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NWN - best 40 level fighting charakter

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Adahn
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Post by Adahn »

[QUOTE=Noober]I said 2000+ MINIMUM, not max. It's a simple idea, combining the crazy Great Smite multipliers and the critical of a Weapon Mastered Scythe. And don't forget this only works on evil enemies. And Opalescence, the most you could add to my build is probably some 5-6 extra minimum damage max.

Oh yes, and sorry, but I'm spending far to much time at Diablo boards.[/QUOTE]

http://nwn.bioware.com/underdark/charac ... adept.html
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Nar
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Post by Nar »

[QUOTE=Noober]



Care to fight mine (well, half-orc)?[/QUOTE]


it was only about full - campaigne - orcs ;)
but maybe one day in a distant future... ;)
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Fiberfar
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Post by Fiberfar »

[QUOTE=Raumoheru]i never said they are better with Dev Crit than any other fighter

fighters dont HAVE to have high of anything else so it is easier for them to make the 26 strength requirement.

Pallys need charisma and wisdom.

Barbs need constitution

rangers need wisdom dex and a lil bit of charisma

but the fighter is free to do what he pleases[/QUOTE]

Why do Pallys need Wisdom and Charima?
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift :D [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
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Adahn
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Post by Adahn »

[QUOTE=Fiberfar]Why do Pallys need Wisdom and Charima?[/QUOTE]

Dude, don't you read the manual? Wisdom allows the Paladin to cast Clerical Spells, while Charisma is the Paladin's primary attribute, it fuels his Divine Protection, his Divine Strength and his Turn Undead. Not to mention his smite evil.
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Fiberfar
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Post by Fiberfar »

[QUOTE=Adahn]Dude, don't you read the manual? Wisdom allows the Paladin to cast Clerical Spells, while Charisma is the Paladin's primary attribute, it fuels his Divine Protection, his Divine Strength and his Turn Undead. Not to mention his smite evil.[/QUOTE]

The first thing i thought about when he wrote pally was Palemaster, not Paladin.... I know that paladin sucks without those two attributes
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift :D [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
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Noober
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Post by Noober »

[QUOTE=Bruce Lee] I have started to invest skills in parry. I am thinking that with max parry and dev crit I will be tough to take down in melee right? Can you get dev crits on the counter attacks?
Parry seems very powerful.[/QUOTE]

Parry doesn't work, bugged (patch 1.62).

[QUOTE=Raumoheru] i never said they are better with Dev Crit than any other fighter [/QUOTE]

By fighter class, I mean a mainly fighter based class.

[QUOTE=Raumoheru] fighters dont HAVE to have high of anything else so it is easier for them to make the 26 strength requirement.

Pallys need charisma and wisdom.

Barbs need constitution

rangers need wisdom dex and a lil bit of charisma

but the fighter is free to do what he pleases [/QUOTE]

The major pure Pally builds come in two varieties: STR based and CHA based, there is absolutely NO need to invest in WIS (most builds don't). CHA builds sometimes don't even bother with Dev. Crit, and they are usually Shield/Might based or Great Smiters. STR pallys will have the same strength as you. The max STR at level one is 18, and if both classes invest 18 points in STR, pally will still have enough points to put into WIS for Bull's Strength, giving the pally even more strength.

Barbs DON'T need constitution (just because they can be good walls, doesn't meean they have to). Mighty rage will also give a +8 bonus to STR and CON.

tbh, I haven't played a rogue based character, so you win.

Now to examine a fighter class you have underestimated.

Bard. When multiclassed, is the best fighter. +8 STR from RDD, Curse Song reduces saves, RDD give +2 CHA so a Half-Orc is also possible (giving a base 20 STR). Dirge, Bulls etc. (don't forget enpower spell either.

[QUOTE=Raumoheru] http://nwn.bioware.com/underdark/ch...amageadept.html [/QUOTE]

Nope, IIRC thats about 32 min damage off mine.

[QUOTE=Bruce Lee] Human monk20/rogue13/weaponmaster7 [/QUOTE]

Did you get this build from somewhere, it sounds strangely familiar. That build will get 9 attacks correct? Then you have sneak attack...doesn't sound too bad for PvM (keep in mind HotU gets you to level 28), but I can't give a proper evaluation without feats, purpose etc.
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Adahn
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Post by Adahn »

[QUOTE=Fiberfar]The first thing i thought about when he wrote pally was Palemaster, not Paladin.... I know that paladin sucks without those two attributes[/QUOTE]

Most people use the word Pally in short for Paladin. I have no idea how it started, but I thought you were asking about the Paladin, so there ya go.
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Bruce Lee
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Post by Bruce Lee »

[QUOTE=Noober]Parry doesn't work, bugged (patch 1.62).


Bard. When multiclassed, is the best fighter. +8 STR from RDD, Curse Song reduces saves, RDD give +2 CHA so a Half-Orc is also possible (giving a base 20 STR). Dirge, Bulls etc. (don't forget enpower spell either.


Did you get this build from somewhere, it sounds strangely familiar. That build will get 9 attacks correct? Then you have sneak attack...doesn't sound too bad for PvM (keep in mind HotU gets you to level 28), but I can't give a proper evaluation without feats, purpose etc.[/QUOTE]

I abandoned my plans because of all the prereqs for wm. I went for monk/rogue/shadowdancer instead. Probably not good for PvP but this is for the OC so it might be okay. Some of the builds posted here seems to only come into their own at level 40 and that is no fun at all when playing through campaigns.

Parry works just fine, I have patch 1.64. It parries knockdowns even, and you can get dev.crit on the riposte attacks, If your parry skill is high enough it will parry anything but a natural 20. Problem is if the opponent stops hitting you you just stand there and it can only be activated at the beginning of the round so it is no good for PvP.
Also dev crit works fine with archers on patch 1.64, problem is the crit range with bows. Maybe go crossbow and rapid reload instead.
Just remembered that there are no bonuses for xbows with AA, too bad.

The bard/rdd build, what do you do about the arcane spell failure when wearing armour?
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Noober
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Post by Noober »

Parry is still partially bugged, you can only parry a maximum of three attacks.

Dev. Crit is rather pointless with AA's since you will be focusing on DEX not STR.

As Bard/RDD you don't wear armour (though sometimes one might use a shield, but only after pre-casting).
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sworddancer
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Post by sworddancer »

best fighter?

I have played it through twice. First time with a 32fighter/7rogue/1shadowdancer. The sneak attack on just about every hit. The fighter feats made her a monster. Could disable just about any lock and trap in the game. Finished this one solo.

Second time ended with a 5bard/10RRD/25fighter. This one was much harder to play as I had to rely on a supporting cast.

Sworddancer
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