extra bonuses for evil chars at the endgame *spoiler*
extra bonuses for evil chars at the endgame *spoiler*
ive just noticed if you go beserk on sarevok, your pc will gain a bonus point to a stat depending on his class rigth after you declare your intent to send him back to oblivion
figthers +1 con
thieves +1 dex
mages +1 int
im pretty convinced that priests will get +1 wis
but for all you doody do gooders..no extra bonus..only the +1 cha and +1 wis for placing the tear
figthers +1 con
thieves +1 dex
mages +1 int
im pretty convinced that priests will get +1 wis
but for all you doody do gooders..no extra bonus..only the +1 cha and +1 wis for placing the tear
- Bordin_Steelaxe
- Posts: 211
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@Nighthawk: Choose? What do you mean by choose? I played a CG char (as I usually do, they're the coolest, yeeeeeeha!! ), but did not see any choices? help me out here pls
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Bordin Steelaxe
The greatest Dwarf in history!... with an axe of steel
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Bordin Steelaxe
The greatest Dwarf in history!... with an axe of steel
Greetings from the humble adventurer Bordin Steelaxe
The greatest Dwarf in history!... with an axe of steel
D@mn UBB codes!
The greatest Dwarf in history!... with an axe of steel
D@mn UBB codes!
Well, not choose the reward, but choose their actions. Chaotic characters could go either way in most of the tests and have valid in character reasons for doing so.
This bonus is interesting though, I didn't notice it when I was doing my write-up so I'll have to check it out. I know Druids don't get Wisdom though.
This bonus is interesting though, I didn't notice it when I was doing my write-up so I'll have to check it out. I know Druids don't get Wisdom though.
The alignment change seems to be dependent on a combination of selections. I don't think any one choice causes it to happen. Despite all the time I spent trying to figure this out for the write-up, there are still some pieces I'm missing...the alignment change I have heard about but haven't gotten to figure out. This extra stat I hadn't heard of or seen before.
Every time I start to think we've covered everything, something new comes up.
Every time I start to think we've covered everything, something new comes up.
My brother (Daemion) remarked that according to the alignment, it is logical that the character didn't change his alignment.
After all, the character was CHAOTIC good, meaning he will primarily look after himself, and place others at the second place at best. If he has to choose whether he dies or a companion, he should always choose to live and let the companion die.
So the fact that you didn't change alignment is logical, since you choose the right answer. I wonder what happens, though, when you sacrifice yourself instead ... I think nothing - both choices are good for this character.
After all, the character was CHAOTIC good, meaning he will primarily look after himself, and place others at the second place at best. If he has to choose whether he dies or a companion, he should always choose to live and let the companion die.
So the fact that you didn't change alignment is logical, since you choose the right answer. I wonder what happens, though, when you sacrifice yourself instead ... I think nothing - both choices are good for this character.
I did a little more messing around with this and it seems that Sarevok is the key to the alignment changes.
The alignment change appears to be attached to the Str bonus that appears in red. If I look at the character in Shadowkeeper, it says his alignment is still CG but in the game it shows as NE.
BTW, putting yourself before others is an evil trait, not CG. On the other hand, an intelligent CG character might reason that death is much less permanent than the stat loss and therefore the better option for the group!
The alignment change appears to be attached to the Str bonus that appears in red. If I look at the character in Shadowkeeper, it says his alignment is still CG but in the game it shows as NE.
BTW, putting yourself before others is an evil trait, not CG. On the other hand, an intelligent CG character might reason that death is much less permanent than the stat loss and therefore the better option for the group!