Varient Critical Hit System
- MikeCooper
- Posts: 22
- Joined: Sat Aug 07, 2004 9:36 pm
- Location: Pa
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Varient Critical Hit System
Hey i dont know if alot of people heard about the awesome varient critical hit system in the advanced players guide, printed by sword and sorcery. It is awesome, it adds so much more color to battles especially when your group power gamer weiding 2 keen rapiers is just critical hitting everyother turn. Its jsut so sweet you should check it out if you ge tthe chance.
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- MikeCooper
- Posts: 22
- Joined: Sat Aug 07, 2004 9:36 pm
- Location: Pa
- Contact:
well how it works, for each type of weapon, slashing piercing , etc there is a list of about 30 different things and they are numbered from 1-150. What you do it you roll your critical hit damage as if it was one x1 lower than regular so x2 crit does normal damage and x3 does x2 etc you roll that damage and add it to 1d100. once you get that number you check to see what it is on the chart so this system instead doesnt do massive damage but lets just say a 50 for a blugeoning weapon is solid hit to the rip cage, broken rips, stunned for 1d4 rds or what ever. o also before you roll the 1d100 thing you roll a 1d10 to decide the spot you hit them and there is a like big chart of each spot hit for each weapon type. the whole system takes up like 10 pages but its so awesome im in love with it
http://www.rpgunited.com/review/reviews/ww16721.html
http://www.rpgunited.com/review/reviews/ww16721.html
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