Things I don't like about Morrowind
Things I don't like about Morrowind
With all this praise we're spewing out all the time, I figured it's about time we bring up some of the things that are less than stellar. I know this might be like swearing in church, but I stand by my opinions!
First off, I think the experience system can be annoying. The point system is all right, but it's the fact that my points decide my leveling up that I don't like. The way it is, I can accept a quest, bust my *** off helping some poor soul, not get anything but gratitude because they're poor, and also not get any experience! I'm pretty much doing those things for nothing, bottom line... (& don't gime me the whole good-deed schpiel, 'cuz I don't play the game to save some AI from poverty... )
Also, a lot of the quests are fairly predictable. "Go to X, get X, come back" or the super-annoying "Follow NPC from X to X". The latter missions I try to stay clear of, just because I'm six times faster than any NPC in the game. It gets to be sooooo tiring to wait for them!
Also, the bestiary is pretty small. For a game the size of morrowind it's weird that all I bump into are cliff racers, nix-hounds and guars. That's not necessarily something I don't like about the game, just something I could have liked better... Something Bethesda might consider for Morrowind II, maybe?
There are other things too, but I can't think of any more right now. I'll be back with more later though!
First off, I think the experience system can be annoying. The point system is all right, but it's the fact that my points decide my leveling up that I don't like. The way it is, I can accept a quest, bust my *** off helping some poor soul, not get anything but gratitude because they're poor, and also not get any experience! I'm pretty much doing those things for nothing, bottom line... (& don't gime me the whole good-deed schpiel, 'cuz I don't play the game to save some AI from poverty... )
Also, a lot of the quests are fairly predictable. "Go to X, get X, come back" or the super-annoying "Follow NPC from X to X". The latter missions I try to stay clear of, just because I'm six times faster than any NPC in the game. It gets to be sooooo tiring to wait for them!
Also, the bestiary is pretty small. For a game the size of morrowind it's weird that all I bump into are cliff racers, nix-hounds and guars. That's not necessarily something I don't like about the game, just something I could have liked better... Something Bethesda might consider for Morrowind II, maybe?
There are other things too, but I can't think of any more right now. I'll be back with more later though!
"Yes. Later on, I'd love to."
- dragon wench
- Posts: 19609
- Joined: Tue Apr 24, 2001 10:00 pm
- Location: The maelstrom where chaos merges with lucidity
- Contact:
I certainly agree with you regarding the beasties... I have previously played the Baldur's Gate series of games, Planescape Torment and also Neverwinter Nights (though I got bored with NWN...) and those games have a far more diverse (and challenging) range of foes. Though there might be some mods out there that remedy this, I know there is one with dragons for example.
The 'helping out' quests can be a bit tedious, but I suppose you get reputation points out of the deal, and this can augment your powers of persuasion on occasion
I concur though, in that the quests could be just a tad more complex....
I also wish that the NPCs had a bit more depth to them. It would be really cool to have at least a few characters with highly complicated stories and equally complicated quests.
Come to think of it, I figure my ideal RPG would be a blend of Morrowind's sheer scope and creative freedom with the NPCs, dialogue and story line of Baldur's Gate Two or Planescape Torment.
The 'helping out' quests can be a bit tedious, but I suppose you get reputation points out of the deal, and this can augment your powers of persuasion on occasion
I concur though, in that the quests could be just a tad more complex....
I also wish that the NPCs had a bit more depth to them. It would be really cool to have at least a few characters with highly complicated stories and equally complicated quests.
Come to think of it, I figure my ideal RPG would be a blend of Morrowind's sheer scope and creative freedom with the NPCs, dialogue and story line of Baldur's Gate Two or Planescape Torment.
Spoiler
testingtest12
Spoiler
testingtest12
- i4v02v95i5p09k9
- Posts: 266
- Joined: Mon Apr 26, 2004 10:27 am
- Location: Orlando, FL
- Contact:
Well most of us know I hate Cliff Racers with a strong passion, its not the actual creature I truely hate. I agree with you two, its the amount that you see them.. I dont even walk around without my sword out anymore because you kill one bird and then you put your sword away and then sure enough another bird drops out of the sky right on top of you.
Another thing, if you've ever walked around Ghost Fence (btw why is there a fence when I can just jump over it?) you'll notice that there is a number of pits that if you fall down into there is not a possible way out unless you have super jump or Levitate.. heads up noob characters
Another thing, if you've ever walked around Ghost Fence (btw why is there a fence when I can just jump over it?) you'll notice that there is a number of pits that if you fall down into there is not a possible way out unless you have super jump or Levitate.. heads up noob characters
What a wonderous love it is
To bind two souls in faith,
Chained completely together
With never a false word,
Weal and woe, wish and real,
Woven each together
From first kiss to last breath
First and last whispered in love
Ashland Hymn
To bind two souls in faith,
Chained completely together
With never a false word,
Weal and woe, wish and real,
Woven each together
From first kiss to last breath
First and last whispered in love
Ashland Hymn
- Digitalchimp
- Posts: 210
- Joined: Tue Mar 09, 2004 5:13 am
- Location: scotland
- Contact:
I do hate the Fauna of Vvardenfell also, and why isn't there dragons in the standard game, after all ther is dragon bone cuirass' etc?
I perosnally dont like the 3rd person perspective, cos the characters movements are bloody ridiculous.
But then all this stuff doesnt make it a bad game, just less than perfect, and name one company that has ever made a perfect game.
I perosnally dont like the 3rd person perspective, cos the characters movements are bloody ridiculous.
But then all this stuff doesnt make it a bad game, just less than perfect, and name one company that has ever made a perfect game.
- Bloodthroe
- Posts: 723
- Joined: Sat Mar 27, 2004 11:34 am
- Location: Hidden in Malice
- Contact:
I hate the RPCs the most, aside from myself of course. I prefer to play on my Xbox with NPCs.
I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel alright. I kill two dwarves in time of peace and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more.
I may be bad, but I feel good.
I may be bad, but I feel good.
I don't like the theifs attack. I wish it were higher. Because I suck at attacking. I mean really suck. I suck so much I choke on it.
Damn it, I want to jab people with a pointy stick now.
Pong
Damn it, I want to jab people with a pointy stick now.
Originally posted by Digitalchimp
But then all this stuff doesnt make it a bad game, just less than perfect, and name one company that has ever made a perfect game.
Pong
- i4v02v95i5p09k9
- Posts: 266
- Joined: Mon Apr 26, 2004 10:27 am
- Location: Orlando, FL
- Contact:
- poltergeist
- Posts: 19
- Joined: Thu Apr 08, 2004 11:09 am
- Contact:
Originally posted by HiRo11er
First off, I think the experience system can be annoying. The point system is all right, but it's the fact that my points decide my leveling up that I don't like.
I'm not sure I understand what you mean by that
I think it's one of the best leveling system I saw. You advance in skills you actually DO or LEARN, not in other way. You gradually getting better during the game, not only when you upgrade. I think that makes this game more like real life.
Doing misc. quests you can get pretty cool items sometimes ie. very peculiar boots Besides you always get reward for guilids quests.
True, IMHO fighters or mages give rather boring quests, but then Hlaalu or thieves guilid are quite enjoyable, if you like to sneak a lot . And I've heard that telvanni gives quite interesting quests also. I'm about to check it out with my newly created character .Also, a lot of the quests are fairly predictable.
What annoys me most is :
amount of bugs in the game eg. falling thru surfaces, it happens to me mostly when I jump.
Fact that I get journal entry of ie Imperial legion when I accidentally help someone that is part of the IL quests. Since I'm not in the legion...
- i4v02v95i5p09k9
- Posts: 266
- Joined: Mon Apr 26, 2004 10:27 am
- Location: Orlando, FL
- Contact:
Do these damn Kagoti's and other two legged animals ever stop bugging me? Im tired of seeing the same bird, the same two legged things all the time.. Im lvl 26 and in progress of becoming Hlaalu Hort.
Oh and what kind of enemies are within Ghost Fence.. or is it the same just everything is blighted?
Oh and what kind of enemies are within Ghost Fence.. or is it the same just everything is blighted?
What a wonderous love it is
To bind two souls in faith,
Chained completely together
With never a false word,
Weal and woe, wish and real,
Woven each together
From first kiss to last breath
First and last whispered in love
Ashland Hymn
To bind two souls in faith,
Chained completely together
With never a false word,
Weal and woe, wish and real,
Woven each together
From first kiss to last breath
First and last whispered in love
Ashland Hymn
What I disliked most was the shallow NPCs and poor quests.
Most quests in computer RPGs are Fed-ex or kill tasks and it is getting tedious, especially in a game with as much freedom as Morrowind. A liniar game can easier disguise "Fed-ex" or "kill task" quests as plot critical.
For all its fault, Neverwinter Nights did include a few decent quests (well - I can remember two anyway ) that weren't about killing stuff (well, not only about killing stuff) or running around like UPS
I think some depth in the quest definately would be appreciated by most gamers by now, and especially in a game of Morrowinds type.
Also the NPCs never felt like "living breathing" people to me, but more just some place to get quests. To little interaction with them and although the many factions in the game, I feel there were to little interaction between the NPCs themselves. Some open conflicts, battles, intrigues etc.
A game as Morrowind (and Daggerfall, which had the same problems) is about freedom - then it would be expectable that the NPCs would have more "life" (well - a portion of them, not every little beggar or townsperson) .
What annoys me most is :
amount of bugs in the game eg. falling thru surfaces, it happens to me mostly when I jump.
Ahh - entering the "void" - I abused that loads in Daggerfall (totally cheating ), but didn't have much problems with that in Morrowind. Guess I was lucky?
Most quests in computer RPGs are Fed-ex or kill tasks and it is getting tedious, especially in a game with as much freedom as Morrowind. A liniar game can easier disguise "Fed-ex" or "kill task" quests as plot critical.
For all its fault, Neverwinter Nights did include a few decent quests (well - I can remember two anyway ) that weren't about killing stuff (well, not only about killing stuff) or running around like UPS
I think some depth in the quest definately would be appreciated by most gamers by now, and especially in a game of Morrowinds type.
Also the NPCs never felt like "living breathing" people to me, but more just some place to get quests. To little interaction with them and although the many factions in the game, I feel there were to little interaction between the NPCs themselves. Some open conflicts, battles, intrigues etc.
A game as Morrowind (and Daggerfall, which had the same problems) is about freedom - then it would be expectable that the NPCs would have more "life" (well - a portion of them, not every little beggar or townsperson) .
What annoys me most is :
amount of bugs in the game eg. falling thru surfaces, it happens to me mostly when I jump.
Ahh - entering the "void" - I abused that loads in Daggerfall (totally cheating ), but didn't have much problems with that in Morrowind. Guess I was lucky?
Insert signature here.
Re: Re: Things I don't like about Morrowind
I concur. I actually prefer it to the experience-driven system used in D&D.
Originally posted by poltergeist
I'm not sure I understand what you mean by that
I think it's one of the best leveling system I saw. You advance in skills you actually DO or LEARN, not in other way. You gradually getting better during the game, not only when you upgrade. I think that makes this game more like real life.
I concur. I actually prefer it to the experience-driven system used in D&D.
There's nothing a little poison couldn't cure...
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
I really dislike the lack of life in Morrowind. Shallow NPCs without real personality, who can't sit, sleep, dance or talk to each other. No interaction between NPCs, no real family structures, no ... this could go on and on. With all these things Morrowind could be the best RPG untill a better one would be made.
Some of the quests could be more interesting, too. I miss quests you really have to keep to a class. Really, there isn't much sneaking involved in Thieves Guild quests. Why doesn't the guard complain when I enter the privat backrooms in order to steal those shiny silver plates? Only because he didn't see how I picked the lock? There's no need in sneaking around - as long as you sneaked while you did something illegal - and traveling around in privat backrooms and warehouses ( just think of the warehouse in Seyda Neen - why the hell is there a guard!?) is totally legal.
Wouldn't it be much more interesting if the guard would attack you as soon as you'd be in sight? You'd feel like a thief who needs to sneak if he doesn't want to be skinned alive - caution and timing would be very important.
Sometimes it seems that Bethesda gave us Morrowind as a raw diamond. Then they gave us the construction set to give us the ability to make it to a brilliant.
Before you start yelling at me how negative my criticism is I shall remind you that a raw diamond is also a quite beautiful thing...
[I'm going to add some other things I don't like when I'll be in the mood again. This wasn't everything]
Some of the quests could be more interesting, too. I miss quests you really have to keep to a class. Really, there isn't much sneaking involved in Thieves Guild quests. Why doesn't the guard complain when I enter the privat backrooms in order to steal those shiny silver plates? Only because he didn't see how I picked the lock? There's no need in sneaking around - as long as you sneaked while you did something illegal - and traveling around in privat backrooms and warehouses ( just think of the warehouse in Seyda Neen - why the hell is there a guard!?) is totally legal.
Wouldn't it be much more interesting if the guard would attack you as soon as you'd be in sight? You'd feel like a thief who needs to sneak if he doesn't want to be skinned alive - caution and timing would be very important.
Sometimes it seems that Bethesda gave us Morrowind as a raw diamond. Then they gave us the construction set to give us the ability to make it to a brilliant.
Before you start yelling at me how negative my criticism is I shall remind you that a raw diamond is also a quite beautiful thing...
[I'm going to add some other things I don't like when I'll be in the mood again. This wasn't everything]
"Some people say that I must be a terrible person, but it’s not true. I have the heart of a young boy in a jar on my desk."
-Stephen King
-Stephen King
- i4v02v95i5p09k9
- Posts: 266
- Joined: Mon Apr 26, 2004 10:27 am
- Location: Orlando, FL
- Contact:
- Danbacksli
- Posts: 161
- Joined: Thu Mar 25, 2004 4:39 pm
- Location: I come from the nowhere and go to the noplace
- Contact:
I suppose its time posted something on this thread.
The thing i cant stand about MW is the fact that the gaurds take all your stolen stuff away from you even when the item isnt what you took that time. How the heck are they going to know what you took, they cant see you can they.
and i completely agree with the whole flying dinosaur things. Forgot the name. I also hate the kwama foragers and the rats. There just pests.
The thing i cant stand about MW is the fact that the gaurds take all your stolen stuff away from you even when the item isnt what you took that time. How the heck are they going to know what you took, they cant see you can they.
and i completely agree with the whole flying dinosaur things. Forgot the name. I also hate the kwama foragers and the rats. There just pests.
Everyone has time to live but noone has time to die.
Everyones gotta die someday, why cant u die now!
singing extreamly high saprano is hard! but i can do it!
Dont anyone go bashing mormons cuz ill defend my religion with a passion.
Everyones gotta die someday, why cant u die now!
singing extreamly high saprano is hard! but i can do it!
Dont anyone go bashing mormons cuz ill defend my religion with a passion.
- i4v02v95i5p09k9
- Posts: 266
- Joined: Mon Apr 26, 2004 10:27 am
- Location: Orlando, FL
- Contact:
I'm not sure I understand what you mean by that
I guess I was pretty unclear, wasn't I?
What I meant is that there is no general experience points, so to speak. The only way to level up is by actively using a skill, and gaining 10 skill points. That does have its advantages, but that also means that becoming the nerevar for example, grants no experience, or becoming a master of a house, or helping that poor farmer back on his feet, or saving those 50 slaves... Actions themselves don't count for anything, and I think that's too bad. There should be some middleground between a d&d-style system, and morrowind's...
And for the record, I enjoyed Morrowind more before I knew about the metric ton of mods and expansions you can get for the PC-version, and not the x-box...
"Yes. Later on, I'd love to."
- Dark Master
- Posts: 729
- Joined: Sun Apr 04, 2004 9:29 am
- Location: UK
- Contact:
- i4v02v95i5p09k9
- Posts: 266
- Joined: Mon Apr 26, 2004 10:27 am
- Location: Orlando, FL
- Contact: