OK, I want to make my OWN party now, so here i write some thoughts and please give me some advice.
plan on play through normal and then HOF.
I want to have 11 classes all in my party. Also have some ease mod installed as mentenioned below, which can be found at http://weidu.org/iwd2.html , and I highly recommened some of these mods.
1:Half-Orc Pal3/Ftr4/BarbX
yeah I know Pal have some align restriction, I plan to make him lawfulgood and while adventure goes on he can't resist tempt from the blood in his body and tend to what he want to be : Barb ,and change the align to chaosgood repectively.
2:??? Ftr4/ClericX
well this will be a more combat oriented one than the one below, often cast some buff or debuff spell in combat , no direct harm spell needed. Prefered BattleGuard of Tempus but if you thick other domains better please point out. Will he be powerful enough to disgard the fighter lvl? I haven't decide whether Dwarf or Female Drow will be, both no EXP penalty while Drow have some nice spell Resist but well be 2 LV lower.
3:??? ClericX
this will be a more spell oriented one than above, while both will be a backup for each other, if one die, another still can resurrect. Haven't decide which race and domain yet, advice please.
4 eep Gnome Rouge1/Monk1/Illutionist X/MAYBE Dreadmaster 1
Early part he will just sit back and shoot, while later in HOF while tanks will be hurt too bad he stand out and be the decoy one. take monk so I have a monk in my party, Dreadmaster mainly for the scroll or otherwise will be wasted,haven't decided yet. Lv will be slow but what the hack, since I won't find useful scroll that soon , right?
5:??? Bard11/SorcX
Think I will not use bard song glitch though, but I will open the war of trenth during no combat use mod, like what it is in BG days.
this will be main buffer, plenty of low level spells, which race will you suggest?
6:Asimair Pal1/SorX
Maybe no Pal lv, just Sorc straightward . Party's main bombraider. Each elemental feat will be chosen, and spell focus on EVO,NEC,and/or TRANS
OK, seems no EVERY class right? Plan on chage CHAR3 to some Ranger X(maybe 1 or 5)/Druid Y, but that will be only one resurrecter, and think that's not enough. Some advice please. Plus, I want to intsall the mods which enhanced Druid's spell and ShapeAbility(which sucks!), so should I stick on Druid or should I take Druid 12 ( or 14 )/Cleric X,and put the ranger part in CHAR4?
That's all. In Early normal game I will have CHAR 1,2 as Tank,3 as secondary tank, 4,5,6 as longrange shooter. Later and in Hof when thing tends to be harder will use spell more often, while I will have 5 spell caster then.
Will that party be fun? I think the main pain will be slow lv raies due to 6 PC, but i will get used to it.
BTW,to Wrath, NO, we chinese will NEVER give up our picture-drawing like words and turn to letter or what (If there are some, then we won't call them chinese, but BANANA, yellow skin white inside), and NO, these drawing is not developed in IRAQ ( they have their own civilization like Babylon or Egypt or what ), but in our own country.well I'm not historian but I know there are many ruins contains ancient copper things with ancient picture-drawing like words (which I can't recognize either) on it. But, we are in game board, ha
My New Party and advice nedded
- Wrath-Of-Egg
- Posts: 1147
- Joined: Wed Jul 07, 2004 9:30 am
- Location: Finland.. or on that other place..
First thing... In HoF elemental spell's are useless.. well yes those will do their job.. but it will take guite long time.. so feats like Spell Penetration and Spell focus in Necromancy are worth.. this is for your ''main'' sorc.. take 2 paladin levels just to gain immunity to fear..
For your Bard 11/Sorc X.. i have used that build and i can say that it isn't that good.. Fighter 4/Bard X would be lot better.. you could also add some rogue levels to gain sneak attack.. (with his spell he can boost his stats so he will be quite good tank.. spear would be ideal weapon..)
For your half orc.. 2 levels of paladin is enough.. you realy dont get anything from that extra paladin level.. yes you will get turn undead ability but it is pointless..
Your fighter cleric should be just fine... i would say Drow.. pain bearer of ilmater... +6 to constitution is quite nice ablity...
Your pure cleric.. Lore Keeper of Oghma.. this class has best domain spells..
As for deep gnome.. why not Rogue 10/monk 20
As for you and that chinese thing.. i remember saying that those were invented somewhere near ''modern'' Irak.. so we are in game board.. but since here isn't any dictator moderators like Fabble.. this forum has some Off topic discussion..
For your Bard 11/Sorc X.. i have used that build and i can say that it isn't that good.. Fighter 4/Bard X would be lot better.. you could also add some rogue levels to gain sneak attack.. (with his spell he can boost his stats so he will be quite good tank.. spear would be ideal weapon..)
For your half orc.. 2 levels of paladin is enough.. you realy dont get anything from that extra paladin level.. yes you will get turn undead ability but it is pointless..
Your fighter cleric should be just fine... i would say Drow.. pain bearer of ilmater... +6 to constitution is quite nice ablity...
Your pure cleric.. Lore Keeper of Oghma.. this class has best domain spells..
As for deep gnome.. why not Rogue 10/monk 20
As for you and that chinese thing.. i remember saying that those were invented somewhere near ''modern'' Irak.. so we are in game board.. but since here isn't any dictator moderators like Fabble.. this forum has some Off topic discussion..
_________
How can you say no to this face?
But seriusly.. Party without Bard is not party...
I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.
Last edited by Wrath-Of-Egg : Today
How can you say no to this face?
But seriusly.. Party without Bard is not party...
I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.
Last edited by Wrath-Of-Egg : Today
Errrr....I take 3 lv of Pal just to avoid EXP penalty...
If change Bard11/Sorc X to Ftr4/BardX will that be not enough sorc in my party? maybe lack of power I think.
As for two cleric, IIRC there is a quest there ONLY for dreadmaster that rise WIS 2 point add up to HOF will be 4 WIS, is it wise that do not put a dreasmaster in my party? and domain spell is it only 1 for each level spell?
deep gnome, well ,if rougue10/monk20 that there will be no wizard in my party... plus from what i learn from the ealier posts Monk sucks, be a wizard will enable many caster only buff spell, that's why I choose Rouge1/Monk1/Illutionist X/MAYBE Dreadmaster 1, rouge for skill, monk for evasion and get every class, dreadmaster for not waste many scrolls.
what do you think of my druid question? I think a ranger1/druid x maybe good even if not superb compare to Oghma
If change Bard11/Sorc X to Ftr4/BardX will that be not enough sorc in my party? maybe lack of power I think.
As for two cleric, IIRC there is a quest there ONLY for dreadmaster that rise WIS 2 point add up to HOF will be 4 WIS, is it wise that do not put a dreasmaster in my party? and domain spell is it only 1 for each level spell?
deep gnome, well ,if rougue10/monk20 that there will be no wizard in my party... plus from what i learn from the ealier posts Monk sucks, be a wizard will enable many caster only buff spell, that's why I choose Rouge1/Monk1/Illutionist X/MAYBE Dreadmaster 1, rouge for skill, monk for evasion and get every class, dreadmaster for not waste many scrolls.
what do you think of my druid question? I think a ranger1/druid x maybe good even if not superb compare to Oghma
- Wrath-Of-Egg
- Posts: 1147
- Joined: Wed Jul 07, 2004 9:30 am
- Location: Finland.. or on that other place..
Well as for domain spells.. yes you will get only one of those spell's pear level.. but that isn't point in here.. (see those spells below)
http://www.gamebanshee.com/icewinddalei ... noghma.php
Point is that you will get those symbol spells lot earlier than you would normally.. and that is one thing that makes cleric of Oghma good choise for normal.. later on Malisson and Excecutioners eyes will help you sorcerer casting Wail of Banshee and Finger of Death.. Wich are most usefull spell's in this game..
For Deep Gnome.. fine ahve it youe way then.. but Illusionist.. If i remember correctly those things cant cast spells from Necromancery school.. wich would mean that no Malisson.. and that thing might be big quite huge stepback without Lore keeper of Oghma..
As for druid.. Druids suck in HoF..well without Weidus mods... but still.. get one if you want it so badly.. fire storm is quite nice spell combined with Horrid wilting and delayed fire ball.. but that thing is alternative for wail of banshee.. but it isn't near as good as Malisson and wail of banshee...
http://www.gamebanshee.com/icewinddalei ... noghma.php
Point is that you will get those symbol spells lot earlier than you would normally.. and that is one thing that makes cleric of Oghma good choise for normal.. later on Malisson and Excecutioners eyes will help you sorcerer casting Wail of Banshee and Finger of Death.. Wich are most usefull spell's in this game..
For Deep Gnome.. fine ahve it youe way then.. but Illusionist.. If i remember correctly those things cant cast spells from Necromancery school.. wich would mean that no Malisson.. and that thing might be big quite huge stepback without Lore keeper of Oghma..
As for druid.. Druids suck in HoF..well without Weidus mods... but still.. get one if you want it so badly.. fire storm is quite nice spell combined with Horrid wilting and delayed fire ball.. but that thing is alternative for wail of banshee.. but it isn't near as good as Malisson and wail of banshee...
_________
How can you say no to this face?
But seriusly.. Party without Bard is not party...
I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.
Last edited by Wrath-Of-Egg : Today
How can you say no to this face?
But seriusly.. Party without Bard is not party...
I can understand that SYM forum.. mentally 6 year old people is just running around with scissors on their hand.
Last edited by Wrath-Of-Egg : Today
ooh!
ooh i luv druids they're so kool! My fav. was always a barbarian/druid girl. I usually have a half orc, human or wild elf, but whatever happens she rocks. Give her fire spells and get that kl feat that upgrades all fire things.
Bards are also kl. They get some great items and actually have half decent songs. trouble is they cant really fight or cast. mebbe a mix in?
Stormlords are great for me too.
ooh i luv druids they're so kool! My fav. was always a barbarian/druid girl. I usually have a half orc, human or wild elf, but whatever happens she rocks. Give her fire spells and get that kl feat that upgrades all fire things.
Bards are also kl. They get some great items and actually have half decent songs. trouble is they cant really fight or cast. mebbe a mix in?
Stormlords are great for me too.
My 2 cents:
1 char) human rang1/barb2/Druid(modded!!!)21(at least), eventual other lev. to druid or can add some bard/fighter
2 char) drow pal2/cleric ilmater21-24/monk3 the rest to cleric or fighter
3 char) d.gnome cleric (dreadmaster), other domain are good but the 4 bonus point for Wis. should be taken, later you can take 1 monk lev. for ultimate AC (see JUPP set up).
4 char) drow fighter4/rogue3/wizard(enchanter/conjurer)21, rest in rogue or other classes (squatted)
5 char) aesimar pal2/sorcerer or drow sorcerer: most important char. in the group!!
6 char) having covered all the classes is a free choice, my opinion take the spot open for mulin, alternativly take another sorcerer (you never have too much spells)
Finally: malison is from enchantment school, so illusionist can cast it.
1 char) human rang1/barb2/Druid(modded!!!)21(at least), eventual other lev. to druid or can add some bard/fighter
2 char) drow pal2/cleric ilmater21-24/monk3 the rest to cleric or fighter
3 char) d.gnome cleric (dreadmaster), other domain are good but the 4 bonus point for Wis. should be taken, later you can take 1 monk lev. for ultimate AC (see JUPP set up).
4 char) drow fighter4/rogue3/wizard(enchanter/conjurer)21, rest in rogue or other classes (squatted)
5 char) aesimar pal2/sorcerer or drow sorcerer: most important char. in the group!!
6 char) having covered all the classes is a free choice, my opinion take the spot open for mulin, alternativly take another sorcerer (you never have too much spells)
Finally: malison is from enchantment school, so illusionist can cast it.
The Dragonic, her Adjutant and the cohort
Needed/recommended:
(ease-of-use) alignment restriction removed, impr. druid shape (half-dragon), additional druid spells, 2hd. Holy Avenger, better bastard swords
1. The Dragonic
Human(male is ok, female is better (see dragon shapes when you get them)):
Paladin2/Monk1/Dreadmaster1/Barbarian2/Druid24
Paladin quest:+2 Str, +2 Wis; Dreadmaster quest:+4 Wis; holy transference
Dex -2 -> Wis +4;
Feats: Long Swords, Bastard Swords (offhand), (gr.)cleave, (ambidex, twf)
Creation: Str. 13, Dex 15, Wis 17+, Cha 12+ (positiv bonus = better saves)
(with impr. bastard swords this character should use Know Thy Family as offhand weapon, this gives permanent executioner eyes, his/her main hand weapon in shifted form (half-dragon) is a long sword prof-wise (so take impr. crit long sword) and a 2hd sword damage-wise (2d6+4)
This character can take out HoF critters with one (crit.)hit!
2. The Adjutant
Drow (female)
Fighter2-4/Monk0-3/Cleric23-28 (Deity as you see fit) (Monk for belt that gives +1 attack (I think it's n o t restricted to unarmed))
Axe (Massive Great Axe of Fire)
Creation: go high to max Str/Con/Wis
Main Healer + good Tank
natural magic resistance
The Cohort (males-> this is drow style)
3. Tank/Buff
Drow (male)
Rogue3/Fighter2(4)/Wizard25(23) (maybe specialist)
dual wield (should use than special sword that gives haste)
Creation: Max/high Dex, Int; medium: Con,Str
As the title says Buff/Tank
natural magic resistance
4. Spell Slinger/Emergency Tank
Aasimar (male)
Paladin1-2/Sorcerer28-29
Feats: GreatSword, Enchanter/Necromant(well, he is more of an anti-paladin)
HoF Holy Avenger gives +10 attack rating; Chain of drakas for +1 attack and good protection
Creation: High/max: Dex, Cha; medium+: Str, Con, (Wis)
Paladin 2 = immune fear
5. Tank/backup Thief
Half-Orc (male)
Rogue3/Fighter4/Barbarian23
Feats: Ambidex, twf, bastard swords, impr. crit. bastard sword, dirty fighting...
Main Hand: Bastard sword that is keen and gives 4d10+3 (sure strike= +5 to what it can hit) and offhand bloody wraith (Str. & Con +8, need chaotic alignment if I remember correctly)
Creation: Max/high: Str, Con, (Dex); medium+: Wis, (Int)
With said weapon this is your Hitpoint Powerhouse (and can't be flanked)
6. Not needed
Take as you see fit (if you must have a bard or other weird concepts, sigh )
Needed/recommended:
(ease-of-use) alignment restriction removed, impr. druid shape (half-dragon), additional druid spells, 2hd. Holy Avenger, better bastard swords
1. The Dragonic
Human(male is ok, female is better (see dragon shapes when you get them)):
Paladin2/Monk1/Dreadmaster1/Barbarian2/Druid24
Paladin quest:+2 Str, +2 Wis; Dreadmaster quest:+4 Wis; holy transference
Dex -2 -> Wis +4;
Feats: Long Swords, Bastard Swords (offhand), (gr.)cleave, (ambidex, twf)
Creation: Str. 13, Dex 15, Wis 17+, Cha 12+ (positiv bonus = better saves)
(with impr. bastard swords this character should use Know Thy Family as offhand weapon, this gives permanent executioner eyes, his/her main hand weapon in shifted form (half-dragon) is a long sword prof-wise (so take impr. crit long sword) and a 2hd sword damage-wise (2d6+4)
This character can take out HoF critters with one (crit.)hit!
2. The Adjutant
Drow (female)
Fighter2-4/Monk0-3/Cleric23-28 (Deity as you see fit) (Monk for belt that gives +1 attack (I think it's n o t restricted to unarmed))
Axe (Massive Great Axe of Fire)
Creation: go high to max Str/Con/Wis
Main Healer + good Tank
natural magic resistance
The Cohort (males-> this is drow style)
3. Tank/Buff
Drow (male)
Rogue3/Fighter2(4)/Wizard25(23) (maybe specialist)
dual wield (should use than special sword that gives haste)
Creation: Max/high Dex, Int; medium: Con,Str
As the title says Buff/Tank
natural magic resistance
4. Spell Slinger/Emergency Tank
Aasimar (male)
Paladin1-2/Sorcerer28-29
Feats: GreatSword, Enchanter/Necromant(well, he is more of an anti-paladin)
HoF Holy Avenger gives +10 attack rating; Chain of drakas for +1 attack and good protection
Creation: High/max: Dex, Cha; medium+: Str, Con, (Wis)
Paladin 2 = immune fear
5. Tank/backup Thief
Half-Orc (male)
Rogue3/Fighter4/Barbarian23
Feats: Ambidex, twf, bastard swords, impr. crit. bastard sword, dirty fighting...
Main Hand: Bastard sword that is keen and gives 4d10+3 (sure strike= +5 to what it can hit) and offhand bloody wraith (Str. & Con +8, need chaotic alignment if I remember correctly)
Creation: Max/high: Str, Con, (Dex); medium+: Wis, (Int)
With said weapon this is your Hitpoint Powerhouse (and can't be flanked)
6. Not needed
Take as you see fit (if you must have a bard or other weird concepts, sigh )
"I have thirteen personalities... twelve are paranoid and one is outta get'em" (from unknown)