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New to the game and I may have stupid questions.

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Sojourner
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Post by Sojourner »

10 points is enough for a constant-effect bound item, CE restore fatigue or CE restore health, but it's not enough for fortify effects. If you really want a bow with CE Fortify Marksman, I'd recommend putting CE bound longbow on some piece of clothing or armor. It does the same damage as a daedric bow, weighs nothing, and has CE Fortify Marksman 10 points as well.
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Gwalchmai
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Post by Gwalchmai »

Hmmmm. I haven't experimented with any of the bound item spells yet. This may be worth looking into... ;)
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Post by Minerva »

Originally posted by Gwalchmai
Hmmmm. I haven't experimented with any of the bound item spells yet. This may be worth looking into... ;)

Oh, you should. :D Though, you must keep in your mind the Bound Longbow won't come with arrows. You must buy/steal/borrow them separately.
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Gwalchmai
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Post by Gwalchmai »

Okay, I got a spell for some bound armor, so I'll be trying it out soon. ;)

But another question occurred to me: I haven't joined any of the Great Houses yet. Should I? Which one?
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Post by j0ckser »

Originally posted by Gwalchmai
But another question occurred to me: I haven't joined any of the Great Houses yet. Should I? Which one?

There is no 'good' answer to this query. Each house has it's own pros and cons. I joined Telvanni because I knew in advance what the quests were and joined for that reason. My stronghold is in the middle of nowhere far from even the nearest transportation hub. I care not. The joining was for the quests.
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Sojourner
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Post by Sojourner »

The Great Houses tend to favor certain classes:

Hlaalu: Stealth-based classes

Redorran: Combat-based classes

Telvanni: Magic-based classes

However, there's no hard and fast rule for choosing a house. I've played a stealthy character and joined House Telvanni (for the quests, access to certain services, and I just like their attitude - ask about their rules ;) ).
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by Gwalchmai »

Hmmm. Telvanni sounds interesting, but I am curious about those Ash Statues I keep finding and the journal lists them as a Redorran quest....

Maybe I'll hold off for a bit. I've been getting a little confused with all the quests I'm doing, and joining a house just will compound the problem. ;)

In the mean time, I wanted to report that I tried out Scayde's flying trick to become "Super Gwally" :cool: I used the Blinding Boots of Speed with a resist Magic spell, then I got the 100-pt levitate from the shrine in Vivec. I flew all the way to Ghostgate and back before the levitate ran out! Lots of fun, but not very satisfying for the explorer in me. Still, I'll probably try it again sometime. :)
That there; exactly the kinda diversion we coulda used.
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Post by j0ckser »

Originally posted by Gwalchmai
I flew all the way to Ghostgate and back before the levitate ran out! Lots of fun, but not very satisfying for the explorer in me. Still, I'll probably try it again sometime. :)

There will be times when you just want to 'get there and to hell with the exploring'. You've learned an important 'skill', but I think your ability to fly that fast has to do with the 100 points of the levitation spell rather than the boots.
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Post by j0ckser »

Originally posted by Gwalchmai
Maybe I'll hold off for a bit. I've been getting a little confused with all the quests I'm doing, and joining a house just will compound the problem. ;)

I did that during one of my first 2 tries - got all kinds of quests started and couldn't remember where I was. In this (my 4th) run, I did Fighters and Mages at the same time as Main. Once I had finished those 3, I went through the others one-by-one. The only one I haven't done is Morag Tong.
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Post by Sojourner »

Originally posted by j0ckser
There will be times when you just want to 'get there and to hell with the exploring'. You've learned an important 'skill', but I think your ability to fly that fast has to do with the 100 points of the levitation spell rather than the boots.


No - the boots do increase your levitation speed (and swimming speed as well). See for yourself - make an item with constant-effect levitation 1 pt and equip it. Then, equip the boots and notice how much faster you move.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by Gwalchmai »

I have no doubt that you are right @Sojourner, but I wonder what you get when you increase your Levitation from 1 point to 100? Can you go higher?
That there; exactly the kinda diversion we coulda used.
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Sojourner
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Post by Sojourner »

For CE-effect levitation items, you can go a few points higher, but not much, since such effects use a lot of enchantment points.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by Gwalchmai »

Originally posted by Sojourner
For CE-effect levitation items, you can go a few points higher, but not much, since such effects use a lot of enchantment points.
Yes, but what does a few more points in Levitation get you? Faster movement rate? Higher levetation (elevation)? Maybe its faster vertical movement?
That there; exactly the kinda diversion we coulda used.
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Post by Sojourner »

Just faster levitation speed (in any direction).
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by Gwalchmai »

I encountered a small role-playing crisis of sorts last night. Malacath wanted me to kill off the last of the Oreyn blood line, so I found Farvyn and spoke with him. He didn't seem such a bad sort, and was well regarded among the people. Why should I kill him for something his ancestor did (taking credit for someone else's heroism)? Its not like he was hurting anyone, and he willingly admitted that he was living a lie. What would you do in this situation?
That there; exactly the kinda diversion we coulda used.
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Post by j0ckser »

Originally posted by Gwalchmai
I encountered a small role-playing crisis of sorts last night. Malacath wanted me to kill off the last of the Oreyn blood line, so I found Farvyn and spoke with him. He didn't seem such a bad sort, and was well regarded among the people. Why should I kill him for something his ancestor did (taking credit for someone else's heroism)? Its not like he was hurting anyone, and he willingly admitted that he was living a lie. What would you do in this situation?

It depends upon whether you want the Helm from Malacath or not. For me it's the best in the game: heavy armour rating of 90 and Fortify Agility and Endurance 40 pts each. And remember what the gods want is what they want - no negotiation.
Your choice.
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Post by T'lainya »

Mini spoiler about the Malacath quest
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If you ask about his ancestors deeds, i doesn't matter what your decision is he attacks you anyway. I was going to let him go but he decided he wanted to uphold the family rep.
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Post by Gwalchmai »

So we are all just pawns to a dead, minor deity, forced to murder somewhat innocent people at the whim of a statue? Oh, how low we have sunk!

In case you can't tell, I love all the 'gray' areas presented in Morrowind! :cool:
That there; exactly the kinda diversion we coulda used.
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Post by T'lainya »

LOL I think the point here was Mr. Hero and his forefathjers have some serious moral issues :D
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"Quiet time...no more whine"
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Gwalchmai
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Post by Gwalchmai »

Originally posted by T'lainya
LOL I think the point here was Mr. Hero and his forefathjers have some serious moral issues :D
I guess I've always been a little forgiving on moral issues.... :p
That there; exactly the kinda diversion we coulda used.
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