This might or might not have been posted before, but I'm curious to hear people's choices for enchanting. Considering how you only have a limited number of grand soul gems and golden saints scrolls early in the game (before you can summon them yourselves & trap them in Azura's Star), what are people's choices for MVP enchantments?
Personally, I feel naked until I have an item maxed out with night eye, and another one with one point of slowfall, water walk, and regenerate fatigue (very handy for travelling). I also want a CE jump item, but every point invested in that costs about 7 or 8 enchantment points, so an exquisite amulet with 120 possible enchantment points will give me jump 5 points CE or something like that. Does that even make a difference?
Does anybody enchant their stuff with shield or sanctuary? How about fortifying stats? What's better; absorb, regenerate, or fortify health/fatigue?
What is best for a weapon? I wanted paralyze for one sc, but I don't want it to reflect onto me so I was thinking calm humanoid/calm beast for one sec when strikes? Does that work?
How effective is disintegrate armor & weapon?
I know these are a lot of questions, but any answers are appreciated... Tx!
choices for CE
choices for CE
"Yes. Later on, I'd love to."
- UserUnfriendly
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the nice thing about using golden saints and exquisite items is you can fit some nice very powerful cast on use spells too...
make a ring, that casts on use for jump...
just a few seconds of about 50 points of jump, and a very LONG duration 60 or better of one point of slowfall...use this item to travel...(you only need one point of slowfall to land safely...)
make a belt with 20 points night eye and water breathing...this is your diving belt...
make a ring with 50' radius detect key, detect enchantment, detect creature for 5 seconds...cast on use...
make a restore health item...saves on potions...
and a fortify strength items is great for combat and loot hauling...
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make a ring, that casts on use for jump...
just a few seconds of about 50 points of jump, and a very LONG duration 60 or better of one point of slowfall...use this item to travel...(you only need one point of slowfall to land safely...)
make a belt with 20 points night eye and water breathing...this is your diving belt...
make a ring with 50' radius detect key, detect enchantment, detect creature for 5 seconds...cast on use...
make a restore health item...saves on potions...
and a fortify strength items is great for combat and loot hauling...
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!
- i4v02v95i5p09k9
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Yes, the night eye is a must. Waterwalk.. I dont know, I just got the spell and it works just fine, I personally wouldnt waste the enchantment points. But really it is up to you and what you're trying to do. What does this Detect Enchantment/Key/Creature really do.. I dont understand that at all..
What a wonderous love it is
To bind two souls in faith,
Chained completely together
With never a false word,
Weal and woe, wish and real,
Woven each together
From first kiss to last breath
First and last whispered in love
Ashland Hymn
To bind two souls in faith,
Chained completely together
With never a false word,
Weal and woe, wish and real,
Woven each together
From first kiss to last breath
First and last whispered in love
Ashland Hymn
- Danbacksli
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forget night eye, just jack the gamma up. Mine is 3 away from the end and i can't even tell when its night or day anymore. Its all the same brightness.
Everyone has time to live but noone has time to die.
Everyones gotta die someday, why cant u die now!
singing extreamly high saprano is hard! but i can do it!
Dont anyone go bashing mormons cuz ill defend my religion with a passion.
Everyones gotta die someday, why cant u die now!
singing extreamly high saprano is hard! but i can do it!
Dont anyone go bashing mormons cuz ill defend my religion with a passion.
- Bloodthroe
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Items I've made CE enchantments on, other then with fortify attribute like agil or str.
I use CE invis, works great to sneak up on people and creeps, which I like doing critical damage that way.
CE restore health +3 points plus CE restore fatigue +4 points on same item.
CE levitate +8 points.
Water breathing + swift swim CE.
Sanctuary + 24 points CE.
CE bound weapons is always nice
.
Ce telekinesis 24 points.
I also had a ring with spell absorb CE, but I forget how much I had into it.
I use CE invis, works great to sneak up on people and creeps, which I like doing critical damage that way.
CE restore health +3 points plus CE restore fatigue +4 points on same item.
CE levitate +8 points.
Water breathing + swift swim CE.
Sanctuary + 24 points CE.
CE bound weapons is always nice
Ce telekinesis 24 points.
I also had a ring with spell absorb CE, but I forget how much I had into it.
I kill two dwarves in the morning, I kill two dwarves at night. I kill two dwarves in the afternoon, and then I feel alright. I kill two dwarves in time of peace and two in time of war. I kill two dwarves before I kill two dwarves, and then I kill two more.
I may be bad, but I feel good.
I may be bad, but I feel good.
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Originally posted by i4v02v95i5p09k9
Yes, the night eye is a must. Waterwalk.. I dont know, I just got the spell and it works just fine, I personally wouldnt waste the enchantment points. But really it is up to you and what you're trying to do. What does this Detect Enchantment/Key/Creature really do.. I dont understand that at all..
cast spell, go immediately to auto map...and go...
"WHOA!!!"
They call me Darth...
Darth Gizka!
Muwahahahahhahahha!!!
Darth Gizka!
Muwahahahahhahahha!!!