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Ideal Assassin??

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Ideal Assassin??

Post by General »

Can anyone post the ideal assassin (without cheating). Equipment, stats, weapon proficiencies, abilities, any anything else??My friend wants to size his up but he's grounded from the net.
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Post by Sojourner »

Assassin is one of my favorite classes. My ideal assassin is either a halfling, for the thieving bonuses, or the elf, for the THACO bonuses with sword and bow.

Starting Stats:
STR: min 17
DEX: 19
CON: 16
INT: min 10
WIS: min 10
CHA: min 14

To start, put around 50% in lockpicking and trap-finding, and divide the rest evenly between Move Silently and Hide in Shadows. I usually choose choose short sword or katanna, quarterstaff, short bow, and single-weapon style, to start, then add two-handed weapon style when I can.

Ideal equipment (when available):
  • Green Ioun Stone until I get the Thieves' Hood
  • Necklace of Missiles -> Amulet of the Seldarine -> Amulet of the Master Harper
  • Shadow Dragon Armor -> Studded Leather of Thorns
  • Gauntlets of Weapon Skill/Expertise
  • Ring of Gaxx and Mercykiller Ring
  • Girdle of Giant Strength
  • Cloak of Non-Detection and Boots of Speed
Weapons: SoA - Celestial Fury or Cutthroat, Staff of Striking, and Tuigan and Gesen Bows
ToB: Short Sword of the Mask, Hindo's Doom or Angurvadal, Staff of the Ram, and Tuigan and Gesen Bows

[ 08-09-2001: Message edited by: Sojourner ]
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by General »

He wants to know if it's viable to solo an assassin, and also wants to know why put points in move silently if you are going to get the cloak of non-detection
"Come on, let's go whack something eeeeeeeeevil!"

"Faster than Chiktikka FastPaws!"

Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
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Post by Falanen »

I believe that Move Silently and Hide in Shadows both only contribute to the Stealth percentage, so that neglecting one will not yield as high a Stealth as spreading them evenly.

The Cloak of Non-Detection just adds the non-detectable status, I do not think any amount of Move Silently will add this.
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Post by General »

I was told move silently was just so that enemy mages wouldn't hear you and cast true sight, which doesn't affect people with cloak of non-d
"Come on, let's go whack something eeeeeeeeevil!"

"Faster than Chiktikka FastPaws!"

Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
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Post by Falanen »

Hmmm...the mages always cast True Sight, even if I have the Cloak of Non-Detection on, but that might be the reason (I don't play with sound...).

Anyways...how can a mage know when to cast True Sight when they cannot see invisible? They would never cast it until they were attacked/you reveal yourself, but they somehow know when you show up.
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Post by General »

Apparently they cast true site if they hear you, but my friend thinks that the cloak renders true sight useless (you stay hidden). but if move silently is high, they won't hear you so they won't bother casting it
"Come on, let's go whack something eeeeeeeeevil!"

"Faster than Chiktikka FastPaws!"

Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
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Post by Falanen »

Ahhh...I see. Can anyone verify this? I always just divide Move Silently and Hide in Shadows evenly...maybe I should reconsider.
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Post by General »

The cloak says it prevents detectiong from magical means, so I don't know what else it could be
"Come on, let's go whack something eeeeeeeeevil!"

"Faster than Chiktikka FastPaws!"

Shadow Mages - Sorcery and Shadow together as one, the arcane and the dark united. Through our knowledge and skill none can stand against us. We are as one, infallible and invincible.
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Post by Sojourner »

You need the points in both Hide in Shadows and Move Silently to successfully use stealth. The Cloak is to prevent those annoying mages from spotting your stealthed thief with True Sight.

It is possible, albeit challenging, to solo an assassin. Stealth becomes even more important, because you'll use it to scout what's ahead, so you can form a strategy for dealing with it.

Irenicus's dungeon: 50% in lock-picking and trap-finding is adequate to handle most problems, so use the remaining points to boost stealth, which is critical here. You can choose to avoid most of the fights, but I didn't - I backstabbed the mephits and Otyugh, drew the goblins and the dwarves out so I could deal with them one by one, and shot the cambion full of poisoned arrows. It took some work, but I cleared the dungeon with my solo assassin.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by Falanen »

Hmm...okay. Sojourner, do you have any idea how enemy mages know when to cast True Sight when they can't see invisible? It just doesn't make sense. I can understand why they would cast it if the mage could see, but his/her buddies couldn't, but this isn't the case.
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Post by Sojourner »

More on the assassin: Since an assassin is so heavily penalised on the thieving skills, you have to be selective on where you put your points.

I recommend putting ~50% in trap-finding & lock-picking to start, then eventually boosting both to 90%. Carry a potion or one of those nifty thieving rings to deal with situations that give you trouble.

If you boost both Move Silently and Hide in Shadows to 120 with the help of equipment, you'll very rarely experience stealth failure.

Pick-pocketing - Forget it. If you want to do it, use potions and the gloves.

Detect Illusions & Trap-Setting: I favor trap-setting, since high-level traps are capable of killing the tougher golems (who can't be backstabbed), and it takes too long, IMO, to make Detect Illusions effective.

[ 08-09-2001: Message edited by: Sojourner ]
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by Sojourner »

Originally posted by Falanen:
<STRONG>Hmm...okay. Sojourner, do you have any idea how enemy mages know when to cast True Sight when they can't see invisible? It just doesn't make sense. I can understand why they would cast it if the mage could see, but his/her buddies couldn't, but this isn't the case.</STRONG>
IMO, the game is cheating here. If you have ToB installed, you'll see a more dramatic example of this in the Forest of Mir area.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by MordorMan »

The ideal assasin is a human Kensai/Thief dualled at level 13. Have str = 18/00, dex = 18 and con = 18.

I started with 5 proficiency points in katana and 3 in dual wielding and put the rest in daggers (for throwing firetooth) and longswords. You will get a lot of proficiency points (from both classes) and you will be able to achieve grand mastery after you have dualled.

AC is a problem, if you truly want to solo, buy or steal lots of AC lowering potions. Get the cloak of non-detection soon.

MM
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Post by Sojourner »

Originally posted by MordorMan:
<STRONG>The ideal assasin is a human Kensai/Thief dualled at level 13. Have str = 18/00, dex = 18 and con = 18.
</STRONG>
You may find him ideal, but he is not an assassin. :) I'll take my assassin any day, for his 7x backstab (9x in ToB) and poison ability over any kensai/thief.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by MordorMan »

OK, a K/T is not literally an assasin, that is obvious. But he/she does assasinate. The backstab modifier doesn't matter much I think, both Kensai/thiefs and assasins will instantaniously kill their oponents on a succesful backstab. Only, the K/T will have more chance of the backstab being succesfull. He / she will also get more thief abilities and be able to fight when discovereed.

MM
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Post by PDF »

And what about an Assassin/mage, dualled at 13th level ?
Only thieving skills would be Hide/move silent + Trap laying, backstab is limited to x5 but when you reach Mage 14 you have a quite potent character - a "backstabbing mage" in a sense ;)
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Post by Sojourner »

Originally posted by MordorMan:
<STRONG>OK, a K/T is not literally an assasin, that is obvious. But he/she does assasinate. The backstab modifier doesn't matter much I think, both Kensai/thiefs and assasins will instantaniously kill their oponents on a succesful backstab. Only, the K/T will have more chance of the backstab being succesfull. He / she will also get more thief abilities and be able to fight when discovereed.

MM</STRONG>
This has already been argued to death in an earlier thread (kensai/thief vs. assassin) - as soon as I find it, I'll post the link. 'nuff said.
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by Sojourner »

As promised, here is the [url="http://www.gamebanshee.com/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic&f=2&t=003569"]link[/url].
There's nothing a little poison couldn't cure...

What happened here was the gradual habituation of the people, ... to receiving decisions deliberated in secret; to believing that the situation was so complicated that the government had to act on information which the people could not understand, or so dangerous that, even if he people could understand it, it could not be released because of national security.
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Post by leeho730 »

Assassin's poison weapon is absolutely wonderful. You can use this ability on bow as well :-) Damn good for disrupting spell casting as well as dealing good amount of damage over short period of time (reminds me of magic missile).
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