NPC's wont talk2me!
NPC's wont talk2me!
I have some trouble in BG2, when i complete some quest, and i go back to the person to collect my reward, i get "you cannot initiate dialog "____" appears busy"
Please tell me if im not the only one with this problem, and how to get around it!
Please tell me if im not the only one with this problem, and how to get around it!
- werebeargoddess
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That's a common problem, and can be fixed by installing the official patch. You can download that from here
If you only have SoA, install that patch, otherwise just install the ToB patch (ToB already includes to SoA patch).
If you only have SoA, install that patch, otherwise just install the ToB patch (ToB already includes to SoA patch).
- dj_venom
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Alternative
Another way to fix that problem other than downloading the patch is as follows:
After it says 'appears busy', save the game and then load that same game. Most of the time this tactic will work.
Another way to fix that problem other than downloading the patch is as follows:
After it says 'appears busy', save the game and then load that same game. Most of the time this tactic will work.
In memorian: Fiona; Ravager; Lestat; Phreddie; and all of those from the 1500 incident. Lest we forget.
I had the same problem. Usually leaving the area and coming back helped for me. Strangely the problem started when I installed ToB. I uninstalled that and it worked fine. I know that's a bit strange but it's what happened. If there's a patch that fixes that on ToB then there might be two problems and the patch only fixes one.
- ensaro dai
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Besides patching it with the official patches, patching it with baldurdash fixes might help too. (some1 be so nice to show the site, thought it was @ http://www.weidu.org but dunno for sure
)
"In the Dark Ages they thought the earth was the centre of universe, in the modern ages they thinkthe sun was the centre of the universe, but in Fearun, Boo is the centre of the universe"
- Danbacksli
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I have the exact same problem and have been stopped in playing any Baldur's Gate for about a year cause I never knew how to fix it. One thing I would like to know is if the patch takes away any cool items or changes the game in anyway other than fixing it?
Everyone has time to live but noone has time to die.
Everyones gotta die someday, why cant u die now!
singing extreamly high saprano is hard! but i can do it!
Dont anyone go bashing mormons cuz ill defend my religion with a passion.
Everyones gotta die someday, why cant u die now!
singing extreamly high saprano is hard! but i can do it!
Dont anyone go bashing mormons cuz ill defend my religion with a passion.
[QUOTE=Danbacksli]One thing I would like to know is if the patch takes away any cool items or changes the game in anyway other than fixing it?[/QUOTE]
If you go to the patch page, you can read everything it changes on there. Mostly it's just bug fixes, but it actually adds some stuff as well - nothing is taken away.
If you go to the patch page, you can read everything it changes on there. Mostly it's just bug fixes, but it actually adds some stuff as well - nothing is taken away.
- Opalescence
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Well, one and ONLY one thing was taken away that I disliked.
It is this: oftentimes whenever I made a Kensai/Mage, the first thing I would do was,
*
S
P
O
I
L
E
R
A
L
E
R
T
!
*
when I could reasonably enter the Temple district and do the guarded compound, I would go to the first floor, wait for the Kensai with Celestial Fury to "lock on", then go back downstairs. The idea was, kill the dude, take Celestial Fury, then go back UPstairs, the dude respawns! You can get (theoretically) as many Celestial Furies as you want this way! Since my Kensai had tons of bonuses to Swordfighting (obviously), and had 5 stars in Katana and 1 in dual wielding, two Celestial Fury seemed a sure-fire! And boy was it. With the patch, however, that's impossible; if you lure the dude with CF downstairs and kill him, he won't respawn upstairs anymore
. But don't fret, a second, easily just-as-good combo for a Kensai/Mage is CF with Dak'kon's Zerth Blade
.
It is this: oftentimes whenever I made a Kensai/Mage, the first thing I would do was,
*
S
P
O
I
L
E
R
A
L
E
R
T
!
*
when I could reasonably enter the Temple district and do the guarded compound, I would go to the first floor, wait for the Kensai with Celestial Fury to "lock on", then go back downstairs. The idea was, kill the dude, take Celestial Fury, then go back UPstairs, the dude respawns! You can get (theoretically) as many Celestial Furies as you want this way! Since my Kensai had tons of bonuses to Swordfighting (obviously), and had 5 stars in Katana and 1 in dual wielding, two Celestial Fury seemed a sure-fire! And boy was it. With the patch, however, that's impossible; if you lure the dude with CF downstairs and kill him, he won't respawn upstairs anymore
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- Agent J, Men in Black
Do you feel the Call?
- Agent J, Men in Black
Do you feel the Call?