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And finally, characters

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ladyblack
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And finally, characters

Post by ladyblack »

A lot's been discussed on characters, I am keen to get a high level fighter/magic user. If I go with fighter for 20 levels, and then swop to wizard, I will want my Intelligence/Charisma to be very high. I don't know how many points you get to up your character (presumably there's a miniumum amount which is maybe higher than 2?) for each level, but could one have a fighter who is actually not very dextrous? And maybe fairly lacking in Wisdom? Then I could throw all my points into Intelligence/Charisma and of course get my Strength and Constitution up as well. I've always been afraid to muck around with that "Recommend button" so I've never experimented with a character before.

I know I'll end up with a character who will no doubt forget where he left his boots but can read Egyptian Hieroglyphics, and who'll drop his sword on a regular basis, but I'm hoping that at level 20 he will have (survived) made it up to a reasonable point level on Dex and Wis. If I cheat slightly, and ensure that he has lots of gold and items to get him through NWN part 1, I might be able to swop him during HoTU to wizard/sorcerer. Anyone any suggestions? I'm afraid I'm going back to basics on this.

Also, how does a Rogue survive? I've tried taking mine through NWN, and she just dies everywhere!
"And she'll be facing......VODKA! Over to John Anderson."
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Xandax
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Post by Xandax »

Well - firstly - I'd personally never make a fighter level 20 and multiclass with a spell caster.
Especially for the reason that if this is for the SP you will likely not end up at more then L27/28 with playing through NwN+SoU+HotU with the same character.

But if you wanted to make such a character - I would not take dexterity to higher then 12. This for the reason that NwN minimum dex. bonus on armour is +1.
However - you could also go very high dexterity and then rely on finess weapons instead. You would do less damage overall, but you would not rely on armour.
If you want to use armour - you should learn to use still spells and cast with armour on.

Wisdom could be neglegted as well, with minimal consequences towards savethrows, which could be boosted via items and feats.

Constitution of 12 or 14 would be plenty. I almost never go above 14 regardless of class. Especially with thought to the thoughness feats.

Strenght should be around 14-16 I would think - depending on if you want to rely on meele at base. (or if you go high dexterity, you could keep it around 10 or so)

Intelligence should be depending on how much spell casting you wish to do, what level you want to reach and how you wish to cast your spells.
If you want to cast many spells and want to reach high levels - then a high intelligence is neasecary. I would start at 14 (15 if you can afford it) and put at least 5 bonus points into intelligence. If you don't wish to go so high spell casting - then less intelligence could be used, or you could avoid putting bonus points into the attribute.

However - if it were me, I'd not take fighter to level 20. I would likely stop at around level 2 and then start taking magic class and occasionally take another fighter level. I'd proberly end up with a 7 fighter/20 magic user distribution if L27 where what I reached.

Some possible stats could be (str, dex, con, wis, int, cha) 16/12/14/10/14/10 or 10/16/14/10/15/10.


As for your question with rogues. Then pure rogues are difficult class to start with. I've soloed chapter 1 with a pure rogue and it did took quite a while, but the class is very playable.
However - in my opinnion - the rogue shines more as a multiclass, for a few levels of sneak attack and skills.
I rarely bother with lock picking, trap and pick pockets. I smash down locked things, walk over traps and nobody has anything worth picking anyway :D

However - this is all for Single Player.
If playing multiplayer - and I only play roleplaying multiplayer (you have to ask others for powergaming multiplayer) - I'll go way different paths then what I've descriped.
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wnb
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Post by wnb »

If you want a character that can fight and cast spells, play a cleric or a druid, or maybe even a bard. The problem with multiclassed spellcasters is that they'll never be able to overcome their target's spell resistance, and that spellcasters need alot of levels before they get to the good, high level spells.
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Post by Noober »

If you want to go from a fighter class to a wiz/sorc your choices are very limited. However if you went sorc then pally, you'll be alot better of. Otherwise you'd be best substituting wizsorc for druid, cleric or bard.
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ladyblack
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Post by ladyblack »

Excellent, that's a great help. I was going to start with NWN, right from the beginning, then export my character to Hotu so I would hopefully have a very high level character. Having spoken to a friend of mine (who is now playing, I recommended the game and he's got well into it!), he got a Cleric as his companion, and she is very good at simply clobbering everything with her spells evn at a very low level. So will probably start as a fighter and swop to one of them (never had anything to do with a cleric before, should be interesting).

I really want some major protection against spell casters. My Ranger has been taking out physical fighters left right and centre. Usually against spell casters he's great when he whips out his bow. But there is a bit where he's fighting a major magic user with companions and he gets killed everytime. Last time, he was able to hang back a bit and fire from a distance. This time he's in plain sight. It just got me to thinking I might be able to get the best of both worlds, if one were patient enough to go back and do everything again.

The Rogue. It may be I need to go get a companion for my Rogue, maybe she's not very high in something necessary, and she just needs a bludgeoning companion to get her through the hard parts. She's either elf or half elf, I don't know how much difference that makes (how's an Orc Rogue?). Yes, multiclassing is also an option, I'm terrible about not wanting to multiclass (it's that Recommend button again) unless I'm certain about getting something good!

Maybe Elf Cleric/Rogue?......
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Drakosha
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Post by Drakosha »

playing Rogue is very easy. 1 level of Shadow Dancer will grant you to hide when you want. sneak atacks will do great damage. traps also are very helpfull (for example epik sonic trap will kill even mage in SANCTUARY with full shield and protections on him.)

-------------------------------------------------------------
now about fighter-mage. i saw some nice Kensai build on bioware site,but i prefare 2 next builds:
1) monk10/wizard4/Pale master26
2) fighter12/wizard4/pale master24

both of them will have 3 epik spells i prefare epik armour,epik warding and hellball. AC with +10 items will be easyly by 86+,AB with spells buff 50+. 1) is prefared becouse he can cast spell withput removing body armour and shield. thouse chars can cast 0-8 spells,but they need to find/buy them for memorizing once.
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Noober
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Post by Noober »

[QUOTE=Drakosha]playing Rogue is very easy. 1 level of Shadow Dancer will grant you to hide when you want. sneak atacks will do great damage. traps also are very helpfull (for example epik sonic trap will kill even mage in SANCTUARY with full shield and protections on him.)
[/QUOTE]

You don't need SD for HIPS, you can get items with HIPS. Also it is unlikely that during the course of the single-player game you'll copme across an enemy with Sanctuary and full buffs. For pvp, everyone will kill you in one dev crit, and have true sight and quite possibly immunity: sneak attacks/criticals.
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Drakosha
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Post by Drakosha »

[QUOTE=Noober]You don't need SD for HIPS, you can get items with HIPS. Also it is unlikely that during the course of the single-player game you'll copme across an enemy with Sanctuary and full buffs. For pvp, everyone will kill you in one dev crit, and have true sight and quite possibly immunity: sneak attacks/criticals.[/QUOTE]

actualy when i create my character i create them pvp/multiplayer oriented and not against mobs with dumb AI or any cheater's items ,like custom thing with plenty imunities or HIPS on item. i'll give you classic example of good rogue: rougue25/monk10/shd5. he have from monk both knocks,improved evasion and 10 atacks with kamas per round + defencive roll and shadow evasion from SD = Epic dodge. -1 atack from enemy is very powerful thing(-2 from archers ;) ). He can use dispels from bard's instruments,rods and scrolls. His sneak atack will do great damage (it will be every hit on knocked oponents or inside darkness spell). He can run with great speed and only pure monk can overrun him. ;) he can parry 10 atckas per round and with his dextiry Parry skill will be >100 = my contr-atack on each enemy atack.

ofcouse i can get every immunity as my opponent,but every worth server with custom world and good story line does not keeping permanent true seeing,haste or imunity sneak/criticals.

another example that thief10/wizard4/PM26 will be imune to critical by himself and will be able to reach AC as 90+. he is great traper and will trap all over place and right under the feet of oponent even during combat! and will have 0-8 spells as mage. :)

and thief is ideal looter. imagene how many cool stuff you can "loan" from others,just by stealing. True seeing not preventing from stealing only good SPOT skill will tell you pray,that you stealing something...
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Post by Noober »

[QUOTE=Drakosha]actualy when i create my character i create them pvp/multiplayer oriented and not against mobs with dumb AI or any cheater's items ,like custom thing with plenty imunities or HIPS on item. i'll give you classic example of good rogue: rougue25/monk10/shd5. he have from monk both knocks,improved evasion and 10 atacks with kamas per round + defencive roll and shadow evasion from SD = Epic dodge. -1 atack from enemy is very powerful thing(-2 from archers ;) ). He can use dispels from bard's instruments,rods and scrolls. His sneak atack will do great damage (it will be every hit on knocked oponents or inside darkness spell). He can run with great speed and only pure monk can overrun him. ;) he can parry 10 atckas per round and with his dextiry Parry skill will be >100 = my contr-atack on each enemy atack. [/QUOTE]

Parry is bugged and doesn't work. Casters compelely own your builds, as do Spellswords.

The only way to settle this is by a proper duel.

Also, if you play PROPER pvp, and not just PK on some story world, the only true restrictions are character-item levels and max +5/6. And if you play ultra restricted pvp, you would also know that shadowdancer is banned (like timestop).
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Drakosha
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Post by Drakosha »

There is improved SD version,where HIPS moved from 1 level to 10,sometimes to 5 level. i find it fare enough.

btw know better build for rogue with standart stuff (you can see all standard stuff at Advanced Training Halls. Merchants there selling it as 1 options. :) )

in one thing i'll fully agree with you - charcter building depends on world. in one world you character will be strong,but in other it might sux great.
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Post by ladyblack »

I think I might change the order in which I'm doing the quests, my Cleric died regularly in Beggar's Nest (in a certain area), but survived the Docks with few problems (don't think this is a spoiler, is it? I mean, it's only my opinion as to which order you do stuff in). So maybe I need to go off to The Docks, build up xpoints and then go back. But only if I want to stick with the pure Rogue instead of Multi classing.
"And she'll be facing......VODKA! Over to John Anderson."
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