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Ok, I have a question! (final sith tomb puzzle)

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Necrotaur
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Ok, I have a question! (final sith tomb puzzle)

Post by Necrotaur »

I guess I can post this here, even though it's on the Xbox. :D

That puzzle in the sith tomb after you leave the academy, where you have to align the colored rings around the poles- has anyone figured it out yet? It was saying something about how certain rings need to go first, but there's no option that I saw to do that.

Thanks.

p.s. I can't post over at the official KotOR forums for some reason, 'posting access is disabled' and accounts hasn't responded yet. Wonder what happened.
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fable
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Post by fable »

Well, yeah, you can post questions here, but as nobody has played it yet on the PC side, you won't get too many answers. ;)
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BuckGB
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Post by BuckGB »

Yep, here's how I did it:

Left to Middle.
Left to Right.
Middle to Right.
Left to Middle.
Right to Left.
Right to Middle.
Left to Middle.
Left to Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right.

There may be a shorter way, but this is how I did it after having to load a couple times =). It's pretty tricky with the bottom energy source, since it'll explode if it's on a column without all three of the others there first.
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Post by fable »

Bad Buck, playing the Xbox version and bragging about it on your own PC forum! :D ;)

Speaking of which, does anybody have an accurate release date for the PC side, at this point?
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Post by BuckGB »

I'd much rather be playing the PC version, but since I have to cover the game here on GameBanshee, I can't wait so long for its release. I inquired about its release date and was told "sometime in November", which is quite aways back from the original September release date.
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Post by fable »

November? I can't wait that long! :(
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Post by HighLordDave »

Looks like someone is going to be getting an Xbox soon . . .
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Post by fable »

Originally posted by HighLordDave
Looks like someone is going to be getting an Xbox soon . . .


I've had one for a year. Microsoft sent them out to a large group of "known" reviewers in their database. Thing is, since they're free, Microsoft simply guaranteed that I'll never review an XBox game.
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Post by HighLordDave »

So what's to stop you from buying the game and playing it?

(also, how do I get on a list of "known reviewers"?)
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Post by fable »

Originally posted by HighLordDave
So what's to stop you from buying the game and playing it?
I'd rather not set up yet-another computer, just to play a game. Space is at a premium.

(also, how do I get on a list of "known reviewers"?)

Write regularly for a few major magazines/websites for several years. I've been at it since 1986. :)
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Post by fable »

Just heard back from a friend of mine, an editor of an online game review site, who's received a copy of the Xbox release. (He reviews PC products, but one of the advantages of working in his office is easy pilfering of the Xbox team's spoils.) He says that yes, the character depth of party members is actually greater than in BG2, though he notes--as we've known for the past couple of years--you can only carry around two party members with your own character at any given time.

I'm giving serious thought, now, to its purchase; space considerations be damned.
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Post by Ned Flanders »

Your party size is only a max of three but you can switch them out for the most part on the fly. You don't have to return to base to swap party members. This option seems to disappear, however, when in a zone with hostiles. This isn't even a real problem though, as the game maps were built vertical as opposed to horizontal. Meaning, there are lots of level but none of them are that large. Makes it is easy to get around, at least on the xbox version, as the view is third person and you're walking the PC around with the thumbsticks. This was a rather clever design as most of us know the pain of all the walking in Neverwinter Nights.

KotOR also has a stone of recall option which is also quite effective.
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Post by Necrotaur »

Originally posted by Ned Flanders
This option seems to disappear, however, when in a zone with hostiles.


No, it just doesn't work in certain zones. On Tarsis for example, you can recall everywhere except the Black Vulkar base and the Sith base.
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Post by Ned Flanders »

Both separate areas full of hostiles. Still, you can annihilate everyone in those areas and still not be able to transport back.

I also don't think you can warp home in the sewers but you can in the main undercity.
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Post by Necrotaur »

You can warp back in the sewers. Those rakghouls respawn though, very annoying.
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