FROM THE BIBLE ACCORDING TO BUNNY
Time trap...useful?? (or not??) (Stilgar)I just saw this one today by stilgar, time trap doesnt seem all that useful to a thief mage, as it seems to takes a fighter thief to get the most out of it...you see, it freezes all the monsters and the party in the screen for about one round....................
I love the time trap, set several but stagger them,
Best example is in a hallway, you are going down to a room to
throw in a cloud kill and get all the bad guys to chase you.
Assume the following line is the passageway and the room is at the far left
"ROOM"...........Trap1..........Trap2.........Trap3...party with ranged
The bad guys chase you and you leave the room (after a massive killing backstab) and start down the passage. The first trap fires
and time is frozen you get in a spell, back stab ect, then time unfreezes and the monster will continue down the passageway. and trigger trap #2 before they can react..then spell/attack/wand ...then trap three......
As soon as the bad guys come in sight the party can start to hit them with ranged weapons helps keep the forward momentum.
(I tried this a few times but it was more effort than it was worth)
Time traps seem to be VERY sensitive and the enemy does not have to actually get to them to set them off seems to me that they go off when "in sight"
Its true that the best use is with a fighter/thief but haste, then provoke run down the hallway to the far end (where I have "party with ranged") and start to cut lose with area kill effects. Use the first two timetraps to fill the area with vaperious death and the third to run away...............
I have set them quite close together (1/8th of a screen inch apart)and had two of the three go off, or sometimes all three.
Best of all is F/M/T
lead into trap/breach/GWW & bash
The thief is a class where you have to play with the various abilities a fair bit to get them down cold so this takes some time but lots of fun