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Best build: for Sorcerer

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Brynn
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Best build: for Sorcerer

Post by Brynn »

Seeing how popular the Wizard thread is I opened this one to discuss sorcerers. If you'd like to talk about other classes, feel free to post new threads, but pls make sure that the title is similar to these two (eg. Best build: for Paladin). Thanks :)

Now, back to sorcerers: it's alway been a hot topic to discuss: wizard or sorcerer? Personally, I prefer wizards, but that's b/c I have no idea how a sorcerer works, I've never played one. But now I'd like to include one in my new party in order to compare it with the mage.

Again, class, race, stat point, second class, etc. would be appreciated :)
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silverdragon72
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Post by silverdragon72 »

.


...this will end in an endless discussion how many pal level a sorc needs... ;)



aasimar: Pal 2 (start with) - Sorc X*

*you could think about 2 rogue & 1 ranger level after reaching level 27!


STR 10 - DEX 18 - CON 18 - INT 4* - WIS 10 - CHA 20+


INT 4* is enought to get spellcraft 10 for elemental feats

after you get 10 spellcraft max out concentration


most important feats:

- SF / GSF evocation (see next)
- elemental feats (spirit of flame - as early as possible - for FB & DBFB in normal)
- SF / GSF necro (take it late for WoB & FoD)
- expertise (if you take it - then early in normal)
- combat casting (if you think you need it)
- II (would be nice - if it would work)

...don't take SP / GSP if you have drows / DGs in your party


.
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l__TK__l
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Post by l__TK__l »

Sorcerers are the best :) I like spellcasting the most in RPG and sorcs get to do it the most. There are a lot of ways doing a good sorc so I don't really know what is the best. It also depends what kind of other characters you have in your party. If you want to have a lot of destruction power as early as possible you should go with:
human sorc
Str: 9
Dex: 18
Con: 18
Int: 3
Wis: 10
Cha: 18
Fastest way of getting fireball etc. as early as you can. You can throw in a lvl of paladin if you want but you can do it when youre at HoF.
I think that drows are cool so I prefer them. You must have int of 12 to get spellcraft and concentration, so you have to take away few ability points from other stats. You can also add the paladin lvl to the drow build but it makes the more massive spells come available even later so you might think twise. But anyways I would not put any other classes to the sorc build than 1 lvl of paladin, but thats just my opinion.

TK
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silverdragon72
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Post by silverdragon72 »

[QUOTE=l__TK__l] You must have int of 12 to get spellcraft and concentration, so you have to take away few ability points from other stats. TK[/QUOTE]


?!!



...there is no INT requirement in IWD2 for these skills !

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Brynn
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Post by Brynn »

lol :D Silver looks taken aback :p
Btw, how do you know the exact requirements of a feat? :confused:
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silverdragon72
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Post by silverdragon72 »

[QUOTE=Brynn]lol :D Silver looks taken aback :p
Btw, how do you know the exact requirements of a feat? :confused: [/QUOTE]


...just look in the feat description! ;)

...if there is a requirement for a feat then it's written there...

...e.g. all elemental feats need 10 spellcraft.


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Brynn
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Post by Brynn »

Ah, OK, I rember now. "Prequisitive: 13dex...". Is there a way wo find this out before creating the character? (Like a chart or sg...)
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FweL
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Post by FweL »

Yes there is.. First way is reading manual.
Second way is this: when you are playing with excisting party hit (R) it will bring record thing up, then just click ''Information'' and i belive you can manage after that.
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Brynn
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Post by Brynn »

Of course I can manage on the Record page ;) What I'm looking for is chart or sg that allows me to have a looks at these rules and requirtements BEFORE creating my character.
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silverdragon72
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Post by silverdragon72 »

[QUOTE=Brynn]Of course I can manage on the Record page ;) What I'm looking for is chart or sg that allows me to have a looks at these rules and requirtements BEFORE creating my character.[/QUOTE]


Brynn the great GameBanshee moderator... ;) :D :p

...you find all these information on this very cool page:

http://www.gamebanshee.com/icewinddaleii/feats.php

:)

.
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Post by Aldon »

Dang! Silverdragon beat me to linking the feats page.

I think TK was indicating that 12 inteligence is needed to get two skill points every time you level (for non humans). This allows you to increase both spell craft and concentraction each level.

The last sorcerer I created was a drow with the following stats.

STR 8
DEX 20
CON 16
INT 12
WIS 4
CHA 20

This build assumes that somebody else has skill points (thieving, talking, and knowledge). If my sorcerer needs to have skills I usually use a build like below. (This is my Asimar bard from the same party, but he could just as easily been a sorcerer.)

STR 8
DEX 11
CON 18
INT 18
WIS 5
CHA 20
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l__TK__l
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Post by l__TK__l »

Thanks Aldon for making my point clear. If you have a lot of spellcasters you can make a bard 11/ sorc 19 and you can have The War Chant of Sith. This way you have double benefit from cha modifier and make the character more versatile. It would be beneficial to have one lvl of paladin if you have wis under 10 for saving throws. So bard/sorc should have wis 10 cause there is no room for paladin lvl. Sorcs rule! :D

TK
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Aldon
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Post by Aldon »

Thats a good point about paladin and wisdom. However, I dislike paladins and refuse to use even one level on any of my characters (in addition, the sorcerer I listed above is chaotic evil and serves the will of Talos). However, if I ever change my mind, I will give my sorcerer a level of paladin.
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FweL
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Post by FweL »

Aldon this link should be something that you would love. (Lolth cleric domain)
http://pageperso.aol.fr/Ipotemine/
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Brynn
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Post by Brynn »

[QUOTE=silverdragon72]Brynn the great GameBanshee moderator... ;) :D :p

...you find all these information on this very cool page:

http://www.gamebanshee.com/icewinddaleii/feats.php

:)

.[/QUOTE]

Aaargh! This is NOT what I mean :mad: Thanks anyway :D I'm looking for sg more like a manual.
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Post by Damned »

Damn...
I tried to install those domain thingies what fwel posted but...
how the heck i can open .2DA file? Windows can't open it -.-
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Brynn
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Post by Brynn »

Keep to the topic, pls.
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lompo
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Post by lompo »

Sorcerer is the most powerful spelcasting class and in any group he is the main dmg dealer (aka bombardier). That means that you need to get the powerfull spells asap: keep the class pure until you can cast 9th lv. spells.
A lev. of paladin (best mix in for sorc.) will improve s.t., but in normal that isn't a must, get fireball, CoC, Dbf, FoD, mass haste, Adhw, WotB, mass dominate, that is what makes your sorc. strong!!
Once you get all these spells you can start (being in HoF) to bother of s.t. and other immunities.
As for good mix ins, no more than 1-2 lev. because you need your sorc. to be high lev. to beat s.r., I would point the paladin (one lev. for the aura of grace, the second lev. is not going to add much), but also one lev. of monk is interesting (bonus to all saves, evasion, extra speed): so it ends up with a pal.1/monk1/sorc.X. If you have another pal. in your group start the mix. ins in HoF, if you don't have pal. in the group, give the pal. lev. before doing the holy avenger quest, so to get the bonus.
As for races, drows-aesimars-humans all are good choices, it depends as pointed in previous post on the role and the composition of the team.
As for stats you need max. Char and Con. (for concentration, hp and saves), you need enough int. to get at least 2 skill points for spellcraft and concentration (and you should not sacrifice concentration to get spellcraft up to 10), a minimum of 10 in wis/dex for not suffering penalties on s.t. and a minimum of 8 on str. (you don't need more, but less is not handy), so:
Human str8/dex14/con18/int3/wis15/char18 (you can play with stat points between dex and wis).
Aesimar str8/dex10/con18/int14/wis10/char20 (an extra skill point is more useful)
Drow str8/dex10/con16/int14/wis12/char20 (you can play with stat points between wis/dex and int)
Take the drow if you stick with a pure Sorc., or a maximum of one mix. in (after you got all the good spells).
Take the Aesimar if you want only the pal. mix-ins, or take the monk lev. only in the end
Take the Human if you like the monk/pal mix ins, take the pal. before the pal. quest, and the monk after you got all the good spells, and as for stat. distribution max dex : str8/dex18/con18/int3/wis11/char18 and you will end with str10/dex18/con18/int3/wis13/char25 with lev..ups and quest (the max dex is to have evasion effective).
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Post by shift244 »

on a side note, a probably dumb question:

what happens to spellcasters past level 20? I of the spell known (where applicable) and spells per day progression up to level 20... then as per the actual rules in D&D, there is no progression past that. How does Icewind Dale 2 handle that? Does my sorcerer/wizard continue to gain more spells per day/known? Or not?

I.e. would it be better to have a Sorcerer 30, or Sorceror 29/Paladin 1, or Sorcerer 20/Wizard 10?

I'm currently going through the game again after quite awhile, with:
1. One Pure Sorcerer 14 (so far)
2. Two Pure Clerics 14 (Talos & Tempus)
3. One Rogue 7/Fighter 4/Wizard 3

... and forgot that detail...
Thanks.
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TearsStone
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Post by TearsStone »

sor is powerful.

In my point of view, a powerful sor sould be drow. that make his cha get 20.
dex and con is also important. high hp and high ac.
A good sor is an emplacement. buff your frighter freemovement, and than cast web in your front. that quite fun.

Another point is use human sor, and up one lv pal. only one lv is enough i think. that make your save high.

tks
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