.
anyone knows ?
using a 6 member group on hardest settings (does this give extra EXP in IWD2?) and doing most of the side-quests...
...at which level will you be:
- at the end of chapter 3
- at the end of chapter 5
- at the end of the regular game
- at the end of chapter 3 (HOF)
- at the end of chapter 5 (HOF)
- at the end of the game (HOF)
.
level progress
- silverdragon72
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- harbourboy
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There's no extra XP for harder levels in Icewind Dale II (unless you alter the moncrate table or download one of those Insane Mode XP tables).
I never play with a full 6 person party but I have been told that you can get to about Level 18 by the end of normal mode, without level squatting or excessive resting in the wilderness.
I never play with a full 6 person party but I have been told that you can get to about Level 18 by the end of normal mode, without level squatting or excessive resting in the wilderness.
- silverdragon72
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- harbourboy
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The Normal mode difficulty ratings in Icewind Dale II are reasonably basic, just impacting monster damage, hit points, and saving throws.
Heart of Fury mode multiplies all that by about a zillion but also increases monster hit dice in a way that gives you more XP and also upgrades most of the magical items to be twice as powerul.
The hazier aspect of IWD2 difficulty is how sometimes the monsters are balanced to your party level. I'm very vague about how this works but I know that the monsters that appear in Battlesquares are matched to how powerful you are. Someone else might be able to shed more light on this aspect of the game.
Heart of Fury mode multiplies all that by about a zillion but also increases monster hit dice in a way that gives you more XP and also upgrades most of the magical items to be twice as powerul.
The hazier aspect of IWD2 difficulty is how sometimes the monsters are balanced to your party level. I'm very vague about how this works but I know that the monsters that appear in Battlesquares are matched to how powerful you are. Someone else might be able to shed more light on this aspect of the game.