What the question says. For instance, say that you accepted Nalia's offer and got the fighter stronghold. Right after that, if you raise enough taxes, you will be kicked out (or you can wait till you do ALL of the stronghold miniquests and THEN raise the taxes and get yourself kicked). At that point, can you get another stronghold (providing that your class allows it) since you don't have a stronghold anymore?
What I want to do is do the above with the fighter stronghold (I am a kensai now so I got offered the keep) and then dual class to mage and get the mage stronghold. Is this possible?
I can see this sort of combination with other classes too (if it works). Say you got the ranger stronghold and then did all the miniquests but then got kicked out because you gave the kids ale/swords. You could do the same with the thieves stronghold too as you gotta wait till you get all the miniquests and then don't pay the quota master and get kicked out. I don't know about other strongholds because I never got them.
What I want to do is to be able to have more than 1 stronghold but ONE AT A TIME without cheating. I have all the Baldurdash patches (among several mods with lots of other bugfixes) so I don't get the cheesy cheats to have several strongholds at the same time.
What say ye?
Can you have another strongold if you are kicked from your original one?
- Black_Paladin
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- moltovir
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If you're a fighter/mage, it is possible to get both Nalia's Keep and the Planar Sphere. Do the De'Arnise quest first, and when Nalia asks you to become master of the place, friendly decline. She says 'if you change your mind, i will be waiting for you'. Then go to the Planar Sphere, finish all the quests and acquire it. Then just go back to NAlia's keep and say that you want to be the new Lord after all.
"We are at a very serious moment dealing with very serious issues and we are not focusing on the name you give to potatoes" - Nathalie Loisau
- fable
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Not sure, @Molotvir, but I think that possibility was eliminated with an official patch.
At one time you were also able to grab De'Arnise if you were any kind of fighter, then dual class to a mage and take the Planar Sphere for your home, sweet home. But I know the patch killed this, since I tried it.
Note that there's a mod out there that lets you get all strongholds.
At one time you were also able to grab De'Arnise if you were any kind of fighter, then dual class to a mage and take the Planar Sphere for your home, sweet home. But I know the patch killed this, since I tried it.
Note that there's a mod out there that lets you get all strongholds.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Black_Paladin
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[QUOTE=fable]Not sure, @Molotvir, but I think that possibility was eliminated with an official patch.
At one time you were also able to grab De'Arnise if you were any kind of fighter, then dual class to a mage and take the Planar Sphere for your home, sweet home. But I know the patch killed this, since I tried it.
Note that there's a mod out there that lets you get all strongholds.[/QUOTE]
Fable, you are correct. I don't get the option to decline Nalia's quest without her saying "fine, bye forever!". As I mentioned in my above post, the patches I have remove the possibility of her telling me that she can wait for me to make up my mind on whether I want the keep or not. I am also aware of the several mods that allow you to have all strongholds but I don't want them all. Actually, all I really want is the planar sphere (but I get the thief stronghold as well being part of the extended thief stronghold mod and can't really compain about it because it is so MUCH FUN!!).
What I had wanted to know was whether the game checks if you acquired a stronghold during the course of game and flag you as having had one and therefore not give you another *OR* whether is checks to see if you have an *ACTIVE* stronghold. See, if the first scenario is true, then you shouldn't be able to get more than 1 strongholg without cheating mods period. If on the other hand, the second scenario is true, then if you get kicked out of one stronghold, then you don't have an active stronghold anymore and could get offered another one. Follow me?
At one time you were also able to grab De'Arnise if you were any kind of fighter, then dual class to a mage and take the Planar Sphere for your home, sweet home. But I know the patch killed this, since I tried it.
Note that there's a mod out there that lets you get all strongholds.[/QUOTE]
Fable, you are correct. I don't get the option to decline Nalia's quest without her saying "fine, bye forever!". As I mentioned in my above post, the patches I have remove the possibility of her telling me that she can wait for me to make up my mind on whether I want the keep or not. I am also aware of the several mods that allow you to have all strongholds but I don't want them all. Actually, all I really want is the planar sphere (but I get the thief stronghold as well being part of the extended thief stronghold mod and can't really compain about it because it is so MUCH FUN!!).
What I had wanted to know was whether the game checks if you acquired a stronghold during the course of game and flag you as having had one and therefore not give you another *OR* whether is checks to see if you have an *ACTIVE* stronghold. See, if the first scenario is true, then you shouldn't be able to get more than 1 strongholg without cheating mods period. If on the other hand, the second scenario is true, then if you get kicked out of one stronghold, then you don't have an active stronghold anymore and could get offered another one. Follow me?
- fable
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Yes--and I know this exact subject has come up, before. Hopefully, somebody will come along with the answer; barring that, your best bet is to search the archives on "stronghold." Lots of false positives on that word, I'm afraid.
To the Righteous belong the fruits of violent victory. The rest of us will have to settle for warm friends, warm lovers, and a wink from a quietly supportive universe.
- Black_Paladin
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[QUOTE=fable]Yes--and I know this exact subject has come up, before. Hopefully, somebody will come along with the answer; barring that, your best bet is to search the archives on "stronghold." Lots of false positives on that word, I'm afraid.[/QUOTE]
Appearantly, there is a flag set when you acquire a strongold. I just finished the planar sphere, saved the game, got myself kicked out of Nalia's castle and then went into the sphere as a mage (I dual classed to mage after taking Nalia's keep) but I wasn't offered the sphere.
Appearantly, there is a flag set when you acquire a strongold. I just finished the planar sphere, saved the game, got myself kicked out of Nalia's castle and then went into the sphere as a mage (I dual classed to mage after taking Nalia's keep) but I wasn't offered the sphere.
Clua
I was looking through the Clua area codes, and some of them said that there was a different area code for strongholds when they've been obtained. I haven't tested it, but it says that it allows you to have the strongholds when you couldn't normally... Has anyone tested it???
See:
http://gamebanshee.com/forums/showthrea ... post219984
I was looking through the Clua area codes, and some of them said that there was a different area code for strongholds when they've been obtained. I haven't tested it, but it says that it allows you to have the strongholds when you couldn't normally... Has anyone tested it???
See:
http://gamebanshee.com/forums/showthrea ... post219984
- Black_Paladin
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[QUOTE=stramoski]I was looking through the Clua area codes, and some of them said that there was a different area code for strongholds when they've been obtained. I haven't tested it, but it says that it allows you to have the strongholds when you couldn't normally... Has anyone tested it???
See:
http://gamebanshee.com/forums/showthrea ... post219984[/QUOTE]
Using the CLUA code to go to an area will not just hand you over the stronghold. It's true that the areas change when you acquire some of the strongholds (classic example is Nalia's castle) and you can use the CLUA code to transport yourself to Nalia's "acquired" version of the stronghold but I don't think you will be getting any quests related to the stronghold when you do this.
I have figured out how this stronghold stuff works. When you acquire your first stronghold, the game will set a flag somewhere that says something like "stronghold acquired". This flag does not change if you get kicked out of your acquired stronghold. Now, when you are doing the quest for another stronghold, there are going to be 2 checks. One of them is going to be your class, the other is going to be the flag about whether you already have a stronghold or not.
After these 2 checks above are made, the game will use one of 2 versions of a certain file that determines the events depending on whether you are going to get the stronghold or not. For instance, say that you just finished the Planar Sphere quest and you are a mage and you don't have any other strongholds. In this situation, the game will use the second version of the file "Valok.dlg" which will allow Valok to offer you the Planar Sphere before he dies. If you are not a mage or if you already have a stronghold however, the first version of the "Valok.dlg" file will be used and you don't get jack (Valok just thanks you and dies).
As a result of this, one easy way to get a stronghold you want is to copy the second version of the specific file that is related to the stronghold you want to your games' override directory. In my case, I copied the "Lavok.dlg" to replace the already existing "Lavok.dlg" in my override folder and got the Planar Sphere that way.
Now, if you are like me and don't want to use the Ease of Use patch to get ALL strongholds and just want certain ones, copying the required files to the override directory is the best way to go. Furthermore, there is another *BIG* advantage to this approach: Say that you already have Ease of Use installed as one of your first mods but don't have the multi-stronghold component of it installed. You go into Ease of Use, select the multi-stronghold component to be installed and suddenly you have WeiDU uninstalling EVERY single mod that comes after Ease of Use and THEN installing the multi stronghold component for Ease of Use and then re-installing all the mods that come after Ease of Use (this same approach actually applies to all WeiDU mods). The bad thing about this is that if you have any mod that required a specific version of WeiDU to be installed correctly (such as the Hells Trials mod which uses and needs OLD version of WeiDU to be installed without any parse errors), WeiDU will just use the newest version it found in your BG2 directory to uninstall and re-install all your mods. Needless to say, this can majorly fuxxor up your mods (this happened to me SEVERAL times before I found out what was happening).
Now, this is all nice and good but I know that you are wondering at this point about where to get all these second versions of files that are associated with all the strongholds in a package so you can decide which stronghold you want and which ones you don't want. Well, here is your answer to this question:
http://www.users.bigpond.com/qtnt/downl ... 20v1-8.zip
See:
http://gamebanshee.com/forums/showthrea ... post219984[/QUOTE]
Using the CLUA code to go to an area will not just hand you over the stronghold. It's true that the areas change when you acquire some of the strongholds (classic example is Nalia's castle) and you can use the CLUA code to transport yourself to Nalia's "acquired" version of the stronghold but I don't think you will be getting any quests related to the stronghold when you do this.
I have figured out how this stronghold stuff works. When you acquire your first stronghold, the game will set a flag somewhere that says something like "stronghold acquired". This flag does not change if you get kicked out of your acquired stronghold. Now, when you are doing the quest for another stronghold, there are going to be 2 checks. One of them is going to be your class, the other is going to be the flag about whether you already have a stronghold or not.
After these 2 checks above are made, the game will use one of 2 versions of a certain file that determines the events depending on whether you are going to get the stronghold or not. For instance, say that you just finished the Planar Sphere quest and you are a mage and you don't have any other strongholds. In this situation, the game will use the second version of the file "Valok.dlg" which will allow Valok to offer you the Planar Sphere before he dies. If you are not a mage or if you already have a stronghold however, the first version of the "Valok.dlg" file will be used and you don't get jack (Valok just thanks you and dies).
As a result of this, one easy way to get a stronghold you want is to copy the second version of the specific file that is related to the stronghold you want to your games' override directory. In my case, I copied the "Lavok.dlg" to replace the already existing "Lavok.dlg" in my override folder and got the Planar Sphere that way.
Now, if you are like me and don't want to use the Ease of Use patch to get ALL strongholds and just want certain ones, copying the required files to the override directory is the best way to go. Furthermore, there is another *BIG* advantage to this approach: Say that you already have Ease of Use installed as one of your first mods but don't have the multi-stronghold component of it installed. You go into Ease of Use, select the multi-stronghold component to be installed and suddenly you have WeiDU uninstalling EVERY single mod that comes after Ease of Use and THEN installing the multi stronghold component for Ease of Use and then re-installing all the mods that come after Ease of Use (this same approach actually applies to all WeiDU mods). The bad thing about this is that if you have any mod that required a specific version of WeiDU to be installed correctly (such as the Hells Trials mod which uses and needs OLD version of WeiDU to be installed without any parse errors), WeiDU will just use the newest version it found in your BG2 directory to uninstall and re-install all your mods. Needless to say, this can majorly fuxxor up your mods (this happened to me SEVERAL times before I found out what was happening).
Now, this is all nice and good but I know that you are wondering at this point about where to get all these second versions of files that are associated with all the strongholds in a package so you can decide which stronghold you want and which ones you don't want. Well, here is your answer to this question:
http://www.users.bigpond.com/qtnt/downl ... 20v1-8.zip