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extra bonuses for evil chars at the endgame *spoiler*

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Lucian
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extra bonuses for evil chars at the endgame *spoiler*

Post by Lucian »

ive just noticed if you go beserk on sarevok, your pc will gain a bonus point to a stat depending on his class rigth after you declare your intent to send him back to oblivion

figthers +1 con
thieves +1 dex
mages +1 int

im pretty convinced that priests will get +1 wis

but for all you doody do gooders..no extra bonus..only the +1 cha and +1 wis for placing the tear
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Sourced
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Post by Sourced »

Yes and good guys get a invulnerability to any weapon lower or equal to +1, a hefty 2 point bonus on all saving throws.

Hmm... IMHO good guys are better of.


Source

[This message has been edited by Sourced (edited 11-13-2000).]
"I wonder how much deeper the ocean would be without sponges."
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Nighthawk
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Post by Nighthawk »

CG, CE and all the neutrals get to pick what bonuses they want Image
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Sourced
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Post by Sourced »

CG and CE ???
What are those?
"I wonder how much deeper the ocean would be without sponges."
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daemon
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Post by daemon »

Chaotic Good & Chaotic Evil
daemon
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Lucian
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Post by Lucian »

you misunderstood me..this bonus im talking off is NOT from placing the tear..it happens immediately after you decide to give sarevok an extra helping of hurt.
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Post by Bordin_Steelaxe »

@Nighthawk: Choose? What do you mean by choose? I played a CG char (as I usually do, they're the coolest, yeeeeeeha!! Image), but did not see any choices? help me out here pls Image

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Nighthawk
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Post by Nighthawk »

Well, not choose the reward, but choose their actions. Chaotic characters could go either way in most of the tests and have valid in character reasons for doing so.

This bonus is interesting though, I didn't notice it when I was doing my write-up so I'll have to check it out. I know Druids don't get Wisdom though.
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Lucian
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Post by Lucian »

for the sarevok bonus ive found so far that:

figthers gain +1 strength
paladins gain +1 con
thieves gain +1 dex
sorcereres/mages gain +1 int

but sadly you suffer an alignment change to neutral evil if you just pick any of the evil ways...there doesnt seem to be a good change for evil chars
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Post by Nighthawk »

The alignment change seems to be dependent on a combination of selections. I don't think any one choice causes it to happen. Despite all the time I spent trying to figure this out for the write-up, there are still some pieces I'm missing...the alignment change I have heard about but haven't gotten to figure out. This extra stat I hadn't heard of or seen before.

Every time I start to think we've covered everything, something new comes up.
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Lucian
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Post by Lucian »

ive tried making a fresh char and moving him to hell ar2900..nomatter what evil path in any test you take you become neutral evil if you dont are it already or CE..and if a paladin takes evil 2 times he becomes a fallen paladin
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Post by Leviathan »

i played a cg character. went the evil way in th test where you can choose between having your stats lowered or have a party member killed. I resurrected the party member and i am still cg.
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Post by Lucian »

strange..but perhaps the game counts to see if the party member is dead or alive..try do it again..but doesnt resurrect the char
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Post by Maurice »

My brother (Daemion) remarked that according to the alignment, it is logical that the character didn't change his alignment.

After all, the character was CHAOTIC good, meaning he will primarily look after himself, and place others at the second place at best. If he has to choose whether he dies or a companion, he should always choose to live and let the companion die.

So the fact that you didn't change alignment is logical, since you choose the right answer. I wonder what happens, though, when you sacrifice yourself instead ... I think nothing - both choices are good for this character.
zilfa

Post by zilfa »

I was Lawful Good and let one of my party die
and my alignment didn't change.
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Post by Maurice »

That's weird ... and it still didn't change after placing the tear??
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Post by Nighthawk »

I did a little more messing around with this and it seems that Sarevok is the key to the alignment changes.

The alignment change appears to be attached to the Str bonus that appears in red. If I look at the character in Shadowkeeper, it says his alignment is still CG but in the game it shows as NE.

BTW, putting yourself before others is an evil trait, not CG. On the other hand, an intelligent CG character might reason that death is much less permanent than the stat loss and therefore the better option for the group!
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Lucian
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Post by Lucian »

if you pity sarevok and gain the wis and cha instead..that will also be listed in red and not show up like the strength bonus before youre in the game
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Post by Lucian »

NightHawk..what writeup where it you where mentioning earlier in this thread?
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Post by Nighthawk »

Look at the Area Quests/Hell section.

I just listed out the actions/rewards for the good and evil sides in each of the tests.
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