More Jaheira
More Jaheira
Hello all, this is my first time posting but I've been here several times over the past year or so I've been playing. I'm finally stuck
at the end of the Jaheira romance. I know there have been tons of posts already but I can't seem to find what I need. I've already spent the night with her but I can't get the pin. I even left the game on pause overnight!! No Terminsel. I have ToB and FlirtPacks if it matters. I even tried setting the LoveTalk to 71 (it's 70 now) and then 72 - still nothing! Thanks!
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Jaheira's romance can be the most frustrating one to play if you do not have the proper fixes.
I have taken the liberty to reproduce part of Manveru's fix at http://www.worldzone.net/games/manveru/. You can download his patch there.
Meanwhile, here is what Manveru himself has to say:
"Original Kevin Dorner's fixes :
{from his readme}
1. If she was involved in the "Harper Plot" it was possible for one of two groups of Harpers to challenge her as she exited from the Underdark to forest area AR2500. This would cause the elves visible in the area to go hostile, including the leader Elhan, and the game could no longer be completed as Elhan is required to admit the party to Suldanessellar. I resolved this by placing missing area checks in the script that will prevent this from occurring in this area and several others where the skitterish elves are present, as well as the graveyard district so that the party is not confronted by both the Harpers and vampires simultaneously.
2. Halved the time between romance "Love Talks" from 3600 seconds to 1800 seconds. I did this based on the average finish time for party players not rushing through the game being 60-70 days, and for people trying to finish the Jaheira romance, their average was 90-130 days.
3. Fixed a dialog error where, if she was restored from vampirism, she would react as though she had been kicked out of the party rather than being grateful.
4. Fixed a dialog error where if she was kicked out of the party after the romance had concluded, she would react as though the Harper Plot was still unfinished and say that the party had to go to the Harper Hold.
5. Fixed "Terminsel" not appearing after the romance's/Harper plot's conclusion, as the timer was originally defined as five days REAL time, which is a long time!
My fixes :
1) Eliminated problem with too many Terminsels appearing on the screen after romance conclusion and "Good morning" dialogue loop - now we receive Harper pin only one time as well as there is only one "Good morning" dialogue (or this second one if we don't sleep with Jaheira). The highest LoveTalk value is now 71.
2) Eliminated problem with not appearing "Dawning our day" dialogue - I enabled one more dialogue that connect events after 1st visit of Terminsel and rejoining with Jaheira in Harper Hold with mentioned "Dawning our day...".
3) Now Dermin could appear only in certain moments of romance. (1st meeting after "There is an ill wind" dialogue, 2nd meeting after "How.. how did your last battle", 3rd meeting after "Dawning our day" dialogue) It means that everyone could sleep even 1000 game days and romance still will be OK.
4) If we romance Jaheira all events in Harper quests depends on real time.
5) If our romance is over in any time then Harpers quests continue, so one could obtain Harper pin even if he stopped his romance at very advanced stage (e.g. after some small nookie with Phaere in Underdark). Actually I had to write separate conditions for romance and for playing without it. Game developers tried to do it in one condition what caused all this mess with too early appearing Dermin or Reviane.
II) Known problems that may occur (with possible solutions) :
1) One loop that I wasn't able to fix in script : e.g. If Jaheira is really hard injured (below 15hp) after "dawning our day" dialogue, If Aerie is hard injured (below 10hp), If Jaheira wants to poke Edwina. But there is solution : Just sleep somewhere outside dungeons and after one or two rests you should meet Dermin 3rd time. After killing him everything should be ok. (now it is fixed in my patch)
2) If user tries to force suddenly some action after party rest several dialogues may be looped (e.g. not appearing "Good morning" dialogue if we end rest movie too suddenly) - only good solution for this is to load earlier savegame.
3) If there are still any problems with not appearing Dermin, Reviane or Terminsel (nevertheless proper romance dialogues) then use the following CLUAConsole commands :
(These solutions are also good for Harper quests without romance)
But here is one warning : Do not use this codes when you haven't proper dialogues before it - If you use these commands too early it will mess both romance and Harpers quests
If Dermin hasn't appeared first time :
CLUAConsole:SetGlobal("DerminSpawn","GLOBAL",1)
CLUAConsole:SetGlobal("DerminAppear","GLOBAL",1)
If he hasn't met with Jaheira 2nd time :
CLUAConsole:SetGlobal("DerminSpawn","GLOBAL",3)
CLUAConsole:SetGlobal("DerminAppear","GLOBAL",1)
If he hasn't appeared 3rd time :
CLUAConsole:SetGlobal("DerminSpawn","GLOBAL",5)
CLUAConsole:SetGlobal("DerminAppear","GLOBAL",1)
Not appearing Reviane :
She should appear after dialogue lovetalk=34
CLUAConsole:SetGlobal("RevianeSpawn","LOCALS",1)
CLUAConsole:SetGlobal("RevianeAppear","GLOBAL",1)
Not appearing Terminsel (2nd time) :
CLUAConsole:SetGlobal("TerminselSpawn","GLOBAL",4)
CLUAConsole:SetGlobal("TerminselAppear","GLOBAL",1)
4) Possible problem with Harper Hold closed doors - I haven't this problem during my games. Everything in scripts seems to be logical and correct.. (but for 90% I'm mistaken)
III) Not appearing next romance dialogues :
It could be caused by :
- You have finished the whole romance (LoveTalk=71 in my patch or 70 originally)
- There are other conditions that should be satisfied (rest, to be outside city, meet certain person etc.)
- User somehow interrupted dialogue appearance. There is the following solution :
CLUAConsole:SetGlobal("JaheiraRomance","Global",1)
forces next dialogue to appear (but if there are more conditions than time then it will not appear until everything is satisfied)
IV) Fixing already bugged romances :
There are several cases when using CLUAConsole is necessary to move on the romance :
-If someone killed Dermin before he had Dawning our day then he should use the following :
CLUAConsole:SetGlobal("Lovetalk","LOCALS",59) enter this in CLUAConsole and press enter when pointer indicates Jaheira.
You will loose some dialogues but romance will progress further.
Manveru's musings about Jaheira's script
Other information that I have gathered during Jaheira's script analysis :
Files description with respect to Jaheira's story :
Scripts :
AR0300.bcs - script that controls Rylock and probably the Harper Hold doors
AR0308.bcs - script that puts Galvarey in Harper Hold as well as mercenaries that are there when we go for Jaheira after 1st meeting with Terminsel.
Renfeld.bcs - script that controls Renfeld (guy that starts Harper quests - we have to take him to Rylock that guards the doors to Harper Hold).
Jaheira.bcs - script that generally controls Jaheira's romance progression and Harper quests.
Jaheirad.bcs - script that controls two important moments in romance (dialogue : "It is about time we rested. I have seen enough waking hours, thank you very much." lt=58 - JaheiraRomanceActive changed to 2, and " Can I... I would... *ahem* Hear my words while I have the nerve." lt=68 - sleep or not to sleep with her)
Vampjah.bcs - script that controls Jaheira during fight in Bodhi's lair
Dialogues :
bodhiamb.dlg - dialogue with Bodhi before we loose romance interest.
bjaheir.dlg - romance dialogues, interactions dialogues
jahaboam.dlg - locket dialogues
dshop02.dlg - dialogue with guy that sells locket
jaheira.dlg - dialogues at the beginning of the game (Irenicus's dungeon)
jaheiraj.dlg - Dermin/Ployer/Khalid/reverse vampirism/Phaere/ bandit plot dialogues
jaheirap.dlg - rejoin in Harper hold/joining or kicking from the party dialogues
jamerona.dlg - dialogue with Meronia
jameroni.dlg - dialogue with Meronia
jagalvar.dlg - dialogue with Galvarey
jaertof.dlg - dialogue with bandits
jarevia.dlg - dialogue with Reviane
jatermin.dlg - dialogues with Termisel
jadermin.dlg - 2nd dialogue with Dermin
player1.dlg - dialogues with Jaheira after PC attacks her in slayer form in Asylum and dialogues before 2nd battle with Irenicus (generally dialogues and information concerned around the PC as child of Bhaal)
baronp.dlg - dialogues with Baron Ployer.
Meaning of variables and their values (valid for Kevin Dorner's patch and original files - there are some more changes in my patch) :
1 - set after death of Galvarey with counter 5 days of game time (if there are no romance), or after lovetalk=40 dialogue
2 - change to this value after 5 days + 1st dialogue with Dermin or after lovetalk=40 (Jaheiraj.dlg file with this dialogue)
3 - value after dialogue - 2nd meeting with Dermin after 6 days of game time
4 - after 6 days + 2nd dialogue with Dermin (jadermin.dlg)
5 - value after 1st meeting with Termisel. (jatermin.dlg)
6 - change to this value after 2 days of gametime. 3rd meeting with Dermin.
7 - after dialogue with Dermin during 3rd meeting (Jaheiraj.dlg)
8 - when we kill Dermin and co.
9 - After dialogue with Jaheira (Jaheiraj.dlg). Condition for 2nd Terminsel's appearance.
10 - After 2nd Termisel visit
TerminselAppear - timer variable for Termisel (in game time)
TerminselSpawn:
1 - set after 2nd meeting with Dermin (jadermin.dlg)
2 - set if party rests outside the city (Jaheira goes to Harper Hold)
3 - set after we rejoin with Jaheira in Harper Hold.
4 - set when Dermin was killed and JaheiraRomanceActive=2 (lovetalk>58). Terminsel will appear after 5 days of game time.
JaheiraNookie :
1 - PC had night of pleasure with Jaheira.
0 - PC was fool and didn't sleep with her.
I hope you can find out from here where your romance has gone wrong. If nothing else works, you can email Manveru whose address you can find at his site.
I have taken the liberty to reproduce part of Manveru's fix at http://www.worldzone.net/games/manveru/. You can download his patch there.
Meanwhile, here is what Manveru himself has to say:
"Original Kevin Dorner's fixes :
{from his readme}
1. If she was involved in the "Harper Plot" it was possible for one of two groups of Harpers to challenge her as she exited from the Underdark to forest area AR2500. This would cause the elves visible in the area to go hostile, including the leader Elhan, and the game could no longer be completed as Elhan is required to admit the party to Suldanessellar. I resolved this by placing missing area checks in the script that will prevent this from occurring in this area and several others where the skitterish elves are present, as well as the graveyard district so that the party is not confronted by both the Harpers and vampires simultaneously.
2. Halved the time between romance "Love Talks" from 3600 seconds to 1800 seconds. I did this based on the average finish time for party players not rushing through the game being 60-70 days, and for people trying to finish the Jaheira romance, their average was 90-130 days.
3. Fixed a dialog error where, if she was restored from vampirism, she would react as though she had been kicked out of the party rather than being grateful.
4. Fixed a dialog error where if she was kicked out of the party after the romance had concluded, she would react as though the Harper Plot was still unfinished and say that the party had to go to the Harper Hold.
5. Fixed "Terminsel" not appearing after the romance's/Harper plot's conclusion, as the timer was originally defined as five days REAL time, which is a long time!
My fixes :
1) Eliminated problem with too many Terminsels appearing on the screen after romance conclusion and "Good morning" dialogue loop - now we receive Harper pin only one time as well as there is only one "Good morning" dialogue (or this second one if we don't sleep with Jaheira). The highest LoveTalk value is now 71.
2) Eliminated problem with not appearing "Dawning our day" dialogue - I enabled one more dialogue that connect events after 1st visit of Terminsel and rejoining with Jaheira in Harper Hold with mentioned "Dawning our day...".
3) Now Dermin could appear only in certain moments of romance. (1st meeting after "There is an ill wind" dialogue, 2nd meeting after "How.. how did your last battle", 3rd meeting after "Dawning our day" dialogue) It means that everyone could sleep even 1000 game days and romance still will be OK.
4) If we romance Jaheira all events in Harper quests depends on real time.
5) If our romance is over in any time then Harpers quests continue, so one could obtain Harper pin even if he stopped his romance at very advanced stage (e.g. after some small nookie with Phaere in Underdark). Actually I had to write separate conditions for romance and for playing without it. Game developers tried to do it in one condition what caused all this mess with too early appearing Dermin or Reviane.
II) Known problems that may occur (with possible solutions) :
1) One loop that I wasn't able to fix in script : e.g. If Jaheira is really hard injured (below 15hp) after "dawning our day" dialogue, If Aerie is hard injured (below 10hp), If Jaheira wants to poke Edwina. But there is solution : Just sleep somewhere outside dungeons and after one or two rests you should meet Dermin 3rd time. After killing him everything should be ok. (now it is fixed in my patch)
2) If user tries to force suddenly some action after party rest several dialogues may be looped (e.g. not appearing "Good morning" dialogue if we end rest movie too suddenly) - only good solution for this is to load earlier savegame.
3) If there are still any problems with not appearing Dermin, Reviane or Terminsel (nevertheless proper romance dialogues) then use the following CLUAConsole commands :
(These solutions are also good for Harper quests without romance)
But here is one warning : Do not use this codes when you haven't proper dialogues before it - If you use these commands too early it will mess both romance and Harpers quests
If Dermin hasn't appeared first time :
CLUAConsole:SetGlobal("DerminSpawn","GLOBAL",1)
CLUAConsole:SetGlobal("DerminAppear","GLOBAL",1)
If he hasn't met with Jaheira 2nd time :
CLUAConsole:SetGlobal("DerminSpawn","GLOBAL",3)
CLUAConsole:SetGlobal("DerminAppear","GLOBAL",1)
If he hasn't appeared 3rd time :
CLUAConsole:SetGlobal("DerminSpawn","GLOBAL",5)
CLUAConsole:SetGlobal("DerminAppear","GLOBAL",1)
Not appearing Reviane :
She should appear after dialogue lovetalk=34
CLUAConsole:SetGlobal("RevianeSpawn","LOCALS",1)
CLUAConsole:SetGlobal("RevianeAppear","GLOBAL",1)
Not appearing Terminsel (2nd time) :
CLUAConsole:SetGlobal("TerminselSpawn","GLOBAL",4)
CLUAConsole:SetGlobal("TerminselAppear","GLOBAL",1)
4) Possible problem with Harper Hold closed doors - I haven't this problem during my games. Everything in scripts seems to be logical and correct.. (but for 90% I'm mistaken)
III) Not appearing next romance dialogues :
It could be caused by :
- You have finished the whole romance (LoveTalk=71 in my patch or 70 originally)
- There are other conditions that should be satisfied (rest, to be outside city, meet certain person etc.)
- User somehow interrupted dialogue appearance. There is the following solution :
CLUAConsole:SetGlobal("JaheiraRomance","Global",1)
forces next dialogue to appear (but if there are more conditions than time then it will not appear until everything is satisfied)
IV) Fixing already bugged romances :
There are several cases when using CLUAConsole is necessary to move on the romance :
-If someone killed Dermin before he had Dawning our day then he should use the following :
CLUAConsole:SetGlobal("Lovetalk","LOCALS",59) enter this in CLUAConsole and press enter when pointer indicates Jaheira.
You will loose some dialogues but romance will progress further.
Manveru's musings about Jaheira's script
Other information that I have gathered during Jaheira's script analysis :
Files description with respect to Jaheira's story :
Scripts :
AR0300.bcs - script that controls Rylock and probably the Harper Hold doors
AR0308.bcs - script that puts Galvarey in Harper Hold as well as mercenaries that are there when we go for Jaheira after 1st meeting with Terminsel.
Renfeld.bcs - script that controls Renfeld (guy that starts Harper quests - we have to take him to Rylock that guards the doors to Harper Hold).
Jaheira.bcs - script that generally controls Jaheira's romance progression and Harper quests.
Jaheirad.bcs - script that controls two important moments in romance (dialogue : "It is about time we rested. I have seen enough waking hours, thank you very much." lt=58 - JaheiraRomanceActive changed to 2, and " Can I... I would... *ahem* Hear my words while I have the nerve." lt=68 - sleep or not to sleep with her)
Vampjah.bcs - script that controls Jaheira during fight in Bodhi's lair
Dialogues :
bodhiamb.dlg - dialogue with Bodhi before we loose romance interest.
bjaheir.dlg - romance dialogues, interactions dialogues
jahaboam.dlg - locket dialogues
dshop02.dlg - dialogue with guy that sells locket
jaheira.dlg - dialogues at the beginning of the game (Irenicus's dungeon)
jaheiraj.dlg - Dermin/Ployer/Khalid/reverse vampirism/Phaere/ bandit plot dialogues
jaheirap.dlg - rejoin in Harper hold/joining or kicking from the party dialogues
jamerona.dlg - dialogue with Meronia
jameroni.dlg - dialogue with Meronia
jagalvar.dlg - dialogue with Galvarey
jaertof.dlg - dialogue with bandits
jarevia.dlg - dialogue with Reviane
jatermin.dlg - dialogues with Termisel
jadermin.dlg - 2nd dialogue with Dermin
player1.dlg - dialogues with Jaheira after PC attacks her in slayer form in Asylum and dialogues before 2nd battle with Irenicus (generally dialogues and information concerned around the PC as child of Bhaal)
baronp.dlg - dialogues with Baron Ployer.
Meaning of variables and their values (valid for Kevin Dorner's patch and original files - there are some more changes in my patch) :
1 - set after death of Galvarey with counter 5 days of game time (if there are no romance), or after lovetalk=40 dialogue
2 - change to this value after 5 days + 1st dialogue with Dermin or after lovetalk=40 (Jaheiraj.dlg file with this dialogue)
3 - value after dialogue - 2nd meeting with Dermin after 6 days of game time
4 - after 6 days + 2nd dialogue with Dermin (jadermin.dlg)
5 - value after 1st meeting with Termisel. (jatermin.dlg)
6 - change to this value after 2 days of gametime. 3rd meeting with Dermin.
7 - after dialogue with Dermin during 3rd meeting (Jaheiraj.dlg)
8 - when we kill Dermin and co.
9 - After dialogue with Jaheira (Jaheiraj.dlg). Condition for 2nd Terminsel's appearance.
10 - After 2nd Termisel visit
TerminselAppear - timer variable for Termisel (in game time)
TerminselSpawn:
1 - set after 2nd meeting with Dermin (jadermin.dlg)
2 - set if party rests outside the city (Jaheira goes to Harper Hold)
3 - set after we rejoin with Jaheira in Harper Hold.
4 - set when Dermin was killed and JaheiraRomanceActive=2 (lovetalk>58). Terminsel will appear after 5 days of game time.
JaheiraNookie :
1 - PC had night of pleasure with Jaheira.
0 - PC was fool and didn't sleep with her.
I hope you can find out from here where your romance has gone wrong. If nothing else works, you can email Manveru whose address you can find at his site.