Please note that new user registrations disabled at this time.

Takin down mages...

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
daemon
Posts: 64
Joined: Mon Nov 06, 2000 11:00 pm
Location: London
Contact:

Takin down mages...

Post by daemon »

I've seen many people saying they've been having problems taking down mages with all the chain-contingencies they cast as soon as attacked. So I thought as it's nearly home time (sorry to all the Yanks going to work Image ) i'd post my way of "bustin em up".

Spell-Trigger...

This wonderful (8th level) spell allows you to tie three spells (of up to 6th? level) together. I use Secret Word, Pierce Magic & Breach. Casting this trigger usually leaves the target with nothing left protection-wise so your fighters can hack 'em to pieces.

It works for me anyways....

------------------
daemon
daemon
User avatar
Bill
Posts: 194
Joined: Sat Oct 28, 2000 10:00 pm
Location: Athens,Greece
Contact:

Post by Bill »

Does this method work if the enemy mage is invinsible or misleaded? Because,if he is,you can't target him with spells (you have to dispel his invisibility first with oracle or true sight thus losing some time).Perhaps it would be useful to store oracle in the trigger as well.

------------------
"ÃçñÜóêù áåß äéäáóêüìåíïò"
"ÃçñÜóêù áåß äéäáóêüìåíïò"
User avatar
Nighthawk
Posts: 564
Joined: Sun Oct 15, 2000 10:00 pm
Location: Dallas, TX, USA
Contact:

Post by Nighthawk »

Spell Sequencer with 3 Flame Arrows is often so fast that by the time his contingencies go off, the mage has already died inside them.

However, due to spell turning, I wouldn't recommend it against mages unless you're wearing the Cloak of Mirroring.
User avatar
daemon
Posts: 64
Joined: Mon Nov 06, 2000 11:00 pm
Location: London
Contact:

Post by daemon »

I forgot to mention that I've got Haer'Dalis with true-seeing on a contingency (enemy sited) therefore by-passing the mislead/invisible problems.

I also have the spell-sequencer thing as well, though I tend to use Melf's Acid Arrow for its spell disrupting properties (acid = no spells for 3? rounds, by which time they are dead).

BTW: At high levels you should get more projectiles, has anyone noticed the three arrows you should get with flame-arrow at Lvl 15? Or do they just draw one but increase the damage?
daemon
User avatar
tigergutt
Posts: 55
Joined: Sun Oct 15, 2000 10:00 pm
Contact:

Post by tigergutt »

They just increase the damage Image
User avatar
xFedaykin
Posts: 23
Joined: Wed Nov 08, 2000 11:00 pm
Contact:

Post by xFedaykin »

Cast insect plague. Spreads up to 6 enemies Inflicts 1 damage per round and penalizes with 100% spell penalty
Post Reply