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Varient Critical Hit System

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MikeCooper
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Varient Critical Hit System

Post by MikeCooper »

Hey i dont know if alot of people heard about the awesome varient critical hit system in the advanced players guide, printed by sword and sorcery. It is awesome, it adds so much more color to battles especially when your group power gamer weiding 2 keen rapiers is just critical hitting everyother turn. Its jsut so sweet you should check it out if you ge tthe chance.
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DeathLich
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Post by DeathLich »

Can you explain it to me? I can't get that book roun here.
So I offer you respect, and it will take much for you to lose it. But if you do, if you choose to see it as weakness and seize upon your perceived advantage, well...perhaps I'll then let you talk with Guenhwyvar.
-Drizzt Do'Urden
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MikeCooper
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Post by MikeCooper »

well how it works, for each type of weapon, slashing piercing , etc there is a list of about 30 different things and they are numbered from 1-150. What you do it you roll your critical hit damage as if it was one x1 lower than regular so x2 crit does normal damage and x3 does x2 etc you roll that damage and add it to 1d100. once you get that number you check to see what it is on the chart so this system instead doesnt do massive damage but lets just say a 50 for a blugeoning weapon is solid hit to the rip cage, broken rips, stunned for 1d4 rds or what ever. o also before you roll the 1d100 thing you roll a 1d10 to decide the spot you hit them and there is a like big chart of each spot hit for each weapon type. the whole system takes up like 10 pages but its so awesome im in love with it

http://www.rpgunited.com/review/reviews/ww16721.html
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Rob-hin
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Post by Rob-hin »

Sounds cool, perhaps I'll give it a test run this saturday.
Thanks for the info. :)

eit: Oh wait, I thought it was freeware.
Never mind, I don't have the book...
Guinness is good for you.
Gives you strength.
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