]
Sleep is for n00bs, and people with too much blood in their caffeine.
Have YOU voted for Kayless' Dungeon Crawl Inc. yet today???
Reality is an illusion created by alcohol deficiency
[size=0](Feel free to join us for a drink, play some pool or even relax in a hottub - want to learn more? )[/size]
Sleep is for n00bs, and people with too much blood in their caffeine.
Have YOU voted for Kayless' Dungeon Crawl Inc. yet today???
Reality is an illusion created by alcohol deficiency