Horrible ending! (spoiler)
Horrible ending! (spoiler)
The ending was horibble, you dont even get to talk or see what happens to your crew one last time, the last person you talk to is kreia, atleast in the first ending you got a happy ending cut scene. I HATED this game just because of the ending. The first one was so much better, you got to enjoy each world visiting alot of puclic places and talking to more people (only nar shaddaa and onderon had this) the overall gameplay was good but the storyline and ending were horrible I.M.O anyone agree/disagree
I loved the game, but the story sucked. It was a huge lead up for nothing to happen basically, a last boss bieng some old crank, the other two darth with the mask was dissapointing, all bark (with a cancer kazoo) and no bite. I dont like the fact that you get T3, HK, and Canderous back on your team. Go-To was very boring, and by the time I got Mira/Hanhar it was to late for influence gain to learn anything. Atton=Carth (yawn) and kreia was just stupid. Visas and Handmaiden need to get it on and thats about it. over and out.
The thing that annoyed me most was all the loose ends. Somehow you kill Kreia/Traya, but the bond doesn't kill you, why? Why was Mira running around and how does she get off the planet? How does the bit with G0-T0 and the remote end? Did the academy blow up because Traya died or because of something that's never revealed between G0-T0 and the remote?
Just more indicators of how unfinished the game was. I'm going to be writing up a list of all the bugs I found in just one play through the game, and possibly writing a letter to Lucas Arts complaining of the situation, although it's unlikely that will help. They clearly sold us an incomplete product, and I have a hard time believing they didn't know it, considering the number of bugs I found on one playthrough. Seems like a full-time QA person should be able to get through the game 3-4 times per week and find most if not all of this stuff.
Just more indicators of how unfinished the game was. I'm going to be writing up a list of all the bugs I found in just one play through the game, and possibly writing a letter to Lucas Arts complaining of the situation, although it's unlikely that will help. They clearly sold us an incomplete product, and I have a hard time believing they didn't know it, considering the number of bugs I found on one playthrough. Seems like a full-time QA person should be able to get through the game 3-4 times per week and find most if not all of this stuff.
Not so bad for me
Well the ending wasn't so bad except that Kreia's goal was to manipulate you
and wanted you to kill her. But the gameplay wasn't bad at all. I believe the game lacks more animations cause the ones in the game are horrible. You use force kill and the opponent puts one hand on his neck and the other in the air.
They even put older animations from kotor 1 during conversations that look horrible or don't belong there. Also I wish they improved the graphics more. The graphics are not bad but there are places in the game like the rebuilt jedi enclave that needs improvement including the forest on Dxun. I really wished they put a lot more people including in Nar Shaddaa and Telos and Dantooine. Nar Shaddaa is like Coruscant and when you get there it is almost empty with only about 7 commoners walking around. They should have put lots of exotic looking people/aliens especially when this part of Nar Shaddaa is the refugee building but all the refugees are humans wearing the same clothing. And they should have put more interactive lightings and colors like in Coruscant.
Well the ending wasn't so bad except that Kreia's goal was to manipulate you
and wanted you to kill her. But the gameplay wasn't bad at all. I believe the game lacks more animations cause the ones in the game are horrible. You use force kill and the opponent puts one hand on his neck and the other in the air.
They even put older animations from kotor 1 during conversations that look horrible or don't belong there. Also I wish they improved the graphics more. The graphics are not bad but there are places in the game like the rebuilt jedi enclave that needs improvement including the forest on Dxun. I really wished they put a lot more people including in Nar Shaddaa and Telos and Dantooine. Nar Shaddaa is like Coruscant and when you get there it is almost empty with only about 7 commoners walking around. They should have put lots of exotic looking people/aliens especially when this part of Nar Shaddaa is the refugee building but all the refugees are humans wearing the same clothing. And they should have put more interactive lightings and colors like in Coruscant.
hot beef..
yaah... after dantooine and telos at the end.. the game is ALL linear. and your party is chosen for you on the ravager.. then on Malachor V you dont get any for the rest of the game. its just a straight shot at a horrible ending. bah. it made me sad. like the ending to the butterfly effect.
yaah... after dantooine and telos at the end.. the game is ALL linear. and your party is chosen for you on the ravager.. then on Malachor V you dont get any for the rest of the game. its just a straight shot at a horrible ending. bah. it made me sad. like the ending to the butterfly effect.
lol hot beef crashes
lol. i fell through the floor and got stuck once. then it crashes if i try to force storm too many enemies. and then theres the visas lightsaber dupe thing.. and.. it crashes if you try to do anything to the duped lightsaber without saving and reloading or whatnot.. and there are "ghost" crystals that randomly appear for only certain lightsabers and randomly dissapear.. the game randomly lags.. and the save game files are ****ing huge.. 1600 blocks!!?! gaah.. how do you expect to "save often and in different slots" when you can only go through the game about 2 times without filling up half your memory. lol. but still a good game.. horrid story.. incredibly buggy..but fun game. i also liked the new create/breakdown items and upgrade system. and how much more powerful you can make your lightsaber. force crush is an incredibly cheap powerful attack with almost instant KO which takes two of your enemy's turns to you can keep doing it over and over without them having a chance to get up. yes. theres more of my input. cheers. lol.
lol. i fell through the floor and got stuck once. then it crashes if i try to force storm too many enemies. and then theres the visas lightsaber dupe thing.. and.. it crashes if you try to do anything to the duped lightsaber without saving and reloading or whatnot.. and there are "ghost" crystals that randomly appear for only certain lightsabers and randomly dissapear.. the game randomly lags.. and the save game files are ****ing huge.. 1600 blocks!!?! gaah.. how do you expect to "save often and in different slots" when you can only go through the game about 2 times without filling up half your memory. lol. but still a good game.. horrid story.. incredibly buggy..but fun game. i also liked the new create/breakdown items and upgrade system. and how much more powerful you can make your lightsaber. force crush is an incredibly cheap powerful attack with almost instant KO which takes two of your enemy's turns to you can keep doing it over and over without them having a chance to get up. yes. theres more of my input. cheers. lol.
Actually, the ending between G0-T0 and Bao's remote is chosen for you depending on your conversation choices with Kreia. If you go light-side, and take the "you can still be saved" line, then "let us end this", and after the fight, tell her either you won't kill a defenseless opponent, or that you don't want to kill her, and 3 purple lightsabers will appear and kick your ass. When those are gone, talk to her about how Revan went off to fight the "True Sith Empire" (I chose light side Revan history), then choose "rest now, kreia."
She dies, you fly off, and the remote stops the Mass Shadow Generator, causing the planet to implode. The End. Oh, yeah. This post contains spoilers.
She dies, you fly off, and the remote stops the Mass Shadow Generator, causing the planet to implode. The End. Oh, yeah. This post contains spoilers.
"An eye for an eye...
The world is blind."
The world is blind."
[QUOTE=Koreforce]Actually, the ending between G0-T0 and Bao's remote is chosen for you depending on your conversation choices with Kreia. If you go light-side, and take the "you can still be saved" line, then "let us end this", and after the fight, tell her either you won't kill a defenseless opponent, or that you don't want to kill her, and 3 purple lightsabers will appear and kick your ass. When those are gone, talk to her about how Revan went off to fight the "True Sith Empire" (I chose light side Revan history), then choose "rest now, kreia."
She dies, you fly off, and the remote stops the Mass Shadow Generator, causing the planet to implode. The End. Oh, yeah. This post contains spoilers.[/QUOTE]
Those were the choices I made, but I never saw anything with the remote. Just saw the whole place collapsing, the Ebon Hawk fly up and then the planet moved apart, as if what was holding it together was gone. I can guess that was the remote's work, but it was frozen by G0-T0, so how did it do it? What happened to Mira? Why did Kreia even bring Hanharr to Malachor to fight Mira?
Most of all, why can't Lucas Arts wait until the game is finished and properly answers these questions....
She dies, you fly off, and the remote stops the Mass Shadow Generator, causing the planet to implode. The End. Oh, yeah. This post contains spoilers.[/QUOTE]
Those were the choices I made, but I never saw anything with the remote. Just saw the whole place collapsing, the Ebon Hawk fly up and then the planet moved apart, as if what was holding it together was gone. I can guess that was the remote's work, but it was frozen by G0-T0, so how did it do it? What happened to Mira? Why did Kreia even bring Hanharr to Malachor to fight Mira?
Most of all, why can't Lucas Arts wait until the game is finished and properly answers these questions....
maybe not
Maybe this ending was horrible because it is probably a small part of a huge story. Maybe it's a little warm up to keep you excited if Kotor 3 comes out.
maybe it's like halo 2 where it's just the in between of 2 major events( example: halo was a huge event on the destruction halo but halo 2 was only to show you what happens to the covenant and reveals the beginning of war on earth and then halo 3 is the major setting where we either win the war or become allies to the elites and the grunts) I believe kotor 2 was just made to tell you what's happenning so far and then kotor 3 will reveal more on the unknown regions and revan on the following years. Of course the ending was horrible but it made sense and it has a meaning to it. After the destruction of
Malachor 5 you see the ebon hawk flying to the unknown regions. This probably indicates that the next game will take place in the unknown regions and possibly your character seeks for revan. So don't get angry cause I'm positive none of you can make a better sequel than obsidian did.
Maybe this ending was horrible because it is probably a small part of a huge story. Maybe it's a little warm up to keep you excited if Kotor 3 comes out.
maybe it's like halo 2 where it's just the in between of 2 major events( example: halo was a huge event on the destruction halo but halo 2 was only to show you what happens to the covenant and reveals the beginning of war on earth and then halo 3 is the major setting where we either win the war or become allies to the elites and the grunts) I believe kotor 2 was just made to tell you what's happenning so far and then kotor 3 will reveal more on the unknown regions and revan on the following years. Of course the ending was horrible but it made sense and it has a meaning to it. After the destruction of
Malachor 5 you see the ebon hawk flying to the unknown regions. This probably indicates that the next game will take place in the unknown regions and possibly your character seeks for revan. So don't get angry cause I'm positive none of you can make a better sequel than obsidian did.
The ending was half-way decent, just incomplete. An interview said there was supposed to be a 5th planet, that was an all droid planet. I -assume- this is where the HK-50 factory was to be, was a huge part of where the droids storylines were resolved, etc etc. All over the game were clear indications that a much larger story was written, then paired back at the last minute to make it in time for the Christmas Rush. ... I would have rather waited two months, and had the final planet finished myself.
'Every great Oak, was once a nut that stood it's ground"
'Every great Oak, was once a nut that stood it's ground"
[QUOTE=Shogi]The ending was half-way decent, just incomplete. An interview said there was supposed to be a 5th planet, that was an all droid planet. I -assume- this is where the HK-50 factory was to be, was a huge part of where the droids storylines were resolved, etc etc. All over the game were clear indications that a much larger story was written, then paired back at the last minute to make it in time for the Christmas Rush. ... I would have rather waited two months, and had the final planet finished myself.
'Every great Oak, was once a nut that stood it's ground"[/QUOTE]
Same here. The least they can do is put that stuff in for the PC users...it's too bad there's no downloadable content for this one for the Xbox.
'Every great Oak, was once a nut that stood it's ground"[/QUOTE]
Same here. The least they can do is put that stuff in for the PC users...it's too bad there's no downloadable content for this one for the Xbox.
Yeah. Well, it was the 'Season of Sequels', and with Halo 2, the new Half-Life, Perfect Dark Zero, and a number of other sequels to other popular games coming out, I guess Obsidian wanted to catch the rush. I know Bioware, and like they handed the project off, they probably would've waited. Also, there were a number of things in Halo 2 they were talking about (ATV, different types of Warthogs, etc.) that didn't happen either. Anyway, Izayoi out.
"An eye for an eye...
The world is blind."
The world is blind."
- trippin_kali
- Posts: 32
- Joined: Thu Jul 22, 2004 8:07 am
- Contact:
overall I enjoyed the game...I mean I don't think I'd play it 3 times in a row if i didn't enjoy it (but it could be that I'm a star wars/ rpg geek). I thought the item creation/breakdown was an interesting feature (kind of reminded me of my old UO days). But, I really digged the influence thing w/ your companions. It kind of forced you to use all your companions; there were some allies in kotor 1 that I didn't even use.
I will admit that the ending sucked and left you just sitting there with a confused look on your face. What I didn't understand was, if you played LS, you're seen flying the ebon hawk off the planet, but I crashed it in between two pillars.....how are you supposed to fly off when you're ships busted all to hell?
Between the bugginess and plot holes in this game, I sure hope they make up for it in the possible next title. Even if obsidian fixes the issues in the pc version, I'm gonna be pissed....there should be no reason why I'd have to purchase a game twice.
I will admit that the ending sucked and left you just sitting there with a confused look on your face. What I didn't understand was, if you played LS, you're seen flying the ebon hawk off the planet, but I crashed it in between two pillars.....how are you supposed to fly off when you're ships busted all to hell?
Between the bugginess and plot holes in this game, I sure hope they make up for it in the possible next title. Even if obsidian fixes the issues in the pc version, I'm gonna be pissed....there should be no reason why I'd have to purchase a game twice.
Gentlemen. You can't fight in here. This is the War Room!
The game play (for the most part) was good and I've also played the game 3 times and will play it again a 4th time. However, the ending did suck and there's no getting around it. Whether it was a part of huge storyline, or just incomplete, etc. That ending was pathetic.
If you played as a DS, then I didn't give a crap about Kreia and whatever she was up to. The whole point was to become the Sith Lord. And when you kill her, aren't you supposed to die? What happened to the whole "Life Bond" thing?
Even the bosses were disappointing. The Sith Lord with the mask should have been the big ending. I was even thinking that it could have been Revan. To get Kriea as the "big boss" was just crap. I felt like I was beating up on a grandmother. I mean, the guy with the mask destroyed a whole planet with the Force for the love that is all holly!!!! He should have beat up on your sorry ass with force powers up and down.
If you played as a DS, then I didn't give a crap about Kreia and whatever she was up to. The whole point was to become the Sith Lord. And when you kill her, aren't you supposed to die? What happened to the whole "Life Bond" thing?
Even the bosses were disappointing. The Sith Lord with the mask should have been the big ending. I was even thinking that it could have been Revan. To get Kriea as the "big boss" was just crap. I felt like I was beating up on a grandmother. I mean, the guy with the mask destroyed a whole planet with the Force for the love that is all holly!!!! He should have beat up on your sorry ass with force powers up and down.
Talk about your "headbanger" ending...
I have to agree that the ending was a huge disappointment. I knew when they beat their original release date by two months to get in on the Xmas rush that we were all headed for disappointment. As much as I enjoyed playing the game, the ending turned it into a long, pointless meandering journey. I literally sat in shock after more than 40 hours of continuous play gasping "NO WAY!" The first time I played the final converstion with Kreia, I chose to reply to her offer to talk about the companions with something like "I don't want to hear your version of the future," and was abruptly thrown out of the game. Boom...game over and thanks for the $50 bucks. The last time I was screwed that bad I got dinner and a movie. On replaying the ending (and choosing to ask about the future) the game designers cheaped out by having Kreia monologue most of the tie ups as she spools through each of the characters and tells you how they end up. The plot just didn't make any sense no matter which way you played in...light or dark. If you played this game through, you know what I'm talking about. On the plus side, I really loved the addition of the workbench and lab. That makes the skill building that much more important. The influence aspect was also good, but there weren't enough opportunities to do this. If you missed even one "influence" segment with a character you wouldn't be able to open up the rest of the character's dialogue. Bummer! The one thing that KOTAR I did by far better than the Sith Lords is character development. They made you really care about your support characters. Yeah, even whiney Carth. Which brings up another point, what happened to the romance angle? Teasing Carth as a female Revan was fun. My final word on the game? Give this title back to the original designers and keep Obsidian away from KOTAR III.
I have to agree that the ending was a huge disappointment. I knew when they beat their original release date by two months to get in on the Xmas rush that we were all headed for disappointment. As much as I enjoyed playing the game, the ending turned it into a long, pointless meandering journey. I literally sat in shock after more than 40 hours of continuous play gasping "NO WAY!" The first time I played the final converstion with Kreia, I chose to reply to her offer to talk about the companions with something like "I don't want to hear your version of the future," and was abruptly thrown out of the game. Boom...game over and thanks for the $50 bucks. The last time I was screwed that bad I got dinner and a movie. On replaying the ending (and choosing to ask about the future) the game designers cheaped out by having Kreia monologue most of the tie ups as she spools through each of the characters and tells you how they end up. The plot just didn't make any sense no matter which way you played in...light or dark. If you played this game through, you know what I'm talking about. On the plus side, I really loved the addition of the workbench and lab. That makes the skill building that much more important. The influence aspect was also good, but there weren't enough opportunities to do this. If you missed even one "influence" segment with a character you wouldn't be able to open up the rest of the character's dialogue. Bummer! The one thing that KOTAR I did by far better than the Sith Lords is character development. They made you really care about your support characters. Yeah, even whiney Carth. Which brings up another point, what happened to the romance angle? Teasing Carth as a female Revan was fun. My final word on the game? Give this title back to the original designers and keep Obsidian away from KOTAR III.