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The Fellowship of the Elder Scrolls

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
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hwesta_elf
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The Fellowship of the Elder Scrolls

Post by hwesta_elf »

I was just wondering, because I'm new to the computer version but know the Xbox Morrowind, is there a Mod for creating a party? Like, if anyone has read the Dragonlance Chronicles or Lord of the Rings then can you make other characters + yours to go on different adventures with you? like a "fellowship." It wouldn't work with the storyline very well but I just thought of that when my brother commented on making a Morrowind co-op game... and I was thinking when I saw how you could buy slaves at tel Aruhn that maybe there would be a mod to name them or give them weapons and armour and clothes and even names because then I would have a kick-butt party of different races combined! whoa... if there isn't a mod and some Bethesda people are reading then I, personally would think that would be a sweet idea for Elder Scrolls IV :D
~Missy the LotR/elf fan~
~!toodles!~
=)
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fable
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Post by fable »

There are mods that let you add companions, but they are strictly secondary to your main character. You can control the method they use in attacks, what they carry, and help them increase their skills--but that's it. There's no "party" code in the game.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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hwesta_elf
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Post by hwesta_elf »

YAY! :) that is amazing! (...) o great... I just realized I need to know how to use mods to add them... I'm sure there are a few threads like that. hopefully, or else I'd HATE to make another thread, I'm on a 1 thread per week limit... :D
~Missy the LotR/elf fan~
~!toodles!~
=)
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fable
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Post by fable »

For a history of companion mods, try here. For the best group of companions (in my opinion), try here.

But I would first suggest picking up a copy of Ghostwheel's TESTool. Read the documentation. You use it to clean mods of extraneous comment lines, and to combine lists, objects and dialogs in mods. It also compares mod content to the original game, removing mod data that conflicts with Morrowind.

You run companion mods same as you would any other. Unzip the files into a temp directory, then copy over each sub-directory to its appropriate Morrowind equivalent. Run TESTool, and clean the ESP and/or ESM files. The TESTool "Manage" option lets you indicate which mods you want to run. When you've finished, you simply run Morrowind. TESTool will already have added your mod choices to the main game.

Be sure to check the companion mod documentation regarding what each companion can and can't do, and where you can find 'em. For example, Laura Craft can't follow you on a Mark spell; in fact, she will tell you this. But she will offer to meet you back at her house, in a temple, in the Vivec plaza area (she enjoys shopping), etc. She will give you a ring that allows you to communicate at a distance. -So in all cases, read the documentation. ;)
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
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hwesta_elf
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Post by hwesta_elf »

Thanks so much!!!!!
I can't wait to test these out... cute little doggies... :D
~Missy the LotR/elf fan~
~!toodles!~
=)
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