Please note that new user registrations disabled at this time.

Indirect Peasant killing doesn't work anymore

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
Post Reply
User avatar
Ekental
Posts: 614
Joined: Mon Nov 10, 2003 12:14 am
Location: Sigil
Contact:

Indirect Peasant killing doesn't work anymore

Post by Ekental »

Err... when I got bored (this happens frequently), I either post on forums and such or I experiment with stuff.
In BG2 you used to be able to summon a demon (Via gate, cacofiend, etc.) that would rampage everywhere around town and kill everyone that it saw, you could protect evil your party and watch the demon mercilessly slaughter beggers, guards, merchants, townspeople, dogs, cats, rats, and small children for no loss of reputation.
When I tried this again sometime later it didn't work, I lost rep for the DEMON killing peasants , which technically isn't right cause I have NO control over it, and the creature itself is of course hostile. Is this something that was addressed in the patch or did I catch a fluke?
Tact is for people not witty enough to be sarcastic
User avatar
Nightmare
Posts: 3141
Joined: Fri Mar 30, 2001 11:00 pm
Location: Canada
Contact:

Post by Nightmare »

My guess is that it was fixed in a patch so you WOULD lose reputation. After all, you DID gate the thing in.

But true that you have no control over it.
If nothing we do matters, then all that matters is what we do.
User avatar
glenfar
Posts: 261
Joined: Mon Apr 19, 2004 9:58 am
Contact:

Post by glenfar »

Realistically, you should only lose reputation if they could tell it was you.

Theoretically, you should be able to Gate it in when no-ones watching, let it kill a few people, then show up and kill the demon - and actually GAIN reputation!
User avatar
Ekental
Posts: 614
Joined: Mon Nov 10, 2003 12:14 am
Location: Sigil
Contact:

Post by Ekental »

you used to be able to do this in full sight of people
Tact is for people not witty enough to be sarcastic
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

[QUOTE=glenfar]Realistically, you should only lose reputation if they could tell it was you.[/QUOTE]

Too bad the developers didn't divide rep into reputation and moral stature. That way, you could gain rep with the monster gate if you helped kill the creature, but lose significant moral stature (that might affect powers, temple healing, etc).
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
User avatar
glenfar
Posts: 261
Joined: Mon Apr 19, 2004 9:58 am
Contact:

Post by glenfar »

[QUOTE=fable]Too bad the developers didn't divide rep into reputation and moral stature.[/QUOTE]

Found this a while ago - haven't tried it yet, but it's supposed to do something like that.
User avatar
FireLighter
Posts: 774
Joined: Thu Jun 17, 2004 9:19 pm
Location: Near Dallas, Texas
Contact:

Post by FireLighter »

Sounds like fun.
"To fight and conquer in all your battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting."
-Sun Tzu, the Art of War
User avatar
fable
Posts: 30676
Joined: Wed Mar 14, 2001 12:00 pm
Location: The sun, the moon, and the stars.
Contact:

Post by fable »

[QUOTE=glenfar]Found this a while ago - haven't tried it yet, but it's supposed to do something like that.[/QUOTE]

Yes, I saw that, too. Haven't gotten around to trying it out yet, though.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
Post Reply