Kensai/Thief possibility?
Kensai/Thief possibility?
Just out of curiosity, has anyone dual-classed a kensai to a thief? Just the thought of their backstab makes me drool, with their bonuses and kai ability. It seems like it would make for some fun strategies.
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
It is very effective. I hardly ever used the kai ability, and yet, I almost always did around 100 damage... Just don't backtab Lavok - I learned that the hard way
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"Beyond the grave they will find nothing but death. But we shall keep the secret, and for their happiness we shall allure them with the reward of heaven and eternity." -- Fyodor Dostoyevsky, The Brothers Karamazov
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"Beyond the grave they will find nothing but death. But we shall keep the secret, and for their happiness we shall allure them with the reward of heaven and eternity." -- Fyodor Dostoyevsky, The Brothers Karamazov
The Kensai/thief is enormously effective in my opinion, since you both get the needed theif and fighters stronghold as well as a solid fighter. The Kai ability is not that impressive when using the thieves weapons, save the katana of course, but is quite welcome. I have only one thing to say about this character. Get the two rings of invisibility and the ring of air control!
Sometimes it's good to be a coward. ;-P
Sometimes it's good to be a coward. ;-P
It seems since the Kensai's strength are a quick strike offense, the thief's backstab ability would complement this well. Too bad you can't backstab all monsters. Having no ranged weapons to fall back on as a thief would make this an interesting character to use. It seems a couple of invis, rings and the boots of speed would be a must. Anything else strongly recommended? Can thieves use mage scrolls?
Matti Il-Amin, Paladin, comedian, and expert adventurer. Proudly bearing the colors of the [url="http://www.svelmoe.dk/blade/index.htm"]Blades of the Banshee[/url]
- jonschneider
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- jonschneider
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No missile weapons. You can still throw daggers/axes/darts/the Dwarven Thrower (if you're a Dwarf).Having no ranged weapons to fall back on as a thief would make this an interesting character to use.
If you haven't installed the Baldurdash patches, Kensai can also use the Bow of Avoreen and several crossbows.
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- MordorMan
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I think a barabrian/thief also has potential, you can specialise in many weapons which is nice but your backstab will be less powerful. Also, some types of armour restrict thieving abilities (see table in the manual). The high movement rate and the many hitpoints are great if you dual class to thief. Also, as opposed to a Kensai/Thief, you will be able use missile weapons. In short, a barbarian/thief will be more of an all-rounder.
MM
MM
Vi Dor e-Mordor ias i-Ndúath caedar
- MordorMan
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No, I for one didn't know this. Why? Let me guess.. because it isn't a valid multi-class combination because barbarian is not a fighter kit.Originally posted by sigurd:
<STRONG>You do know barbarian thief isnt valid though?</STRONG>
Ah well, I hope Lykwid will try the K/T instead.
Greetings,
MM
Vi Dor e-Mordor ias i-Ndúath caedar
It isn't a valid option since Barbarians, much like Sorcerers, Paladins and Bards cannot dual class or multiclass.Originally posted by MordorMan:
<STRONG>No, I for one didn't know this. Why? Let me guess.. because it isn't a valid multi-class combination because barbarian is not a fighter kit.
Ah well, I hope Lykwid will try the K/T instead.
Greetings,
MM</STRONG>
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Don't think it quite works like that. If it did, the second you dualed your kensai to a thief, he would have been able to use armour and bows. Since this didn't happen, I would be willing to say that the kensai's predetermined inability to use armour and ranged weapons would override the possibility of your kensai/thief (with 'use any item' ability) being able to wear bracers, armour or use missile weapons.Originally posted by sigurd:
<STRONG>Yeah, and add to that that the thieves can get the "use any item" ability, and a kensai/thief will be VERY strong.</STRONG>
Cartoon Law III
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Any body passing through solid matter will leave a perforation conforming to its perimeter. Also called the silhouette of passage, this phenomenon is the speciality of victims of directed-pressure explosions and of reckless cowards who are so eager to escape that they exit directly through the wall of a house, leaving a cookie-cutout-perfect hole. The threat of skunks or matrimony often catalyzes this reaction.
Same probably goes for Cleric/Thieves.
Would've been fun, though, to see priests with Carsomyr, Celestial Fury or the Gesen Bow
Would've been fun, though, to see priests with Carsomyr, Celestial Fury or the Gesen Bow
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.