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Bloodmoon at fault

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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Morwin
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Bloodmoon at fault

Post by Morwin »

Spoiler : Bloodmoon at fault

Hi. i believe i have posted this before. and if i did I have tried all the tips I got then. problem is, at that time bloodmoon was so new on the marked that few knew what the bug was....

Bug: The woman you are supposed to talk to after the attack on Fort Frostmoth has gone hostile on me for no appaerant reason :( ..... what to do
saved for ages ago and cant undo whatever needs to be undone.

Help please
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lifeishell91
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Post by lifeishell91 »

Use a Calm Humanoid Spell then Bribe her, should work. :)
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Morwin
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Post by Morwin »

lol , thanks for the tip, but here's what happened :D

she started to shake violently, sheathing and unsheathing her sword, fast like a maniac while taunting me and obviosly wishing trying to kill me ...... :P

any other suggestions. this is a tough bug it seems.
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lifeishell91
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Post by lifeishell91 »

Aaaahhh....try a spell with a stronger magnitude and longer time span...
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Morwin
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Post by Morwin »

Nope, i made a spell with magnitude 100 to 100 and still , the same result. Duration 30 secs. havent got a chance of casting any more advanced than that.

what to do,,, she attacks as soon as the effect wears of :(
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JesterKing
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Post by JesterKing »

who is the woman you are supposed to talk to? that woman you could have chosen to do a mission with to uncover the smugglers? ya... create a spell of a huge calm humonoid of like 100 magnitude, if your guy cna handle it. if not check for patches at the official bethseda site. or do you have xbox...
"He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife."
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Morwin
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Post by Morwin »

it is the woman you could do a mission with yes. I made a calm humanoid spell at 100 to 100 too. didnt work the least unfortunately.

I' will look for patches and let you know if it works.
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Morwin
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Post by Morwin »

Ok, I updated the game with the newest bloodmoonpatch. but no result :(

Anyone heard of a patch to fix this problem?
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Fallenhero
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Post by Fallenhero »

I found this on the USEP site. It doesn't solve the problem but allows you to continue without needing to speak to her. Does this help?

Bug: Both Lusius and Artoria are Dead
There is a possible bug in this quest where if the NPC you take into the caves with you dies ('accidently' of course) when you return to the other NPC they'll attack you. If both NPCs are dead, this way or any other way ('accidently' of course) then you cannot progress further in the quest as you need one of them to tell you to go to the Skaal Village to investigate the Captain's disappearance. In this case you can use the console command:
Journal, BM_CariusGone, 10
I can't go on. I will go on.
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Morwin
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Post by Morwin »

Thanks, really!

It worked.
This I write for others with the same problem:
The madwoman is still hostile, but the console cmd worked, but also remember to write Journal BM_CariusGOne 20 after you write the same cmd with ten.
After this you also MUST write Player->additem misc_skull_skaal 1

this should get the quest going.

Thnks for helping me out guys
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